Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
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Well it may be cheaper to leavy CS units than building them yourself. Maybe the building could be given some sort of envoy bonus as well.
Faith buying units is great - if you are generating faith and are warmongering - but otherwise useless.
It doesn't in the preview build at least.Have anyone spotted if barracks will give experience bonus to anti cavalry units now that the policy card will give production bonus towards anti cavalry?
Being able to faith purchase at monarchy would be pretty nice for faith powerhouses such as Norway or Japan who can purchase their unique unit if they want to.
That is a bit strange.It doesn't in the preview build at least.
Keep in mind the preview build is now old news and a lot of balance changes have been made in the past weeks leading up to release.That is a bit strange.
That is good to knowEdit: To clairfy, the change to the Feudal Contract policy card is NOT in the preview build and was spotted in the dev livestreams after the preview build was released. Hence, any changes to Barracks that might have been made have not been seen, and most likely will not be seen until the expansion is released.
On the other hand you can save on upkeep and the need to produce units (expensive to produce but cheap to upgrade). Getting large amount of gold per turn is not that hard if you build up your comercial hubs and plan out your trade routes well to take advantage of trading posts.One of the problems with levy is that city-state units often require upgrades to be useful, so it really costs a lot more than advertised.
On the other hand you can save on upkeep and the need to produce units (expensive to produce but cheap to upgrade). Getting large amount of gold per turn is not that hard if you build up your comercial hubs and plan out your trade routes well to take advantage of trading posts.
Kind of sounds like Carthage and their mercenary armies. That could be a really fun style of play. Hmmm...
Have anyone spotted if barracks will give experience bonus to anti cavalry units now that the policy card will give production bonus towards anti cavalry?
<!--Barracks Unit Requirements-->
<Row>
<RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIREMENT_UNIT_IS_MELEE</RequirementId>
</Row>
<Row>
<RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIREMENT_UNIT_IS_RANGED</RequirementId>
</Row>
<Row>
<RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIREMENT_UNIT_IS_ANTI_CAV</RequirementId>
</Row>
It's actually the same thing for Siege Units and the Stables.For the record, the Barracks does currently affect anti-cavalry units. It just doesn't say so in the tooltip. From Buildings.xml:
One of the problems with levy is that city-state units often require upgrades to be useful, so it really costs a lot more than advertised.
For the record, the Barracks does currently affect anti-cavalry units. It just doesn't say so in the tooltip. From Buildings.xml:
Code:<!--Barracks Unit Requirements--> <Row> <RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId> <RequirementId>REQUIREMENT_UNIT_IS_MELEE</RequirementId> </Row> <Row> <RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId> <RequirementId>REQUIREMENT_UNIT_IS_RANGED</RequirementId> </Row> <Row> <RequirementSetId>BARRACKS_UNIT_REQUIREMENTS</RequirementSetId> <RequirementId>REQUIREMENT_UNIT_IS_ANTI_CAV</RequirementId> </Row>
It's actually the same thing for Siege Units and the Stables.