[R&F] Rise and Fall General Discussion Thread

He is still severely under powered compared to other governors, Victor's abilities make him useful in early wars and only during wars, other governors are useful for the whole game and in all situations. If at least he had some bonuses toward unit production or unit experience it would make him good all around, right now save form emergencies he is not an optimal choice.

Yep. To me, he seems like the governor that I might recruit, but I can't see going through the effort to promote him. Basically just keep him as the mobile source of loyalty, and leave it at that. But if those extra couple turns that he saves moving to a new city really do matter, he might be the sort of governor that's still useful in any and all games.
 
I am going to play as Korea. They will be the strongest civ for science. I will win the space race if the Monguls do not kill me. Their Cavalry can move up to 6 tiles per turn -- that is ridiculous.
 
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I am going to play as Korea. They will be the strongest civ for science. I will win the space race if the Monguls do not kill me. Their Calvary can move up to 6 tiles per turn -- that is ridiculous.

Korea seems like a great civ to start with, so far I'm debating between them and Georgia. I like Korea's district planning aspect, though Georgia has more subtle bonuses. Hope they add more builder civs :)
 
Korea seems like a great civ to start with, so far I'm debating between them and Georgia. I like Korea's district planning aspect, though Georgia has more subtle bonuses. Hope they add more builder civs :)
I think I will try to beeline to special military unit for Korea. It is a ranged unit with 50 Strength. They should be very good for city defense while I focus everything else on extending my lead in science. We'll see how that works.
 
I can't decide if I'm happy or annoyed that it's late afternoon on Saturday and we don't have a reasonable certainty about the next civ.

Held for last week as well; we had no reason to assume Georgia until we had the teaser. Then again, we did have the Zulu/William Wallace "leak".

By the way, what was the length of the longest thread again? Because we're getting quite close...
 
Not much in today's English wiki for possible coincidental superstitious foretelling. Mostly "civs" that are already in the game. A German Battleship, an American tank (used during the Korean war and Korea is already in the game), in this day mentions the Mexican-American war, mention of Ghana, and the Italian Cruise liner that ran aground. Can't believe it's been 6 years since that happened already.
 
I can't decide if I'm happy or annoyed that it's late afternoon on Saturday and we don't have a reasonable certainty about the next civ.

Cos I'm...

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I play a weird game now as Sumeria.
Kongo, Nubia, Brazil are the most active players, and there is Australia with an arctic Canberra.
Still 3 more civs to remain and the map is almost covered, it's odd
 
In today's Wikipedia superstition, there is a "Did You Know" on an Anglo-Saxon boarhead helmet. Alfred the Great leading Wessex confirmed. :p
 
In today's Wikipedia superstition, there is a "Did You Know" on an Anglo-Saxon boarhead helmet. Alfred the Great leading Wessex confirmed. :p

I wish.
 
Me, too.
 
Not necessarily.

What tall and wide mean is just different focuses. A tall play would focus on developing most if not each city but don't mean having few cities. Wide mean there is a priority on acquiring new cities instead of developing cities.

I think one of the reasons Tall is still seen as 3 or 4 cities is due to luxury resources being limited to only 4 cities in Civ VI. This, along with 4 cities historically being the usual sweet spot in Civ V, tends to make people still feel that same number applies to "Tall" in Civ 6 as well. Once you go past that you are starting to get into a hybrid kind of scenario.
 
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