Consul Linkowicius has now played 10 turns. Here is the report:
All in all we have had some bad luck with the RNG. This has resulted in some heavy casualties.
Due to insane results with the RNG i had to replay turn 1 three times before I got a result YOU could live with. Heck one time one of our armies got slaughtered when trying to take out one of Pyrrhus elephants
Turn 1: I attacked Pyrrhus army and lost no troops. I shipped troops from Messana and landed them on a hill south of Croton (just in case)
Troops from northern peninsula moved south leaving only weak garrisons.
Began the production of a mixture of military units (legio, miles soc and velites and eques)
Set lux to 10% due to war weariness and began researching 1 punic war at max speed.
Computer moves a peltastes out from Croton and kills one of our Miles socs on hills (he has velite support)
Turn 2: Begin siege of Tarentum. We capture Croton!
We attack one epiros ship with our veteran triremis graeci but loose.
Our next ship attacks and wins but does not get promoted to elite..
Gah!!!! We need one elite ship to begin Mare Nostrum.
Lux set to 30% due to war weariness.
Computer makes two land attacks but loose
Turn 3: Tarentum is captured!

I set lux to zero
Some diplomatic actions: I sign ROP with Magna Greacia, Aetolia, Achaia, Macedonia, Pergamum, Gallia Cisalpina and Athenae. For this we get a total of 470 gold
turn 4: Legions build a road south of Croton. Preparing for war with Carthage.
turn 5: preparing for war, moving troops to Sicilly. Begin building domus discendi in Pisae, maybe this should be changed to granary now when we soon have wheat connected?
turn 6: main army situated on Sicilly: Could have attacked Magna Greacia for grabbing Syracuse but some of you thought we should ally with them instead so I held the attack.
I provoked Carthage.
turn 7: I provoked Carthage (got them furious) We built a foreign legio in Tarentum (cost us 170 gold to rush it) Croton is too small to build a legio so we are building a miles socius there at the moment.
turn 8: WAR!!!!! Carthage wont declare war so WE declared war on them.
We go for Panormus. The 12:th velite manages to destroy the city wall.
The velites have really been nerfed with the lowered bombard value.
The two consular armies and 3 legions attack the city and it falls!
We ally with Magna Greacia against Carthage but it is expensive, 350 gold
Achai and Aetolia are more friendly they ally with us against Carthage and pay us a total of 34 gold as well
Pergamum agrees to ally with us as well and charge us only 50 gold.
We could have allied with Macedon but I thought it was too expensive for the moment.
BAD LUCK FOR ROME!!!

Two Phanlanx invade Panormus from sea. We have costal fortress but no city walls. They manage to kill 2 veteran legions at full hp. The marines stay at ships and have 1 hp left each. GAAHHH!!!!!!
Turn 9: Revenge. Our velites bombard Carthagian ships. Our navy manage to sink one Quinqueremis summa and the cumba with the two naughty invaders...
Still no elite ship for us.
Bought walls in Panormus.
Turn 10: 2 velites dies when storming the walls of Lilybaeum. City on hills..
Other velites are lucky when storming and manage to kill and wound alot of units including Hamilcar Barca. Our army and legions go in for the kill and captures city!!
A veteran ship of ours attack a Quinqueremis summa that we bombarded down to 1/5 hp with our velites. Still our veteran ship loose!!!! Gahh Neptunus is not on our side. Many naval casualties and I dont know how we are gonna get an elite naval unit.
Next player should try to connect some wheat from Sicilly and build granaries where they are needed. Remember that some cities (Rome, Neapel and Messana have granary functions on their own)
I have tried to micromanage the city production. Advice to next player:
Change production where you see fit ( i think Rome and some other city are perfectly set at the moment though)
Remember to always try to match shield production with food production.
So that the granary gets full the same turn that the pop-costing unit is finished. I believe that if you finish a pop-costing unit and the granary is filled to 3/4 you loose that food when the unit is produced, cause granary is emptied when city is reduced in size due to pop-costing units.
Good luck! And "Strenght and Honor"
Consul Linkowicius