@Asclepius
Thanks for that important feedback on how the RFRE does late in-game.
I have no clue why Britain doesn't build Pictii units. They should appear by 225AC. What units do Britain spawn in your game?
I also have no idea why Germania keep building Incursio Magna all right, but refuse to build Migratio Magna in the III Century. These are twin wonders with the same incentives. I have added extra incentives to Migratio Magna for next patch (not 0.84) and I am hopefull the AI will build it in the future.
Constantinopolis is not supposed to require Triumphus... that's odd!
Maximus is still holding back, looking for the right time to make a come back

It was supposed to be an easter egg, but the pedia ruined my plans since it shows everything.
Glad, so glad

, to see Attila made a show up, and a good one! Beware, the wonder should spawn a few more before it goes obsolete. I have checked and -shame- I have omitted more gaps in that Pripet-Carphatia wall between germans and scythians. Fixed.
@Randy
I don't know why there is a starting war weariness. It must be caused by the locked war with Epirus. It is I think all right since Rome was already at war for several years by 275BC. I just wish it doesn't hinder Rome of conquering the South of Italy quickly.
Took note for the velites, aargh. And Legio consularis too, aaaaaargh.
I would be glad editing these pictures. Just don't forget to give me captions

!
I haven't changed the bellator between since they were brung back from M2 to M1. Iberia must have been lucky. I will give some more defense ability ro Carthaginian Spain as the game starts though.
Egypt has been strengthened in this patch, so this might be why it is causing problems. I have give them wonder spawning hoplites to represent their Greek nature. I will tune them down a bit and put ther agression level to min.
The South and East of what is call Dacia in RFRE was of Greek origin or at least with Greek population. I figure I could strenghten Dacia a bit by giving them these wonders spawning a few Greek units. Thracian troops will fight besides Dacian barbarians, yes...
Corvus don't upgrade. YES. Scrap them as soon as you can get trireme summae
I am not sure about adding an enslave capacity to the Miles Socius. They can be drafted so they are already too good to my taste. Oh, well, I guess I can do that.
- Well, I was certainly wrong about Egypt dominating the Eastern side of the Med.! Pirates are all over the Med. Perfect! Only problem is, Persia is being an annoyance once again and conquering the Eastern nations...
Good!
My guess for all the slave trouble in Pergamum is that it is because the city is real big as game starts (like Alexandria, which I don't why always melt fast to a medium size city). I have fixed that by adding a control pollution effect to the wonder allowing metropolis.
@Loki
Legio are you best asset for mobile war, in attack and defense. In cities, praesidium are you best bet unless you can man the walls with legions too!
So far .84 is REALLY FUN, and I have no criticism... I am about to start my Second Punic War as I am finishing off Cisalpine Gaul. Aetolia demanded gold early on! =o) So nevermind my call for more aggression from them... I really like the Velites, because with the pop. cost its hard to mass them. I also like the Consular Legion Armies... Nice job, Pink!
Thanks Blitz!
@Edboltz
Just be patient, it really takes a while to load. Do something else and come back after 10-20 minutes according to your computer fitness.
@Coltrane
A slow game is what I fear the most when making all this addition in last patches... Whith one more civ and more units in 275BC, certainly the game will be slower than before. I need you folks to let me know if it gets too slow. I hope not, but if it is the case, I will have to go lite a bit. I think I can say here that unless it is a real good idea, we should stop adding more to the game and stick at making current version working smoothly.
1 last idea for now... does any/everyone feel that the barbs are too weak at the 4th and 5th centuries? from what i hear it seems that way, and also that they have no incentive to invade. i think that the more advanced the barb units, the more hp. that way they arent overly powerful early on but towards the late game are nearly unstoppable. also i think that anchors should be used as "resources required for super unit X" so the barb civs invade and have a powerful reason to... and on the opposite side, you have a reason to try to prevent them from doing it.
In some ways, I have done that. Barb. units get more HP (not radically so though) as the game goes. Units spawned by wonders (which normally can't be built) have massive HP bonus. I have mostly focused on making units progressively cheaper as the game goes, hoping that Germania and the kinds would mass units in large numbers. Most of these late barb. units must not be supported. I also have made a few units (which normally is only spawned by a wonder) requiring an anchor resource to be built. Such as Exercitus Barcae, Attila Copiae, and Incursator which all require Rome.
@Saron2of4
I look forward to your feedback!
@Everyone
Did anyone met a Exercitus Barcae called Hannibal yet? I am curious to see if that new feature works.