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Very well... So, I guess that will be tuesday, right?
I hope so, but failing that, Thursday.
Very well... So, I guess that will be tuesday, right?
I just had a thought. Say you conquered and eliminated an entire Civ. If your loyalty gets too low and cities start breaking off, maybe the Civ you eliminated would get revived instead of it becoming a free city.
That would be a great mechanic. I do believe that's how the system worked prior. It'd be interesting if that civ has different rulers, whether or not the ruler changes (looking at Greece)
Here's the thing. I never learned about Nubia, or the Majapahit, or the Khmer. It just not something that was taught. Neither did these Civilisations have the same mainstream attention as Egypt, Rome or America in the media. I don't remember ever seeing a cartoon show on Kongolese characters. If Canada or any other Civ for that matter gets in and the average player gets to learn about its history and culture than that's best for everyone. While the Hittites were a great civilisation, I'm sure that if you ask the average person on the street they'll know more about Canada than the Hittites.
They helped defeat the Nazis.
I'm sure if you ask the average person on the street, they know more about celebrities' personal lives than any significant figure in history, but that doesn't mean I want Kim Kardashian leading America.![]()
That's ridicilous and you know it. The average person on the street probably know more about Donald J. Trump than George Washington and Abraham Lincoln. The average person on the street probably know more about Canada too than the Incans... , but the Incans at least have considerably more history than Canada. It's just not so well known, and it's because we live in this time. This game isn't called Modern Civilizations.
So by only caring about money I take it you believe that releasing Canada would only be done because it would sell more than some other civ. But isn't that the whole point anyways? I mean beyond the fact that as a company Firaxis would like to make money, if releasing a Canadian civ would spur more people to BUY it that means more people WANT it. Which is the whole point of making a game, I mean its entertainment so if it happens to be a civ that is going to make the most money its probably the best civ to add as that is what the community most desires.
Victoria's a pretty recognisable personality, and she was a figurehead largely by her own - albeit reluctant - choice, as she (via Albert) ushered in the era of constitutional monarchy.
As for the civ name, that's been fixed since 1991 and won't be changed now especially with the now-default inclusion of the hideous fantasy amalgamation of Scotland, Wales and Ireland Civ calls "The Celts" at some point in the game's life cycle. As important as England as an independent territory has been in various periods of European history, there's no real arguing that the country owes its place among the default starting civs in every Civ game to date in large part to the British Empire.
Is there already a discussion group for this info bomb?
https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
here? It's not news, I think it came shortly after the announcementIs there already a discussion group for this info bomb?
https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
here? It's not news, I think it came shortly after the announcement
That would be this thread, some 40 pages ago.
If fact, I'm pretty sure civ I and II had new civs appearing after others were conquered, too. And since conquest wins in those early versions meant conquering every city, it sometimes meant having take your army halfway around the world when you thought you were only a few close cities away from winning.Civ 4 (IV!) had something like that where once a Civ was eliminated a new one could pop up; and if any Civ granted its overseas territories independence, they'd become a new Civ. Brilliantly immersive![]()
That could be counter productive in the long run, even if in the short run it makes them a lot of money in Canada. There are a lot of us who have chosen Civ steadfastly over many other games for a very long time, due to our quirky ideas on what we find entertaining. As I've said in multiple other posts; the clash of the titans people want to see in their "what if" sports games is a good parallel for what they want to see in Civ. If they loose too many of the big contenders on the historical stage to Nations who didn't have the same impact, it'll be like having a Madden game with the Canadian and German American-Football teams over the American American-Football teamsAnd call me crazy...but that isn't going to appeal to many fans.
I'll call you crazy. But I think you are missing the point, for a civ DLC to sell better than another must mean its more desired than the others, as a civ DLC is wholly unnecessary to the functionality of the game. Therefore, by definition, a better selling civ is the one that appeals to more fans. And a lot of people miss this when complaining about the likes of Australia and Canada these are two of the most subscribed mods from civ V which means the fans WANT them.
Beyond that its that exact same reasoning that we saw the SEA DLC. The fans wanted more diverse civs and better setting for things like TSL those civs were not (necessarily) cared about at all by the devs. More or less, I am trying to state that the "cash grab" argument is just bad in general. More buying (overall, not just in market X, which is what this is, if only Aus bought that pack they would have not created it, but those individuals wanted it PLUS much of the rest of the playerbase did as well).
Some fans want these things. I suspect they're the squeaky wheel, so they got the oil. I'm not denying that another African and a SEA Civ were due; but games checking boxes for diversity has killed a couple of late, and will kill more to come; if it is done at the exclusion of overriding themes. Civ needs to retain epicness as a part of its overriding theme. If too many "secondary" Civs are included at the expense of the titans of history, Civ will eventually lose its luster.
(probably how Poland got in actually, I doubt the markets in anyway suggested Poland, but Firaxis has a few Polish devs so that was likely much more a passion project civ). However, that would have not sold as well (i.e. not what the fans would have wanted) so instead we have a much more diverse cast of civs. I just don't know why people try to divorce the idea of selling well and being popular with the base, as those two go hand in hand.
There is definitely a portion that behaves that way, but if that were the case for everyone then it just simply wouldn't matter at all who shows up in the DLC, which also removes the "cash grab" argument.I'm just not sure how many people buy a specific DLC because of what Civ is in it. I think most people either get the DLC or they don't.
She was far from the first British constitutional monarch. But most of us know her far better than the earlier ones for a number of reasons.
I'm just not sure how many people buy a specific DLC because of what Civ is in it. I think most people either get the DLC or they don't.
I'm just not sure how many people buy a specific DLC because of what Civ is in it. I think most people either get the DLC or they don't.
That's why Firaxis always makes the DLC OP. By making Korea, Poland, Brazil, Australia, etc over the top OP they gain exposure with the citizens of those countries while also appealing to the powergamers who live everywhere else. They also know most diehard fans are going to buy the DLC regardless of who's actually in it.