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Rise and Fall of the Roman Empire

loki1232 said:
I like the new ATK bonus most Roman units get, but why are they lacking any mainly defensive units?

Praesidiums (both Republican and Imperial) are your defensive units. On the battlefield, what defensive units!? ;) Battles are won by maneuver and slaughter, not sitting there waiting for your enemy to attack (i.e. using defensive units on the battlefield to fend off enemy attacks)!
 
It may have just been my game, but it seems -- at the very least -- Bellatores are a bit too powerful early on. I haven't had any real problems with them yet, but Carthaginian Iberia has been nearly completely overrun by the Iberians. I'm cheering them on since that means taking over Iberia is going to be much easier for me, but this certainly isn't very realistic (heck, wasn't it supposed to be the other way around? -- Carthage conquering part of Iberia). Maybe weaken the early Bellator a bit?
 
I've now played a little further into the 5th century and I'm being overrun by swarms of Incursators. They are very dangerous and can kill anything! I'm being worn thin but I haven't lost a single city to the Germans yet. There are 12 Incursators next to Savaria though so I don't know whether I can hold out!

The Germans sent their first Loricati knights into battle around AD 415, which was about the same time that I saw the last unit from the Huns. Even though I am at war with Scythia I haven't seen anything from them since his Attilla horde destroyed my Scipio army and 2 Cohortes in AD 409! Attilla was eventually brought down by a pack of allied cavalry. :D

I think Randy mentioned this before and now that I've seen Germans and Huns wasting units killing each other by Porolissum, I also think X48 Y20 needs to be blocked with a mountain tile to stop them attacking each other.
 
So far .84 is REALLY FUN, and I have no criticism... I am about to start my Second Punic War as I am finishing off Cisalpine Gaul. Aetolia demanded gold early on! =o) So nevermind my call for more aggression from them... I really like the Velites, because with the pop. cost its hard to mass them. I also like the Consular Legion Armies... Nice job, Pink!
 
Another update from my game:

Well, with a little bit of help from the PowerBar rushing a few units for Carthage (weird to be cheating FOR the AI, eh? :p) to fight off Iberia (and later Gaul! sheesh), Carthage managed to get a foothold back in Spain. But then the Egyptians declared war on Carthage and have started to take over Carthaginian Iberia! It's just madness. Wheoever said earlier that Egypt was much too aggressive was right! They have a large army and navy that I've been watching sail by for quite a while. When I established an embassy in Alexandria, I was surprised to see that the city has a garrison nearly as large as my current main army!!! Egypt may need to be toned down a bit and have its aggression level lowered (I'd wait to get reports from other people before making any changes).

I've been seeing a lot of Dacian Peltasts and Cataphracts around. I think those are spawned by the new buildings you added... so did you purposely put those buildings into the Dacian cities?

The pirates are doing semi-decent out in the Med. It still seems like Egypt absolutely dominates the eastern portion of the Med. navy-wise, though. Not many pirates make it over to my side of the Med., but the few that do are quickly destroyed by my corvii. :D I'll give an update on the situation of pirates once I get over to that side of the Med.
 
Now I can finally say "I told you so" about the Egyptian aggresion level.

-Having to take over the lower peninsula to start is fun, how much farther back do you intend to go?
 
Some more notes:

- Corvii don't upgrade to Triremes Summae. They don't have their "upgrade" flag checked.

- Would it be possible to allow Miles Socius to enslave Servi as well? I rarely ever used the ones that I made (yeah, I actually made a couple :p) because I'd rather use the Legions that could possible enslave the Servi.

- Legio Consularis don't upgrade to Legio Marius, once again because they don't have their "upgrade" flag checked.

- Whatever's producing slave unrest in Pergamum needs to be fixed! In my game, nearly all of the tiles around Pergamum are covered in slave unrest that they can't clean up.

- Well, I was certainly wrong about Egypt dominating the Eastern side of the Med.! Pirates are all over the Med. Perfect! :D Only problem is, Persia is being an annoyance once again and conquering the Eastern nations...

Will update as I run into more problems.
 
well i agree with everyone that .84 is great! but has anyone noticed an increase in inbetween turn time? in older versions it was taking far less time, but now it seems to be up a bit. im hoping this means more units in store, but for the sake of gameplay, maybe make the spawn rate higher for later barb. wonders... i dunno, ill play on and see where this is going.

btw, i love the idea of different abilities for different armies, adds nice flavor to the game.
i second randy's suggestion of load only 1 unit with +Xhp rather than load 2 with - hp, at least for the earliest and scipio armies, for naval transport purposes it makes it much easier.

1 last idea for now... does any/everyone feel that the barbs are too weak at the 4th and 5th centuries? from what i hear it seems that way, and also that they have no incentive to invade. i think that the more advanced the barb units, the more hp. that way they arent overly powerful early on but towards the late game are nearly unstoppable. also i think that anchors should be used as "resources required for super unit X" so the barb civs invade and have a powerful reason to... and on the opposite side, you have a reason to try to prevent them from doing it.
 
Sorry, its not at 71% but during the Configure Scenerio phase of start up that I get stuck.
 
edboltz, just download the savegame I attached to one of my posts a little while back and use that. I don't think your machine locked up at around 71%, but it just takes a long time to load the scenario up.

King Coltrane - Barbs too weak in the 4th and 5th centuries?? No, not if they build both (or heck, even only one) of their invasion wonders. Have you had the misfortune of running into one of the wonder-spawned barb. horde units yet? They're real nasty!
 
;) Great looking Mod.I will download and try. :goodjob:
 
I think Carthage is finely tuned, after conquering them barely near the 3rd Punic War in timeline... Maybe your game was a fluke, Randy? I think your ideas on pop. cost sound good though. I also think the Iberians should rightly present a challenge to Rome and Carthage... after all it took both superpowers to take Iberia, and they should be partly Celtic/Gaulish, which means- naked, berserker-like, powerful warriors ;O) Btw, I had 6 Elephant Barcae type Armies invade through the Alps... that was a CHALLENGE even after preparing for it, with most my troops in Africa! although Hamilcar himself popped out later by himself in Pannonia... woops! =o) Got lost I guess...

Also- Pirates are REALLY annoying, realistically. Awesome!
 
@Asclepius

Thanks for that important feedback on how the RFRE does late in-game.

I have no clue why Britain doesn't build Pictii units. They should appear by 225AC. What units do Britain spawn in your game?

I also have no idea why Germania keep building Incursio Magna all right, but refuse to build Migratio Magna in the III Century. These are twin wonders with the same incentives. I have added extra incentives to Migratio Magna for next patch (not 0.84) and I am hopefull the AI will build it in the future.

Constantinopolis is not supposed to require Triumphus... that's odd!

Maximus is still holding back, looking for the right time to make a come back ;) It was supposed to be an easter egg, but the pedia ruined my plans since it shows everything.

Glad, so glad :D, to see Attila made a show up, and a good one! Beware, the wonder should spawn a few more before it goes obsolete. I have checked and -shame- I have omitted more gaps in that Pripet-Carphatia wall between germans and scythians. Fixed.

@Randy

I don't know why there is a starting war weariness. It must be caused by the locked war with Epirus. It is I think all right since Rome was already at war for several years by 275BC. I just wish it doesn't hinder Rome of conquering the South of Italy quickly.

Took note for the velites, aargh. And Legio consularis too, aaaaaargh.

I would be glad editing these pictures. Just don't forget to give me captions :)!

I haven't changed the bellator between since they were brung back from M2 to M1. Iberia must have been lucky. I will give some more defense ability ro Carthaginian Spain as the game starts though.

Egypt has been strengthened in this patch, so this might be why it is causing problems. I have give them wonder spawning hoplites to represent their Greek nature. I will tune them down a bit and put ther agression level to min.

The South and East of what is call Dacia in RFRE was of Greek origin or at least with Greek population. I figure I could strenghten Dacia a bit by giving them these wonders spawning a few Greek units. Thracian troops will fight besides Dacian barbarians, yes...

Corvus don't upgrade. YES. Scrap them as soon as you can get trireme summae :P

I am not sure about adding an enslave capacity to the Miles Socius. They can be drafted so they are already too good to my taste. Oh, well, I guess I can do that.

- Well, I was certainly wrong about Egypt dominating the Eastern side of the Med.! Pirates are all over the Med. Perfect! Only problem is, Persia is being an annoyance once again and conquering the Eastern nations...

Good!

My guess for all the slave trouble in Pergamum is that it is because the city is real big as game starts (like Alexandria, which I don't why always melt fast to a medium size city). I have fixed that by adding a control pollution effect to the wonder allowing metropolis.

@Loki
Legio are you best asset for mobile war, in attack and defense. In cities, praesidium are you best bet unless you can man the walls with legions too!

So far .84 is REALLY FUN, and I have no criticism... I am about to start my Second Punic War as I am finishing off Cisalpine Gaul. Aetolia demanded gold early on! =o) So nevermind my call for more aggression from them... I really like the Velites, because with the pop. cost its hard to mass them. I also like the Consular Legion Armies... Nice job, Pink!

Thanks Blitz!

@Edboltz
Just be patient, it really takes a while to load. Do something else and come back after 10-20 minutes according to your computer fitness.


@Coltrane
A slow game is what I fear the most when making all this addition in last patches... Whith one more civ and more units in 275BC, certainly the game will be slower than before. I need you folks to let me know if it gets too slow. I hope not, but if it is the case, I will have to go lite a bit. I think I can say here that unless it is a real good idea, we should stop adding more to the game and stick at making current version working smoothly.

1 last idea for now... does any/everyone feel that the barbs are too weak at the 4th and 5th centuries? from what i hear it seems that way, and also that they have no incentive to invade. i think that the more advanced the barb units, the more hp. that way they arent overly powerful early on but towards the late game are nearly unstoppable. also i think that anchors should be used as "resources required for super unit X" so the barb civs invade and have a powerful reason to... and on the opposite side, you have a reason to try to prevent them from doing it.

In some ways, I have done that. Barb. units get more HP (not radically so though) as the game goes. Units spawned by wonders (which normally can't be built) have massive HP bonus. I have mostly focused on making units progressively cheaper as the game goes, hoping that Germania and the kinds would mass units in large numbers. Most of these late barb. units must not be supported. I also have made a few units (which normally is only spawned by a wonder) requiring an anchor resource to be built. Such as Exercitus Barcae, Attila Copiae, and Incursator which all require Rome.

@Saron2of4

I look forward to your feedback!


@Everyone

Did anyone met a Exercitus Barcae called Hannibal yet? I am curious to see if that new feature works.
 
pinktilapia said:
@Everyone

Did anyone met a Exercitus Barcae called Hannibal yet? I am curious to see if that new feature works.

Nope, I think the Iberians killed him before he could be upgraded to the Exercitus Barcae. I also don't think that Carthage would be able to upgrade him to an Exercitus Barcae since they don't have the Roma resource. Strange this is, however, when I was "cheating" for Carthage to fight off the Iberians, the AI was actually building Exercitus Barcae and they didn't have the Roma resource. Very odd... :confused:
 
Hey I'm back for a little while at least.

I started a game with .84, and it seemed to be pretty good overall. I didn't really get that far into though, I might restart with .85.

It seemed like Rome is way overpowered at the start. I was almost able to take out Epirus on the first turn. Its first city is easy to take, and the capital can be taken with some luck by using your army and two velites. I was only one hp away I believe from taking it out the first turn. Of course then the second turn I took the city causing that huge stack to disappear with the big elephant guy.

I was then able to streamroll through Bovianum, Syracuse, the Carthaginian Sicily city, Sardinia, and Corsica. I think all of this is caused by the fact that I never really had to battle Epirus, I only lost one velite and maybe an Italian Ally. An easy way to fix this would be to reinforce Epirus's capital city.

This was all on Consul difficulty too.
 
You got a point Gunner, never thought tricky players would do that ;). I will move the units as suggested by Randy, so that you don't bypass Pyrrhus next time. Should I also reduce the number of starting units for Rome or other players like it the way it is?
 
IXIRandyIXI said:
Nope, I think the Iberians killed him before he could be upgraded to the Exercitus Barcae. I also don't think that Carthage would be able to upgrade him to an Exercitus Barcae since they don't have the Roma resource. Strange this is, however, when I was "cheating" for Carthage to fight off the Iberians, the AI was actually building Exercitus Barcae and they didn't have the Roma resource. Very odd... :confused:

Is the Civ3's AI still cheating like in previous versions?
Otherwise, good point Randy. I might need to create a new unit for Hannibal Barca, which would allow me to make him even superior to these Barcan Armies.
 
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