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Rise and fall of the roman empire

Discussion in 'Civ3 - Succession Games' started by Drendor, Mar 20, 2006.

  1. captain beaver

    captain beaver Civ 3 addict

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    Ok since everyone agrees, let's try it with a Senate. But The_Monarch "day of consulship" will be a bit hard to do. Personnaly, I have school, homeworks. a job and my (real) life that keeps bothering me so I will probably only be able to post what I want to do once and after approval, play my turns. Only exception is on weekends as I have more time for Civing.
    Also, how much time do we allow each player to use to post his plan, dl the save, post his turn summaries and finish his 10 turns? 48 hours sounds good for my workload. After those 48 hours, the current consul, even if unfinished, should immediatly post his save.
     
  2. TimBentley

    TimBentley Deity

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  3. Gaias

    Gaias Earthman

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    I can agree to a maximum of 48 hours to complete your turns or your time is defaulted. Would give us enough time to make plans and suggestions to the Consul.

    Might I suggest that we increase the allotted turns that a player must complete to 12? My reasoning being that Pink has always suggesting that research should be kept at a minimum of 12 turns. It would make sense considering that RFRE technology tree is mostly a time indicator. There is enough techs before (and including) Dictator, that each Consul could have associated to their rule. Would give each player a bit of flavor as they would be responsible for building this great work or traing this great army. Just a thought. ;)
     
  4. the_Monarch

    the_Monarch annointed and crowned

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    @captain beaver: You are right, of course. I was kinda naive with that 1 day. I myself am in a prolongated weekend after the "halfdiploma" and have a little time on my hands and around the clock connection but I think this will soon expire (around tuesday or so). Maibe even 2-3 days should be required for a consul. I mean early turns shouldn't take more than 5 minutes but later on it will take a lot more just to scroll through the cities. At least one day should be required to asure tranzition alone from one consul to another. But if we play the whole game (500 or 600 turns!) it's gonna take many months. So I agree with the 48 hours/10 turns mandate.

    So how about discussing the strategy with the senate before getting the savefile and let the consul adjust the changes afterwards by his own judgement and the recommendations of the former consul too. Do you all favour the grading as well? This would mean, Gaias, that turns/ consulship would vary from 8 to 12. Besides not all techs will be researched in 12 turns anyway for various reasons (we should keep the army generator wonders running for at least two armies of each scipionis, caesaris, traianis and belisarii). But if we all get good grades we should all have 12 turns anyway :D.
     
  5. the_Monarch

    the_Monarch annointed and crowned

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    Thnx for the encouragement. Maibe we can revolutionize the main democracy game if this works out fine :lol:.
     
  6. Drendor

    Drendor King

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    So I go first on monday?

    Should i play with version 1.03 or wait for a patch?

    I defeat Epiros, build legio in conquered cities, ally with western greeks and provoke Carthage? Start prebuild in Neapel.

    I dont know if its possible to leave one space "open" in the Consular armies for the foreign legios and still defeat Pyrrhus armies easily.
     
  7. captain beaver

    captain beaver Civ 3 addict

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    Pink said he'll release the newest patch during the week-end, so I guess wait until it is released to start. And since you may have spare time, start planning your objectives to allow us more time to vote.
    For the Consular armies , load them with the Legios available. It doesn't matter if we have 2 Roman Legio in a consular army with 2 foreign Legio somewhere else or 2 foreign Legio in a consular army with 2 Roman Legio somewhere else. It costs the same.
     
  8. Traianus

    Traianus Why is it dark in here?

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    It actually does make a little difference. If you have a 'Roman' Legion army you pay supportx3, whereas with one foreign legion you pay supportx1. That's something that The Monarch posted unless I'm mistaken.
     
  9. the_Monarch

    the_Monarch annointed and crowned

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    Exactly. Well one FL and one Roman Legio means you pay for the army and the Roman legio (still just 2 units :D) but the real reson is because if you have a FL outside the army it is more likely to get killed than within. I usually (well, only tried it once but it worked ok) load 2 legios in the first army and manage to defeat the Pyrrhos unit and only one in the second army and still manage to defeat the other elephant. The rest should be done with the other legios. Once you have a FL you can suplement that free spot in the second army.

    But it's not that important since we're playing easy version anyway :). However if we still have any FL's by the time of Scipio (I had a few from Illyria and Gallia Cisalpina) we should load them into the armies. I also mentioned that foreign units have only 50% terraform so if you load them into the army that won't matter (the terraform of the army loaded or empty, obviously stays the same).
     
  10. pinktilapia

    pinktilapia Homeless

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    Yes, it is done and uploaded, courtesy of 3D Downloads :) You will find the link on the first post of the RFRE thread. I am glad if we play on this, but they are risks we might encounter bugs that forces us to restart the game. I hope not, I tested it as much as I could.

    To our game now! (that was the carrot on the stick that helped me working on this update for 3 full days!)

    Where is the plan :crazyeye: ? Anway, I still think I was a bit too much excited when I wrote these guidelines. Maybe the first few turns can be more flexible and we can later adopt a game a bit more in line with the "Senate style". Otherwise, it is nearly scary to play your own turn ;)

    Drendor, you play!
     
  11. Gaias

    Gaias Earthman

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    Might it be wise then to wait for the senate decisions until everyone has played once through? I think at least, it would give us a good indication on each others playing styles and strategies.

    Or maybe just let Drendor go through his turn without any influence from us to get the ball rolling?

    While we are still discussing, why don't we come up with some simple guideline/form on what essential information needs to be posted? That way we can have some model that all can adhere, to keep things somewhat organized and coherent (considering at times I have little of both :lol:)?
     
  12. the_Monarch

    the_Monarch annointed and crowned

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    First of all thnx to pink for his huge effort :).

    I say let Drendor play! Give the consul liberty! The main purpose of this game is, in my opinion, to find out the bugs and make it even better than it is. And to have fun in the meantime, of course :D.

    The only think we should take into consideration should be the effects of his rule. And because it's a whole new patch maibe we can skip the grades for the first round. So in my opinion anything that's good with Drendor by the time he finishes his 10 turns should be good for us. We are no Gestapo here :lol:. And the guidelines for his 10 first turns are already here:

    Just wait for Carthage to declare war (you might wanna enfuriate them first) and be ready to strike back. You should negociate for Valentia once you conquer Palma and that's about it. May the force be with you! Strength and honor! Do you guys agree about what I posted should be in the final report? I got it from a demogame report I've seen on that link and thought it was pretty satisfactory.
     
  13. Drendor

    Drendor King

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    Consul Linkowicius has now played 10 turns. Here is the report:

    All in all we have had some bad luck with the RNG. This has resulted in some heavy casualties.
    Due to insane results with the RNG i had to replay turn 1 three times before I got a result YOU could live with. Heck one time one of our armies got slaughtered when trying to take out one of Pyrrhus elephants

    Turn 1: I attacked Pyrrhus army and lost no troops. I shipped troops from Messana and landed them on a hill south of Croton (just in case)
    Troops from northern peninsula moved south leaving only weak garrisons.

    Began the production of a mixture of military units (legio, miles soc and velites and eques)

    Set lux to 10% due to war weariness and began researching 1 punic war at max speed.

    Computer moves a peltastes out from Croton and kills one of our Miles socs on hills (he has velite support) :mad:

    Turn 2: Begin siege of Tarentum. We capture Croton! :goodjob:

    We attack one epiros ship with our veteran triremis graeci but loose.
    Our next ship attacks and wins but does not get promoted to elite..:mad:

    Gah!!!! We need one elite ship to begin Mare Nostrum.

    Lux set to 30% due to war weariness.

    Computer makes two land attacks but loose


    Turn 3: Tarentum is captured! :goodjob: I set lux to zero

    Some diplomatic actions: I sign ROP with Magna Greacia, Aetolia, Achaia, Macedonia, Pergamum, Gallia Cisalpina and Athenae. For this we get a total of 470 gold :)

    turn 4: Legions build a road south of Croton. Preparing for war with Carthage.


    turn 5: preparing for war, moving troops to Sicilly. Begin building domus discendi in Pisae, maybe this should be changed to granary now when we soon have wheat connected?

    turn 6: main army situated on Sicilly: Could have attacked Magna Greacia for grabbing Syracuse but some of you thought we should ally with them instead so I held the attack.
    I provoked Carthage.


    turn 7: I provoked Carthage (got them furious) We built a foreign legio in Tarentum (cost us 170 gold to rush it) Croton is too small to build a legio so we are building a miles socius there at the moment.


    turn 8: WAR!!!!! Carthage wont declare war so WE declared war on them.
    We go for Panormus. The 12:th velite manages to destroy the city wall.
    The velites have really been nerfed with the lowered bombard value.
    The two consular armies and 3 legions attack the city and it falls! :goodjob:

    We ally with Magna Greacia against Carthage but it is expensive, 350 gold :eek:

    Achai and Aetolia are more friendly they ally with us against Carthage and pay us a total of 34 gold as well :lol:

    Pergamum agrees to ally with us as well and charge us only 50 gold.

    We could have allied with Macedon but I thought it was too expensive for the moment.

    BAD LUCK FOR ROME!!!:mad: Two Phanlanx invade Panormus from sea. We have costal fortress but no city walls. They manage to kill 2 veteran legions at full hp. The marines stay at ships and have 1 hp left each. GAAHHH!!!!!!

    Turn 9: Revenge. Our velites bombard Carthagian ships. Our navy manage to sink one Quinqueremis summa and the cumba with the two naughty invaders...
    Still no elite ship for us.
    Bought walls in Panormus.


    Turn 10: 2 velites dies when storming the walls of Lilybaeum. City on hills..
    Other velites are lucky when storming and manage to kill and wound alot of units including Hamilcar Barca. Our army and legions go in for the kill and captures city!! :goodjob:

    A veteran ship of ours attack a Quinqueremis summa that we bombarded down to 1/5 hp with our velites. Still our veteran ship loose!!!! Gahh Neptunus is not on our side. Many naval casualties and I dont know how we are gonna get an elite naval unit.:eek:


    Next player should try to connect some wheat from Sicilly and build granaries where they are needed. Remember that some cities (Rome, Neapel and Messana have granary functions on their own)

    I have tried to micromanage the city production. Advice to next player:
    Change production where you see fit ( i think Rome and some other city are perfectly set at the moment though)
    Remember to always try to match shield production with food production.
    So that the granary gets full the same turn that the pop-costing unit is finished. I believe that if you finish a pop-costing unit and the granary is filled to 3/4 you loose that food when the unit is produced, cause granary is emptied when city is reduced in size due to pop-costing units.


    Good luck! And "Strenght and Honor"


    Consul Linkowicius
     

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  14. apolytonCivfan

    apolytonCivfan Warlord

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    266BC

    In a turn of events, Consul Linkowicius stepped down as consul and the Apolyton family defeated all rivals of the senate for the consulship. Consul Civfan stated “It’s great to be consul. Many changes will take place during my family’s reign. I’ve proposed several changes to the military, senate and government.

    First I’ll increase revenues for the state by development of roads to Ravenna and Mediolanum, and a road to the iron deposits near Mediolanum, to use as a trade source to other nations. This will be accomplished with 3 legions. These roads will also serve as a highway to other parts of the world.

    Second, we will build up more troops for war against Carthage. I’m planning on building foreign legions from these Carthagian’s worker slaves captured in our war against Carthage, build up more Velites soldiers and create some ballista’s for are conquests. I’m going to take personal command of the army against the Carthagian city of Agrigentum.

    Third, will build the First Punic war technology and continue on with development of Civic Engineering. “

    After his speech, Senator ApolytonCivfan walked to the Senate house and was given the skeptor for Consul. Consul Civfan plans on leading personally the Legio Consularis army against Carthage in Sicily.
     
  15. captain beaver

    captain beaver Civ 3 addict

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    Well at least, this is still the beginning so we can still restart if the attack stalls.
    Critics to Drendor :
    You should probably have waited a bit before invading Panormus. Cartago will make suicide attacks on the Consular army garrisonned in Messana and after a few turns like that, when the steady flow of invaders stop, it is time to attack. That's my tactic. Beside, Cartago also puts more focus on Syracuse in this situation.
    Did you send the second consular army with a few Miles Socius after Corsica and Sardeigne? We still need those islands. Or is it in Sicilia fighting against Cartago?
    Do we have any boats left? It seems 2 were lost so it means we have 1 or 2 left? I vote for a restart if we lose them all. It will be too expansive to build new ones and try to make them go from a 2 hp regular to a 4 hp elite.

    Critics for CivFan :
    Sounds good to me, althought you might want to take notice of what I said for Drendor.
     
  16. Traianus

    Traianus Why is it dark in here?

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  17. Gaias

    Gaias Earthman

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    @captain beaver

    I think we should play this through some more, as Pink has said this wasn't extensively tested. Might as well get us all to have our turn at least once to see if we run into any major bugs. If we do not, then we can decide if a start over is necessary or that our current game is continuing smoothly.

    @Drendor

    If we start over, what I would suggest you do for the elite ship is to take both your Tririeme Graeci and sail them down to Messana. The two Tririemes in Messana can strike at Navis Piratae units that usually infest the south eastern waters from Croton.

    I will agree with captain beaver on the point of maintaining your forces in Messana for 2-3 turns. Considering that Carthages main power initially comes from their amphibious assaults, an fortified Consular army can easily defend Messana. Taking any cities before the Carthage use up their amphibious units just creates to large of a front to defend properly.

    I have a question for you Drendor. Did Carthage manage to capture any cities of Magna Graeci in Gaul and Iberia? More specifically, did the capture Saguntum, Narbo, or Masillia?

    @Consul Civfan

    Unleash the dogs of Mars and show these barbaric curs what real mettle is made of!
     
  18. apolytonCivfan

    apolytonCivfan Warlord

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    After Consul Civfan reached the province of sicily, many problems were arising. It seemed that Magna Graecia was blocking the passage of troops to the city of Agrigentum. After taking over the Legio Consularis army, Civfan marched his troops around the blockading Magna Graecia army and attacked Agrigentum.


    264bc bombaraded carthage cumba with velites and killed it with a triremes graeci which became elite.

    263bc With the terrible lost of 3 velite soldiers, the Carthaginian city of Agrigentum fell to Consular Civfan and his elite legions.

    260bc a desperate battle fought outside the city of capua with saminite warriors resulted in the dealth of many soldiers. Capua was saved by the last efforts of a velite soldier. The first foreign legion was commissioned at croton from epiris, the completion of a road to Ravenna was also accomplished.

    259bc. A landing party arrived outside the Carthagean city of Carales. Croton city will now be garrisoned by a legion and some velites soldiers against future samanites attacks. A new legion was commisoned by the SPQR in Rome. We have 16 legions on the army lists. Going to attack Carales next turn.

    258bc, carthage requested peace with us, I told them to shove it. Prepare for your slaughter.

    257bc Both legio consularis armies plundered through the defenced of carales city. The city fell to roman might. Road was completed to Mediolanum.

    256bc olbia is the scene for the next battles against carthage. Two consular armies are approaching this city from carales with legions and velites as their escorts. Not much else to report.

    Jan 1, 255BC. Consular Civfan of the Apolyton family was taken ill this morning as he approach the senate house. Many admires of this great person were worried on what would happen to the Republic with this great champion ill. News finally came that Civfan was stepping down as Leader of the Roman republic due to health issues. It’s been a great 10 years with Civfan as Consular of the Republic. Many achievements were realized and war against Carthage took a very strong role.

    Consular Civfan did make one last speech before retiring stating that the next consul of Rome should focus on taking the Carthage city of Olbia, take the islands from Carthage and prepare war for those Celts to the north. Build up more velites and focus on sending ships to the east. WE SHOULD FOCUS ON CREATING WARS IN THE EAST. Communications with Egypt, Syria, Galia and Parthia is important in our taking the east.
     

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  19. pinktilapia

    pinktilapia Homeless

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    :yeah: :yeah:

    Senator Olivero is now starting to mobilize his cronies at the Senate to ensure he will soon secure a consulship. Too long has his family been waiting for this honour. His eyes are firmly north and east, for his estates on the Adriatic Sea have been too long suffering from Illyrian attacks. Or will the freshly named upstart secures this land before Olivero get the consulship?

    Traianus, you play!

    I realize that this, properly summarized, will consist of the best walkthrough I could write. Great!
     
  20. Drendor

    Drendor King

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    Well done! Btw, we have two foreign legions now. One was comissioned from Tarentum under my rule.
     

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