[R&F] Rise and Fall General Discussion Thread

To be fair, the governors are clearly going to be a huge part of player strategy (unlike spies) so I can understand why they wanted to give them big personalities, plus they are a bit of a throwback to the advisors in old Civ games. However, like Duuk, it's just not the direction I would have taken.
 
I dislike the choice of giving the governors portraits and make them all the same for all civs. Its inconsistent with what they have been doing up to now with the games art, we got different unit and buildings looks based on the cultural group the civ belongs to but governors are a multicultural bunch of fellas who are the same from the Aztecs to the Japanese. It is immersion breaking, they could have gone through the trouble of making a few separate sets depending on the civ culture group.
 
I dislike the choice of giving the governors portraits and make them all the same for all civs. Its inconsistent with what they have been doing up to now with the games art, we got different unit and buildings looks based on the cultural group the civ belongs to but governors are a multicultural bunch of fellas who are the same from the Aztecs to the Japanese. It is immersion breaking, they could have gone through the trouble of making a few separate sets depending on the civ culture group.
I disagree. seems like a waste of resources. It's not like every civ has a different set of great leaders.
 
I dislike the choice of giving the governors portraits and make them all the same for all civs. Its inconsistent with what they have been doing up to now with the games art, we got different unit and buildings looks based on the cultural group the civ belongs to but governors are a multicultural bunch of fellas who are the same from the Aztecs to the Japanese. It is immersion breaking, they could have gone through the trouble of making a few separate sets depending on the civ culture group.

Agree totally. And we didn't need portraits. Just names would have been fine. Then it wouldn't be a 'waste of resources,' as @SammyKhalifa states. This was a big miss, and I can't believe its not something they considered.
 
They are strangely contrary to the direction they've been going with other art assets, but it doesn't bother me overly much.
 
To be fair, the governors are clearly going to be a huge part of player strategy (unlike spies) so I can understand why they wanted to give them big personalities, plus they are a bit of a throwback to the advisors in old Civ games. However, like Duuk, it's just not the direction I would have taken.

However, there is were they fail as well, as if they wanted them to be really big personalities, they should have taken it one leap further and make them take the advisor role. This way it would feel you were really interacting with them (they form your "government"), and make them more present in their decisions.

I think it could have been even somewhat fun to get them having some placement discussions a la Civ II:

Victor: Hey, mylord, Liang has made the city of Rotterdam to much appealing for the neighbourging Norway. Better I'm going there to prepare the defenses.
Liang: No, no, no, the fisheries are still not finished, let me some more turns there.
Amani: I second Liang, it's all right. We have increased loyalty there, and in the rare case Harald attacks, he will not be able to hold the cities for so long.

Even if this is just pointless chatter, they could get also more "interesting" jobs, in example
  • Governors with 1st-tier skills will be able to "summarize" you the spy messages in teir field of interest (Now, if you want to se which reports you got on another player's trade routes, you go to Reyna, if you want to check reports on battle events, to Victor, and so on...)
  • Governors with 2nd-tier skills can be summoned for policy selection support: some days ago it was suggested it should be availabile to get the actual numbers for yields increase/decrease on selecting/switching a policy. Maybe this could be tied to governors appearing in policy screen and giving the yield delta in their area (plus showing them Happy or Sad wether the yeld is positive or negative).

Just some ideas, if Firaxis considers to work in a governor+ patch (as we got a religion+ one) ;). The con is we may need to find another work for Sean Bean's daughter


 
To be fair, the governors are clearly going to be a huge part of player strategy (unlike spies) so I can understand why they wanted to give them big personalities, plus they are a bit of a throwback to the advisors in old Civ games. However, like Duuk, it's just not the direction I would have taken.
I was secretly hoping for an Elvis the Entertainer. :mischief:
 
So today on Wikipedia:

• Zanzibar Revolution Day
• Bayinnaug, who later assembled The largest empire in the history of Southeast Asia, was crowned king of Burmese Tuongoo dynasty.

Idk how I feel about another SE Asian country in THIS expansion. They’ve been heavy on that region lately & it’s fantastic though there are other parts of the world.

Zanzibar ... isn’t that already on the city state list?
 
So today on Wikipedia:

• Zanzibar Revolution Day
• Bayinnaug, who later assembled The largest empire in the history of Southeast Asia, was crowned king of Burmese Tuongoo dynasty.

Idk how I feel about another SE Asian country in THIS expansion. They’ve been heavy on that region lately & it’s fantastic though there are other parts of the world.

Zanzibar ... isn’t that already on the city state list?

Both Swahili and Burma seem unlikely to make it to R&F....
 
Ahh you beat me to the Wikipedia entry today. The Burmese one is interesting. I don't actually know much about them, and did not realize that was the largest empire in SE Asian history. Could be a good Civ for Civ7.


As for the governors, the look has grown on me. I don't mind the caricatures. I'd rather have them as caricatures than the actual leaders. They seem to be moving away with the leader caricatures, and I'm happy about that. I generally don't mind that they are the same for everyone, the only weird thing will be looking at some city state and seeing a bunch of governors with the same name there all trying to influence the same city state.
 
Ahh you beat me to the Wikipedia entry today. The Burmese one is interesting. I don't actually know much about them, and did not realize that was the largest empire in SE Asian history. Could be a good Civ for Civ7.


As for the governors, the look has grown on me. I don't mind the caricatures. I'd rather have them as caricatures than the actual leaders. They seem to be moving away with the leader caricatures, and I'm happy about that. I generally don't mind that they are the same for everyone, the only weird thing will be looking at some city state and seeing a bunch of governors with the same name there all trying to influence the same city state.

As someone who is friends with a Burmese American person, I would love to see them added to Civ. Though, there are recent controversies with Myanmar. :shifty:
 
In fact, I like the fact that they wanted to make the governors' mechanic a little more RP... But in this case, I feel it doesn't work. We will have 12 Amina fighting in the CS screen, and each civilization would have exactly the sames governors, with sames names. Names must have been changed through civilization/civilization cluster. Or simply named them "The Steward", "The Surveyor", without specific names.
And in an artwork sense, even if we have John Curtin leading Australia since the dawn of ages with a pocket watch, I don't fell that right that Governors have the same appearence through the all game. Does it really be difficult to make them a little changes to fit, like, Antiquity/Medieval/Modern appearence, like the never-will-I-see-this-people-because-they-are-useless Councillors in Civ V ? (I ask the question seriously: the only "artistic" hobby I have is writing and a little music, so I really don't know the amount of work required to make that).

One a side note: I like the eggplant governor. In fact, in terms of graphics, I really like them. I know that a lot of people don't like the art of Civ VI, but if you've started with civ IV (like me), it's a lot like that (the impossible wit of Louix XIV or the alien head of Gandhi were delights for me). I'm glad that they decided to go to a more "goofy" style than V, because it's the true nature of the Civilization franchise in my opinion. So, an eggplant governor is perfectly fine (I'm sick of realistic games ; I want games with great mechanics without a gloomy atmosphere)

I started back in Civ I, early February 1991. So, just after the game came out. Getting close to three decades of Civ. :eek:

Anyway, I absolutely loved cIV. It is still my favourite of the series although perhaps one day Civ VI may become that. Perhaps with lots of work and some great mods. I quite liked the more cartoony graphics for cIV and quite like them in Civ VI. I just thought that the governors were too jarring. They look out of place even in a cartoony game. Well, at least Eggplant governor. Reyna, looks alright, tbh.

There will be mods, though, and this is not gamebreaking for me.
 
So now that all of the governors have been fully revealed, who do you like and who do you think will sit the bench in your games? Will you heavily promote a few governors, or will you opt for many governors with fewer promotions each?

For me Magnus, Leyna, and Pingala are musts. Victor is the one governor I don't foresee myself using often (if at all). If governor titles were just a bit more plentiful I'd consider keeping him in reserve to be assigned when and where needed, but the AI doesn't present enough of a military threat in for me to justify spending titles for this.

I don't think I'd ever go out of my way to pull this off, but Moshka's Patron Saint + Mosques + Hagia Sophia + Orator + Pilgrim = 10 charges for an Apostle. Similarly, Liang + China + Pyramids + Serfdom/Public Works = 8 charges for Builders.
 
So now that all of the governors have been fully revealed, who do you like and who do you think will sit the bench in your games? Will you heavily promote a few governors, or will you opt for many governors with fewer promotions each?

For me Magnus, Leyna, and Pingala are musts. Victor is the one governor I don't foresee myself using often (if at all). If governor titles were just a bit more plentiful I'd consider keeping him in reserve to be assigned when and where needed, but the AI doesn't present enough of a military threat in for me to justify spending titles for this.

I don't think I'd ever go out of my way to pull this off, but Moshka's Patron Saint + Mosques + Hagia Sophia + Orator + Pilgrim = 10 charges for an Apostle. Similarly, Liang + China + Pyramids + Serfdom/Public Works = 8 charges for Builders.

I have a feeling Magnus and Liang will be my top choices. Amani will definitely be useful as well to try to secure my top CS choice, although it's going to be interesting whether it's worth it to go up the tree to get the double envoys, or if it's better to just use her as a roving +2 envoys (and maybe small loyalty bonus).

As for the others, that's going to be the interesting shift between promoting the first couple up higher, vs having more available to use. If I'm conquering, Victor would be useful to get him sooner to the new cities in the empire.
 
I am a builder all the way, so that should easily shape my governor choices
 
Any place to find the up to date promotion list for all the governors. The R & F features thread has most of the information, just not the exact amounts the promotions give. I watched the video, but already forgot a lot, so I have to use that thread for guidance.

Here's my order of best governors to worst. The Devs have always been using Amani, that governor seems almost mandatory. But then again, the Devs aren't the best player. Aggressive military action could negate the need for this governor. So it's possible Magnus could be the best governor. Victor looks completely useless.
Amani
Magnus
Liang
Pingala
Reyna
Moksha
Victor
 
Any place to find the up to date promotion list for all the governors. The R & F features thread has most of the information, just not the exact amounts the promotions give. I watched the video, but already forgot a lot, so I have to use that thread for guidance.

Here's my order of best governors to worst. The Devs have always been using Amani, that governor seems almost mandatory. But then again, the Devs aren't the best player. Aggressive military action could negate the need for this governor. So it's possible Magnus could be the best governor. Victor looks completely useless.
Amani
Magnus
Liang
Pingala
Reyna
Moksha
Victor

I don't add those because they are likely to change due to balance updates
 
Back
Top Bottom