Here are some views of the map with Ares Terrain grafics as promised. The first two are of the Propontis and Bosporus Straits.
Spoiler:
And here are a couple of screen shots of the interface. The first is a screen shot of the Domestic Advisor screen and the second is a screen shot of the Military Advisor screen. Those of you who are familiar with AOI4 and my own Napoleonic Wars scenarios will probably recognize these advisor screens. They were originally done by Balthasar but I have edited them for this scenario. Note the change in the background graphics to reflect the era and the new advisor heads.
I just finished adding the starting locations for the last of the 31 civs in the game. I tested it for a few turns ( about 20 turns ) several times and I noticed that it seems quite slow.
The map is very large (362 X 302) and there are no roads and 31 civs. I know the large map will cause some delay in the turn cycle but that usually occurs later in the game. I am also aware that computing trade routes on a large map will cause delays for the AI between turns but at this point in the game there is no sea or ocean trade and no roads, in fact, few civs contact with any other civs.
So, that only leaves the large number of civs. I am considering reducing the number of civs from 31 to 24 and was wondering how everyone else feels about that and which civs should I include and which civs should I eliminate. Here is a list of the 31 civs now included.
SEA PEOPLES! (i love them and plan on doing my dissertation on them, but by 753 they were NOT an issue in the world.
Mycenae: collapsed by 1200ish. not necessary or accurate for a 753 start.
Minoans: minoan (ie unconquered by mycenae) culture ceased to exist in 1400. shouldnt be in a 753 start.
Troy: gone by 1176 if you believe the sea peoples took them out with Troy VIIA or 1250 if you believe an earthquake did them in with Troy VIH. Not appropriate for a 753 start.
Hittites we're gone by 1200. take them out.
removable civs:
Huns: depending on when you end the scenario (which should be around 70 AD given the duration of the julio-claudian dynasty) the huns weren't yet an issue. if you end later, than obviously they will be.
Goths: basically the same argument as the Huns
Phoenecia: if you have Carthage that'll do. Phoenecian lands were firmly in Assyrian control by the end of the 8th century BCE, and then in babylonian, persian, macedonian, seleukid, hasmonean, and then roman hands for a long time. therefore you dont need an independent phoenecian civ (though you can have it if you dedicate a lot of effort to making their civ unique)
Saba, Nubia, Kolchis, and Massagetae: given the scope of the scenario, you could easily crop the map to remove these players without much worry. yes, the massagetae killed cyrus, but who cares? Persia still ended up controlling the area (more or less) so why should they be in? similarly, the others didnt have enough of an influence on the following centuries (you could represent the nubian pharaohs through egypt's tech tree/buildings/units without having a separate civ) and if you buff the persian heartland (with improvements, buildings, or terrain) than it shouldn't matter if certain parts of their empire arent on the map.
re-nameable civs:
Israel: Israel ended in 720. Judah was there until 586. the Hasmonean kingdom was there from 160BCE (start of rebellion) until 70/130 CE (depending on how you want to tackle the Jewish Wars). I would rename this civ to "Jews" since the term "Yehud" originates in the persian period and covers all peoples who live in the area. granted its not perfect, but still, its better than Israel. i do agree that some sort of civ should/could be in but still, edit the name IMHO.
This removes 12/11 civs, so you're down to 19/20 total. however, to make things work you'll have to engineer a babylonian conquest of Assyria, a Persian conquest of Babylon (and media and lydia), and a Macedonian conquest of Persia, which is hard to do to be honest.
Given the scope of the scenario you may want to add Athens and Sparta. IF you are down to only 19/20 civs (as per my suggestions), this shouldn't be too taxing on the system and would bring you to 21/22.
SEA PEOPLES! (i love them and plan on doing my dissertation on them, but by 753 they we're NOT an issue in the world.
Mycenae: collapsed by 1200ish. not necessary or accurate for a 753 start.
Minoans: minoan (ie unconquered by mycenae) culture ceased to exist in 1400. shouldnt be in a 753 start.
Troy: gone by 1176 if you believe the sea peoples took them out with Troy VIIA or 1250 if you believe an earthquake did them in with Troy VIH. Not appropriate for a 753 start.
Hittites we're gone by 1200. take them out.
removable civs:
Huns: depending on when you end the scenario (which should be around 70 AD given the duration of the julio-claudian dynasty) the huns weren't yet an issue. if you end later, than obviously they will be.
Goths: basically the same argument as the Huns
Phoenecia: if you have Carthage that'll do. Phoenecian lands were firmly in Assyrian control by the end of the 8th century BCE, and then in babylonian, persian, macedonian, seleukid, hasmonean, and then roman hands for a long time. therefore you dont need an independent phoenecian civ (though you can have it if you dedicate a lot of effort to making their civ unique
Saba, Nubia, Kolchis, and Massagetae: given the scope of the scenario, you could easily crop the map to remove these players without much worry. yes, the massagetae killed cyrus, but who cares? Persia still ended up controlling the area (more or less) so why should they be in? similarly, the others didnt have enough of an influence on the following centuries (you could represent the nubian pharaohs through egypt's tech tree/buildings/units without having a separate civ) and if you buff the persian heartland (with improvements, buildings, or terrain) than it shouldn't matter if certain parts of their empire arent on the map.
re-nameable civs:
Israel: Israel ended in 720. Judah was there until 586. the Hasmonean kingdom was there from 160BCE (start of rebellion) until 70/130 CE (depending on how you want to tackle the Jewish Wars). I would rename this civ to "Jews" since the term "Yehud" originates in the persian period and covers all peoples who live in the area. granted its not perfect, but still, its better than Israel. i do agree that some sort of civ should/could be in but still, edit the name IMHO.
This removes 12/11 civs, so you're down to 19/20 total. however, to make things work you'll have to engineer a babylonian conquest of Assyria, a Persian conquest of Babylon (and media and lydia), and a Macedonian conquest of Persia, which is hard to do to be honest.
Given the scope of the scenario you may want to add Athens and Sparta. IF you are down to only 19/20 civs (as per my suggestions), this shouldn't be too taxing on the system and would bring you to 21/22.
Let me know how it works, though I still say Troy and Mycenae shouldn't be in either, as both were gone by 1150 BCE at the latest, which is well before Rome was even conceived.
1) Too dark to be a internationally glorious. Master of rats in the dark vault?
2) "Might"? Again??? No, please!
Enough of critics and let's start with constructive thoughts.
1) Roman Empire colors - red, white (silver), golden (yellow), possibly blue. These colours are glorious. Grey/black - for the ending, a dramatic fail.
2) Roma Invincibile Forza! )) Something in Italian/Latin language would be better than in English, I suppose.
Let me know how it works, though I still say Troy and Mycenae shouldn't be in either, as both were gone by 1150 BCE at the latest, which is well before Rome was even conceived.
I agree on Mycenae and have change that to the Greek city states.
Regarding Troy:
Troy VII
Main article: Troy VII
Troy VII, which has been dated to the mid- to late-13th century BC, is the most often-cited candidate for the Troy of Homer. It appears to have been destroyed by war.http://en.wikipedia.org/wiki/Troy#cite_note-28
Troy IX
Silver tetradrachm from Troy during the Hellenistic period, 188–160 BC. Head of Athena in Attic helmet. Reverse female figure and owl with inscription: ΑΘΗΝΑΣ ΙΛΙΑΔΟΣ, ΚΛΕΩΝΟΣ ΙΛΙΟΥ, "Athēnas Iliados, kleōnos Iliou".
The last city on this site, Hellenistic Ilium, was founded by Romans during the reign of the emperor Augustus and was an important trading city until the establishment of Constantinople in the 4th century as the eastern capital of the Roman Empire. In Byzantine times the city declined gradually, and eventually disappeared.
Beneath part of the Roman city, the ruins of which cover a much larger area than the citadel excavated by Schliemann, recent excavations have found traces of an additional Bronze-Age settlement area (of lower status than the adjoining citadel) defended by a ditch.
This is why I included Troy. Much of what is known about Troy is disputable. I believe that the fact that Troy did exist is indisputable. The fact that Troy ( Illiados) was an important city of the time, I think has also been proven. There are even legends that Rome was established by survivors of Homer's Troy. I am going to leave them in. I think they fill in a nice little gap, add interest to the scenario and qualify as an equally interesting "what if " scenario. Anyone that vehemently disagrees has my permission to drop them from their list.
PS: Should I start Syracusae as a Greek city state or as a Carthaginian city?
I have another situation that I really need help with.
Before the Marian Reforms
Spoiler:
In the early years of Roman history, only Roman citizens served in the army, and only people born in Rome ( the city ) were considered citizens.
Up until the last decade of the 2nd century BC, the eligibility requirements to become a Roman soldier in the service of the Republic were very strict.
He had to own property worth 3500 sesterces in value.
He had to supply his own armaments.
(Plutarch) When war threatened, the consuls of the day would be charged with the duty of recruiting an army from the eligible citizenry of the Republic. As a rule, one of the consuls would lead this mainly volunteer army into battle. As can be imagined, not all elected consuls were adept at leading an army. For example, in the year 113 BC the consul Gnaeus Papirius Carbo was defeated at the Battle of Noreia by invading tribes of the Cimbri and the Teutons. This disaster was followed by a protracted war in Africa against King Jugurtha of Numidia. The consul Quintus Caecilius Metellus was sent to defeat Jugurtha. Metellus never lost any armies and did win some battles but after two years had not achieved total victory. Gaius Marius, one of his legates, requested Metellus release him from his duties so he could return to Rome and run for consul at the end of 108 BC. But when Marius became junior consul in 107 BC and was appointed the task of concluding the war with Jugurtha, he had no army. The army Metellus had commanded in Africa was assigned to the senior consul Lucius Cassius Longinus to expel the Cimbri who were once again encroaching on the Roman province of Gaul across the Alps. Marius had no troops with which to conduct the war in Africa as the eligible citizenry from whom he could recruit an army was severely depleted due to previous military disasters and the expansion of the latifundia at the expense of small landowners. To overcome this problem he introduced a number of reforms.
Marian reforms
Spoiler:
The foremost of the Marian reforms was the inclusion of the Roman landless masses, the capite censi, men who had no property to be assessed in the census. Instead they were "counted by the head". These men were now among the ranks of those who could be recruited even though they owned no significant property. Because these poor citizens could not afford to purchase their own weapons and armor, Marius arranged for the state to supply them with arms. He thus offered the disenfranchised masses permanent employment for pay as professional soldiers, and the opportunity to gain spoils on campaign. With little hope of gaining status in other ways, the masses flocked to join Marius in his new army. These professional soldiers were recruited for an enlistment term of 16 years, later to rise to 20 years full service and 5 years as evocati under the reforms of Augustus.
The second important reform implemented by Marius was the formation of a standing army. Marius was able to standardize training and equipment throughout the Roman Legions. Drilling and training took place all year round, not just when they were urgently needed. Marius organized the legions as follows. The total number of men in a full strength legion was about 6,000, of whom 5,200 were actual soldiers. The rest were classified as noncombatants. The internal organization of a legion consisted of 10 cohorts of 6 centuries each. The century consisted of 80 men. However the first cohort was irregular and consisted of 5 double strength centuries (containing 160 men). The century was divided again into 8 man units that tented and messed together in camp, this was called a contubernia. The century fought as a unit, marched as a unit and camped as a unit. The century carried with it all the arms and accoutrements required to feed and maintain it as a fighting unit. Each man was responsible for carrying his own supplies, weapons, and several days worth of rations. The sight of these soldiers with heavy packs on their backs earned them the nickname, "Marius' Mules". This change drastically reduced the size of the baggage train required as support and made the army much more mobile. Between 2 and 6 legions clubbed together constituted an army. The legions soon were in peak physical condition and discipline, unmatched in the ancient world.
The third reform that Marius was able to introduce was legislation that offered retirement benefits in the form of land grants. Members of the head count who had completed their term of service would be given a pension by their general and a plot of land in the conquered region on which to retire. Officers and commanders were given monetary rewards that were 10-25 times greater than that of a common foot soldier.
Finally, Marius granted citizens of the Italian allies (Etruria, Picenum etc.) full Roman citizenship if they fought for Rome and completed a period of service in the Roman army.
What I want to do is be able to limit the building of certain types of roman legions to Rome ( the city ), limit the building of other legions to certain regions within the Italian peninsular, and limit the building of other units in various regions outside of the Italian peninsular.
The first and second part are relatively easy to accomplish by resource requiements and auto production. However, being only able to build specific units in captured cities ( like only being able to build Germanicus legions in caputured german cities and Iberian Legions in Captured Iberian cities etc, etc, etc . . . is a different and difficult proposition.
Why not have a unique preplaced improvement in each foreign capital, which is a requirement for a small wonder that requires the "Rome" advance, which can then autoproduce the specific legion?
Also, in your screenshot in the first post, Rome has control of Sicily, Sardenia, and Corsica. They should probably be Carthaginian. OR you could make Syracuse independent, but put it in a locked alliance with Carthage, under the leadership of Archimedes, who put up a phenomenal defence against the Romans until a traitor opened the gates for them.
By the way, this looks really good, I can't wait to try it out!
Why not have a unique preplaced improvement in each foreign capital, which is a requirement for a small wonder that requires the "Rome" advance, which can then autoproduce the specific legion?
Also, in your screenshot in the first post, Rome has control of Sicily, Sardenia, and Corsica. They should probably be Carthaginian. OR you could make Syracuse independent, but put it in a locked alliance with Carthage, under the leadership of Archimedes, who put up a phenomenal defence against the Romans until a traitor opened the gates for them.
By the way, this looks really good, I can't wait to try it out!
Thanks for the comments Bengal Tiger. I have decided to make Syracuse part of the Greek city states. It was founded by the Corinthians and was said to have been the greatest city of its time. The Corinthians founded the city in 733-34 BCE and it remained a Greek city until around 305BCE I think. So, I guess they deserve it.
Having a preplaced improvement in every foreign capital might not be a bad idea. I will test it and see if it works out. It would have to be a small wonder so that it can't be built anywhere else. However, how do I limit Rome from being able to build any other units in the city it captures?
For example, Rome captures 3 Etruscan cities and the capital. I want Rome to be able to build rome legions in the capital ( Legio Etruria ) but only be able to build auxilia archer, auxilia, light auxilia and calvary auxilia in the other three cities. Likewise In Gaul, they should be able to build legions for ( Legio Gallia and a different set of support elements. I think the idea of a preplaced small wonder will do for the legions but how to I handle the support troops?
Any ideas?
1) Too dark to be a internationally glorious. Master of rats in the dark vault?
2) "Might"? Again??? No, please!
Enough of critics and let's start with constructive thoughts.
1) Roman Empire colors - red, white (silver), golden (yellow), possibly blue. These colours are glorious. Grey/black - for the ending, a dramatic fail.
2) Roma Invincibile Forza! )) Something in Italian/Latin language would be better than in English, I suppose.
Right, I do not. But I criticized not to offend, and to make it better. I love your Napoleonic Wars scenario, so I never had a purpose to offend.
OK, let's imagine what could be a good title screen pic.
As for me, it should be something monumental (palace, column) - Romans did like things this way. There should be a General (partially/fully in armor), because this mod will be about war. The "rise" - the scene can be lighted with the (bright) sun... And the "fall" - a dark cloud over the horizon. It's possible to go a bit further - enter some human feelings element & beauty: there can be a General's daughter / young lady and she feels a coming danger...
I don't say this pic is outstanding and genius artistically - it's human at least and full of sense. And a beauty one. Agree?
Mod title.
Palma? Hmm, not sure. Glorificious 0r Validus - no, especially the 1st one.
I like "Roma Vires", but I have a thought I can't get out of my head (can't get you out of my head... well, enough of Kylie ) - I like the word "RomA" (with "a" and not "e") and I think the next (if there'll be 2 words) or last word (if >2) should end with "a" too. "Roma Forza" - an example, not good, but can live for a while.
Spoiler:
A crazy thought. )) "Roma: from Julii to November". )) Just to make you laugh.
Right, I do not. But I criticized not to offend, and to make it better. I love your Napoleonic Wars scenario, so I never had a purpose to offend.
OK, let's imagine what could be a good title screen pic.
As for me, it should be something monumental (palace, column) - Romans did like things this way. There should be a General (partially/fully in armor), because this mod will be about war. The "rise" - the scene can be lighted with the (bright) sun... And the "fall" - a dark cloud over the horizon. It's possible to go a bit further - enter some human feelings element & beauty: there can be a General's daughter / young lady and she feels a coming danger...
I don't say this pic is outstanding and genius artistically - it's human at least and full of sense. And a beauty one. Agree?
Mod title.
Palma? Hmm, not sure. Glorificious 0r Validus - no, especially the 1st one.
I like "Roma Vires", but I have a thought I can't get out of my head (can't get you out of my head... well, enough of Kylie ) - I like the word "RomA" (with "a" and not "e") and I think the next (if there'll be 2 words) or last word (if >2) should end with "a" too. "Roma Forza" - an example, not good, but can live for a while.
Spoiler:
A crazy thought. )) "Roma: from Julii to November". )) Just to make you laugh.
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