Rise and Fall of the Roman Empire

Hey Pink, I love your idea. It seems to me that something like this has been needed for a while. Please let me know if i can help with anything. Ive never created units, but i could find them if you need and city placement, maps, etc. i can do for you. Anyway, great idea! :goodjob:
 
Thanks for reviving my old thread and glad you like it :) It is still well alive but work is going slowly since I am working on my own with lot of real work to manage as well. Well, I am in the process to finalize the rules (still have a few units to enter) and ... yes :) you could help. I would be glad of any help and feedback :D I don't think we need to create units or ask for someone to do so, there is a lot already exisiting around. If you are interested, I can mail you the mod-in-progress and you could start looking for some good graphics for the different buildings/wonders/techs/etc. and post them here!

I will start working on the map soon :)
 
Here is a list of the Roman units which need proper graphics, we may as well start with them. The number following the unit name is the epoch during which it is used

1 = early republic,
2 = middle republic
3 = late republic
4 = early imperial
5 = middle imperial
6 = late imperial
7 = byzantine


Heavy Infantry Line
Legion (1) - lightly armored, not much legion alike
Republican Legion (2) (worker animation) - first legion-looking unit
Consular Legion (3) (worker animation) - similar, maybe abit more of an 'imperial look'
Imperial Legion (4) (worker animation) - heavy equipement
Grand Legion (5) (worker animation) - the apogee of the legions
Mercenary Legion (6) - barbarian like legion
Stratriots (7) - byzantine militia recruited in each theme (large province), light to medium armor

Leader's Unit Line
Scipio’s Legion (1) (worker animation) - legion+leader?
Caesar’s Legion (3) (worker animation) - consular legion+leader?
Trojan’s Legion (4) (worker animation) - Imperial legion+leader?

Defender Line
Garrison (1) - Basic defender that will be shared with most other civilized nations
Republican Garrison (2-3) - more legion-like
Imperial Garrison (4+) - more heavy equipment
Praetorian Guards (5+) - elite defenders in dark clothes/armor

Light Infantry Line
Allied Hoplites (1) - greek hoplites look (actually they are allied latins)
Allied Warriors (2) - allied barbarians with basic armor and weaponry
Aux. Infantry (3-4) - legion like, light equipement
Imperial Aux. Infantry (5+) - a more imperial look?

Archer Line
Militia (1) - basic archers composed of allied latins
Allied Archers (2) - mercenaries and allied barbarians and islanders (slings could be ok)
Aux. Archers (3-4) - more regular archers
Imperial Aux. Archers (5+) - regular looking archers with good equipement
Cavalry Line
Allied Horsemen (2) - allied barbarians, no armor
Aux. Cavalry (3-4) - regular looking, light armor
Imperial Aux. Cavalry (5-6) - heavier
Cataphracts (7) - elite cavalry with heavy armor and weaponry

Artillery Line
Ballista (2-3)
Catapults (4+)
Greek Fire (7) - just a oil urn graphic (it is a "cruise-missile" unit)

As far as possible, we should try to have some homogeneity between units of the same epoch, as well as a certain logic in the progress of the appearance of the units though a line. Worker animation for so many units are unlikely to exist so never mind about it. Concerning the so-called 'leader-unit', my wish would have to have army-like graphics (a leader, plus the legion of the proper epoch beside him). Again, I am not sure how far we can find that.

First priority, finding some acceptable graphics to make the mod more or less playable so that we can go to testing the alpha soon! We can always change to better graphics or even, if the crowd like the mod, request some tailor-made ones later.

Thanks for any help :)
 
OK, i have compiled a bunch of units that i feel would work for the units you requested. I still dont have a few, ie the Leader units but i think we can use a multi unit with the "roman army" and each kind of legion we want, though i think we need to request that one. By the way, i just noticed that you spelled it Trojan, im almost certain its Trajan (just an observation). Anyway, here's what i have.

Actually its not working now, but ill upload the files within a few hours.
 
Any editorial comment is greeted, i.e. most of the sources I use are in French and I am afraid my own English has itself an dreadful French flavour ;)

Upload these graphics ASAP, I can't wait to see that :) It will save a lot of time!!!
 
Coltrane, you are still having upload problems?

Another weekend, and some progress! I have finished heavy work on the rules (yeepee!), modified the map (based on the one from Ancient Mediterranean, due credit will be paid), placed the resources, and... set up most of the civ!

Still to do for completing a first map setting: three civ to place (germans, steppe nomads, desert nomads) plus the Celts to complete (in Scotland and Irland, and dividing the Celts in Northern Italy into a different faction since otherwise it will be impossible for Rome to have an early conquest there). I will post details of each region for comments on city names and placement soon. Numids and pirates are actually in black color, so they are not very much visible on the preview.

Preview of the minimap:
 

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It looks nice, it certainly could be done this way :). But I'd certainly split the Celts up, at the moment, they are huge.... And huge means in civ3-terms, unbeatable (if you have no solution against this!). But you've already said this. And it looks for me that the celts have either many many cities (which makes them hard to beat) or much culture (more than Rome) which makes them hard to conquer. Isn't it this way?

That's everything I can say at the moment.

mitsho

EDIT: One more idea: the Nabateans. When does the game exactly start? 300 BC or later? (too lazy to look it up) Why not add them in? And make them (incredibly) rich by giving them a small wonder (requires middle east resource...), that after Petra is destroyed can be built by Palmyra? (and btw. Is this city included, that's my favourite.... :))
 
About the Celtic Civilisation I suggest to let them start with Democracy goverment. This is historicly acurate since The Celts pratised Democracy long before the Greek "invented" democracy. That also the reason why greek historians "liked" the celts because they had a democracy similar to theirs.

For gameplay this means celtic leaders will be eager to make peace after a few months just like 2000 years ago. Later on, allow the celts to discover a more warlike goverment allowing them to wage war agains rome indefently.
 
If I recall rightly, that's not totally correct. (Remember, the following is straight from my head... :))

The Celts had the patrimony, I think. Meaning, there were the nobles which had shared many people around themselves. Under these nobles, there was a democracy-like government. And the voice of a noble relied on his might, meaning how many people followed him.
You could call this a Aristocracy-Democracy.

mfG mitsho
 
Palmyra is there... although I am afraid I made it just a small provincial colony stuck between the rich lands of Antioch and the desert... Game start in 272BC, just look at the snapshots :D

I still have to measure how far the game is balanced (stay close, for an alpha will be out soon). Just know that all barbarians (includes the Celts) share the same basic buildings (which generate very limited culture) and their cities are most of the time limited at a maximum size of 4. Concerning their government, currently I have only implemented a 'tribal council' for all barbarians, which is has a kind of communist approach to corruption. Now, Fanatic Demon is giving me an idea, maybe I will make this government prone to war weariness so that conflicts between barbarians and Romans are short (but bloody)!

Anyone with suggestions on the kind of government ruling Egypt and Carthage by this time?

I let my books at home, Nabateans... arrrr?.... Petra...sounds familiar...
 

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Well, about Palmyra, I wrote something about Palmyra, so I can say that I know the thing quite well, and therefore I like it, although it's not too correct in the screenshot, for gameplay issues, that's ok :) . My Idea with the trade still stands, you haven't have commented on it. ..:)

About the Nabateans:
A quick google gave this pic. (btw. You have to insert two words, only petra will you give just pics of women .... )
Petra
I can't tell you much more but what I know from my head. This is cause I don't have books ready to cite... :)

But around that time (Scenario) the nabateans were the merchants of the world. They controlled the trade route from the meditterannean to South Arabia (and from there to India). They were competing with the Ptolemeans above that monopol (the way through Mesopotamia wasn't the best choice at that time). The Ptolemeans tried to conquer them a few times, as well as they are thought to establish trade ports at the red sea and more south. But the Nabateans had to fight the Ptolemeans hard because the trade was their base of life. They lived in your map in the southeast corner. At the eastern shore of the red sea and in the deserts around that region. They actually were a desert people. (the picture above shows their capital Petra).

I hope I've helped a bit...

mfG mitsho

EDIT: didn't see your question: Egypt was Ptolemean. --> a Monarchy with some aristocracial inputs. :) Carthage, I THINK, was under a senate. Meaning they had a sort of republic of the aristocats. I have to look at the first page to be able to tell you exactly what governments (because I don't know which exist in this mod...)
 
mitsho said:
(the picture above shows their capital Petra).

Indiana Jones! :crazyeye:

So we got a new civ, the Nabateans that will fill a deserted and hilly corner of the map with a few oases. Had they enough territory to justify more than just one city, and had they had any naval capacity? How were they doing their trade?

Following Mitsho, I will modify the current wonder Oriental Trade Road into a small wonder which requires Eastern's goods (i.e. silk and spices) as a prerequisite (in the city perimeter) and boost trade and tax. The only cities which can build this wonder should be Petra, Palmyra (and Damascus?).

Concerning Palmyra, I have been too gentle, it will be in the desert and no longer at the border of it! A few oases will help.

Besides Cisalpine Celts, the Picts are coming back and will occupy Scotland and (inaccurately) Ireland. Their main UU will be unarmored warriors & raiders while the Celts later units will be well armored.

Carthage will then be a republic. I will rename autocracy (Antigonids, Ptolemean, Seleucids, 'Persia') as Monarchy. Germans, Celts, Picts, Nomads would surely deserve a government with a better name than Tribal Council.
 
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