Rise and Rule for Civ3:Conquests

Hey, I think I found two bugs/mistakes:
First, Marxism is shown as being not needed for era advance, yet it is required for unionization which is.

The second might not be a mistake, yet it seems wrong. The fighter has a bombard strength of 20 and rate of fire of 3. It upgrades to the jet fighter with bombard strenght of 30 and rate of fire of 2. The jet fighter upgrades to the interceptor with bombard 40 and ROF of 3. It seems that the jet fighter should follow the pattern and have a bombard strength of 3 like the rest of its line.
 
I looked in my RAR/Art/Units folder and couldn't find a P38 Lightning file either, mis-spelled or not. It's a real bummer to have your game stop when you've put so much time into it.
 
You can simply copy one of the other fighter directories and give it the right name from the error message. Remember that the directory name and the INI filename must be identical.
 
Gunner said:
Hey, I think I found two bugs/mistakes:
First, Marxism is shown as being not needed for era advance, yet it is required for unionization which is.

The second might not be a mistake, yet it seems wrong. The fighter has a bombard strength of 20 and rate of fire of 3. It upgrades to the jet fighter with bombard strenght of 30 and rate of fire of 2. The jet fighter upgrades to the interceptor with bombard 40 and ROF of 3. It seems that the jet fighter should follow the pattern and have a bombard strength of 3 like the rest of its line.

1) It is a known issue (see few posts earlier) and will be fixed.
2) This is intended, since in reality WW2 Fighters were better suited for ground combat.


OxMan78 said:
I looked in my RAR/Art/Units folder and couldn't find a P38 Lightning file either, mis-spelled or not. It's a real bummer to have your game stop when you've put so much time into it.

Welcome to CFCs!

Yes, I understand it is annoying (the only good thing is Civ has a consequent Auto-Save function for the last turns...so you will at least loose not too many turns if you haven't save manually for a time) and I hope KayEss solution works for the moment.We will deal with it too in a future patch, of course.
 
OxMan78 said:
I looked in my RAR/Art/Units folder and couldn't find a P38 Lightning file either, mis-spelled or not. It's a real bummer to have your game stop when you've put so much time into it.

In the risk of sounding like a broken record,
YOU NEED THE PTW EXTRAS.
 
Hmm, this makes more sense then a missing or mis-spelled file.It is important to keep in mind that those problem with the PTW-extras shows up with many faces, means possible error messages...
 
For the big patch would it not be an idea to include the extras in the installer? I guess it will add a few meg, but it's already pretty big. It wouldn't half cut down on a lot of nonsense though.
 
Doc Tsiolkovski said:
In the risk of sounding like a broken record,
YOU NEED THE PTW EXTRAS.
please get that into the first post.
 
Hi

I started playing this mod last night... its quite a change from the ussual civ 3 game for instance I don't ussually have 3 other civs sat on my borders before anyone has finished the pyramids... I'm more of a Singapore when it comes to this game... I build relatively small and advanced lol (no more than 10 of my own cities and enemy cities are ussually taken for their resources rather than their land)

But now I've hit a problem... the lack of irragation early on (people had been irragating for thousands of years before fuedalism showed up) means a small developed empire is hard to sustain... I lost hundreds of shields in the: civil disorder > starvation > civil disorder cycle... when you're building wonders (I try to get every single one lol) you don't want to switch to a hardy tribe and squander afew hundred shields.

Now... really... crop rotation should increase yield, it isn't the precurser for irragation... thats taking irragation far too far into the future.

The need for gold in trading is a killer... in reality gold wasn't the only thing used in coinage... infact some civilizations developed a totally different system of currency... bird feathers being the most far out one I can think of right now... lol

Oh well... nice mod anyway, I'll have another go a little later on, need some tea first (does that make me an aristocrat?) lol.
 
@ JZ_UK

Welcome to CFCs and RaR!

The reason why irrigation comes so late is that it is the only way to simulate the increase in food production in the middle ages - there is no way to extend the output of irrigation later.This is (sadly!) a problem of the CivIII game mechanics, not of RAR.It is important to choose city locations careful, look out for the various food boni (BTW, more valuable cattle and wheat resources become visible later - this is the second way to simulate better food production).Coastal cities grow faster too, because harbors give you 3 food in coastal waters.

Building every wonder isn't agood idea...there is a very famous article in the Strategy Article Section about an error called "wonder addiction" ( http://forums.civfanatics.com/showthread.php?t=71238&page=1 ).Believe me, you will do better and can climb up in difficulty if you are more selective with wonders.Building settlers is far more important in the beginning.Against unhappiness...use the lux slider, it is far more important than in standard epic games.

Gold is the main trade ressource in CivIII, but not the only one.You can trade with techs, ressources, maps, workers (ok, units in general would be even nicer)...and of course it is also a general CivIII restriction, nothing which is influenced by RaR.And also I agree it is not completly realistic to focus on gold as trade unit or money, I think the game would become unnecessary complicated with different "money" resources.


@ goethe

:goodjob: Congratulations!
 
Doc Tsiolkovski said:
Don't think we can put original game files into the d/l, for legal issues.

Maybe you can program the installer to download it and install if required?
 
Hey guys, think I found a bug. Not sure if posted before in this huge thread so here goes...

Dreadnaughts. Civlopedia says that oil is required to build. I found it odd that I was still able to build it (in a war now to get oil but I don't have it yet). So I looked closer at the civlopedia reference and at the bottom the icons for resources required are iron and coal. This jives with what I'm seeing in game as I have both. So either oil really is required and in game it's broke or the text description for the ship is incorrect.

I can't say how much fun I'm having between RAR and RTF's RAR graphics add-on. Awesome work!
 
IIRC, this was recently changed in RaR 1.01 and the Civilopedia haven't been changed here yet.Thanks for bringing it up!
 
Doc Tsiolkovski said:
Don't think we can put original game files into the d/l, for legal issues.
I actually meant put a mention of the units and a link in the first post, but the ptw extras that are not included in c3c are freely avaliable for download. They are hosted on a number of sites as well as civ3.com
 
On a matter of legal issues... did you guys get permission to use the icon for international port? :rolleyes:
 
I have very strange (minor) problems with RAR, hope someone can help.

1- The music never plays correctly. The first one when I load the game, whatever is the age, is always the Middle Age piano. Then... it always and only seems to play middle age songs.

2- I finally got it to Modern Age and to my surprise the cities didn't change... they still have the look of industrial ones O_O

any help/hint appreciated, thank you !
 
Doc Tsiolkovski said:
In the risk of sounding like a broken record,
YOU NEED THE PTW EXTRAS.

uhm... the only "extra" in the PTW folder are medieval japan units. On the website you can download them + dinosaurs, still no mention about the P-38 Lightning. Considering I have PTW installed... where the heck is this unit located ?
 
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