[R&F] Rise and Fall General Discussion Thread

it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).

Are you familiar with 'Unity of Command'? Something like that, suitably adapted, could even work in Civ.

I always wanted for certain terrain types, like deserts and jungles, to erode unit strength, and for mounted units to lose strength away from grazing land. However, the AI would suffer unto death.

Curiously the closest we have ever got to this system was way back when triremes could sink if they ended their move way offshore. Oh, and Carthage's special ability in 5.
 
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).

It's the basis of the Gedemon's Civilization mod. Which is shaping up to be awesome.
 
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).

Army size varied due to population more than anything. Warmer climes of course could support bigger populations and bigger armies.
 
Considering he failed to conquer India because his troops refused to go any farther... :p
To be fair the more you went east, the more war elephants kept popping up in the armies. :p
 
It would be interesting to place each of the new leaders we know so far into something like the D&D alignment chart.

I can see Shaka, Chandragupta, and Genghis Khan being evil, given that they're warmongers. Poundmaker may end up being Lawful Good, given how much he values lasting alliances.
 
It would be interesting to place each of the new leaders we know so far into something like the D&D alignment chart.

I can see Shaka, Chandragupta, and Genghis Khan being evil, given that they're warmongers. Poundmaker may end up being Lawful Good, given how much he values lasting alliances.

Where do we put Mvemba, Pedro and Qin Shi Huang?
 
Lawful Good - Robert the Bruce
Neutral Good - Wilhelmina
Chaotic Good - Tamar
Lawful Neutral - Poundmaker
True Neutral - Seonduk
Chaotic Neutral -
Lawful Evil - Chandragupta
Neutral Evil - Genghis Khan
Chaotic Evil - Shaka
 
Nonsense. Wilhelmina is Lawful Adorable. :p
 
Considering he failed to conquer India because his troops refused to go any farther... :p

Ah, but that was a failure of Morale, not of Supply. According to D. W. Engel's Alexander the Great and the Logistics of the Macedonian Army (1978, U. of California Press) he was supplying over 62,000 men in India without major problems in keeping them and their horses fed, and even supplying replacement armor and equipment. I suspect having 'liberated' several hundred tons of gold from the Persian Treasury helped: when you can pay in good hard coin a lot of local people will be more than happy to supply you...
 
You made a typo, should be Victoria
No, she's definitely chaotic evil. And ugly. And has major clipping in her animations. :p The tantrum she throws when she denounces you is kind of cute, though.
 
No, she's definitely chaotic evil
One suspect that behaviour is chaotic good, one clearly was not understand what she was feeling at the time is all. As for ugly, One is now denounced you you you fiend!
 
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