Well, we know that 9 of the buildings are associated with governments. 3 more buildings are probably for the Water Park district. That still leaves 2 unknown non-unique buildings as a mystery.
What might these two be? A building in the aqueduct or neighborhood district to make it more useful? A third building for aerodromes that give tourism? An alternative building for an already existing one (like stables/barracks)?
What might these two be? A building in the aqueduct or neighborhood district to make it more useful? A third building for aerodromes that give tourism? An alternative building for an already existing one (like stables/barracks)?
I seem to recall quite a bit of discussion around a second or third power plant option in the industrial zone. Past civ games have had hydro and nuclear plants as well as coal plants. One or both of those could be available later (so you would have to wait longer to build it) but have a different production (or other) benefit and possibly greater range of effect.
I seem to recall quite a bit of discussion around a second or third power plant option in the industrial zone. Past civ games have had hydro and nuclear plants as well as coal plants. One or both of those could be available later (so you would have to wait longer to build it) but have a different production (or other) benefit and possibly greater range of effect.
Same. The Solar Plant could be unlocked later, providing +1 appeal to all surrounding tiles, essentially negating the -1 appeal to all surrounding tiles from an industrial zone, as well as proving extra appeal around the Hansa, given that the Hansa doesn't have the -1 appeal to all surrounding tiles.
Same. The Solar Plant could be unlocked later, providing +1 appeal to all surrounding tiles, essentially negating the -1 appeal to all surrounding tiles from an industrial zone, as well as proving extra appeal around the Hansa, given that the Hansa doesn't have the -1 appeal to all surrounding tiles.
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