God of Kings
Ruler of all heads of state
@sukritact is the one who will make governors not look like eggplants or calabashes.
So, by your math, it cost over $1,260 to make a governor that looks like an eggplant. Lol.
With R&F we'll have 34 civilizations. That would be 34*7=238 governors. If they have cool designer, which could make 2 high-quality governor artworks per day in a stable way, that's 119 work days or half a year. Cost of half a year for a good designer should be about $60K (with workspace, social expenses and so on). Together with names, localization and testing, let's say costs should be around $75K. Since only about 20-25% of the costs goes to developer, Firaxis need to make around $300K to make this DLC not a financial loss, thus selling 30K copies for $10. I understand what you'd probably buy it, but finding 30K buyers for pure easthetic Civ DLC is quite unlikely.
So, yep, mods to come.
When you think about it (because, in my sense, the Water Park could only be built on coast rather than in the middle of the ocean), the only who might be reluctant to build Water Park would be, ironically, the Netherlands, because they need all this precious coast to build their sweet and wonderful tulip-powered doomsday devices-- hem, I mean, polder.
There are some big assumptions in there. Skin tones, palace art and monument art all change by civ region (R&F seems to be making these even more unique). You could theoretically do...five of each to hit these regions?
Honestly, I'd like it if they simply made the skin tones tintable, tinted them for civs from certain regions and used some ethnically appropriate names for them.
As a game dev I can tell you that it's a miniscule amount of work to do that. It seems to just go against their governor design philosophy.
In fact, I like the fact that they wanted to make the governors' mechanic a little more RP... But in this case, I feel it doesn't work. We will have 12 Amina fighting in the CS screen, and each civilization would have exactly the sames governors, with sames names. Names must have been changed through civilization/civilization cluster.
But since you don't see other civ governors during game, it's not a problem.
In my humble opinion, they really didn't need to go all out designing the governors. Personally I would have preferred a simpler and more generic design that applied to all civs, with different names that were unique to each civ.With R&F we'll have 34 civilizations. That would be 34*7=238 governors. If they have cool designer, which could make 2 high-quality governor artworks per day in a stable way, that's 119 work days or half a year. Cost of half a year for a good designer should be about $60K (with workspace, social expenses and so on). Together with names, localization and testing, let's say costs should be around $75K. Since only about 20-25% of the costs goes to developer, Firaxis need to make around $300K to make this DLC not a financial loss, thus selling 30K copies for $10. I understand what you'd probably buy it, but finding 30K buyers for pure easthetic Civ DLC is quite unlikely.
So, yep, mods to come.
That's easy to solve though, all they would need to do is create a standard symbol for each type of governor, e.g. one that represents the Financier, one that represents the Surveyor, etc. They would be instantly recognisable but have different names per civ!I like the Governor design very much tbh. It's a bit strange that they all look the same for each civ, but it makes playing with them much easier (since you see the small icons and recognize them instantly without them having to use color coding or something). So that's also the reason why they have the same name for each civ - wouldn't make sense if they looked like that and have Amani called Aslaug.
@sukritact is the one who will make governors not look like eggplants or calabashes.
Were I the designer, this is the route I would have gone.That's easy to solve though, all they would need to do is create a standard symbol for each type of governor, e.g. one that represents the Financier, one that represents the Surveyor, etc. They would be instantly recognisable but have different names per civ!
I'd be happy with just a symbol for each governor (i.e. a stack of coins for the financier, etc. like they ended up doing with the great people) and pulling the names from the spy names list.
Though honestly, I think I've gotten used to them already, even if I'm still not thrilled with the aesthetic.