First post to this thread. I haven't had a chance to read the entire thread, so a few things I say might have been answered earlier, if so, please excuse.
First, let me say, I LOVE RAR!!

It's pretty much all I'm playing anymore since I first tried it about two months ago. The next week I got the upgrade patch, which helped. I'm only playing on Warlord level so far; I tried Regent and lost every game FAST, while in C3C I was trying some games at Monarch and doing OK. I'll play Warlord to get the hang of it, then move up from there.
1. I noticed the worker strength issues, and went ahead and did my own 'mod' of RAR to change that (just put the worker strength option at the appropriate number, using the Editor). Is that appropriate, or does the 1.03 mod have different &/or other changes?
2. Why is the Culture Victory value so low?? One game I was really enjoying ended waaay too soon because I hit the 50,000 mark too soon. I've taken to turning the Culture Victory option off when I start a game.
3. What's the deal with the Army II, Army III, &c. units? I've looked and can't see any way to get them into the game other than modding the .biq. I'm suspecting that it's a problem with the increase in size from the Pentagon -- am I right, or is there more to it?
4. I *hate* barbarians in RAR!! Not the concept or the changes, just that it always p's me off when a bunch of them start attacking me, or when they are the only thing standing between me and a needed AA resource. It took me a while to figure out how to handle them; in standard C3C, two or three units could usually handle a half-dozen barbarians (Regent level). In RAR, that's near impossible! Four or five archers with supporting tribal guardians MIGHT handle that. It certainly makes the game more ... shall we say, interesting?
5. Something I figured out last night: Garrisons are kinda like Super-Barracks; they have the benefits of barracks plus the 25% defense. BUT when you build garrisons in a city that already has a barracks, you're still paying for both. It is a *very* good idea to sell off barracks as soon as you build garrisons, to get extra gold and reduce the maintenance cost. Are there any similar ways to save a few gp that anyone else has figured out? Is there a way to make the Garrisons a kind of 'upgrade' to the Barracks, so that Garrisons replace Barracks instead of being in addition to them?
6. I *really* like the new governments, especially in the patch. I've only been playing for a month, so I haven't tried *all* of them nearly as thoroughly as I'd like. My general strategy so far is to go for Monarchy first to get rid of the tile penalty, then switch to Republic not too far down the line. That gets the trade bonus, and the 'low' war weariness is managable (in most games). Later on, if I'm in a warmongering mood, I'll switch to Absolute Monarchy for a time. Either way, eventually I'll switch to either Constitutional Monarchy or Federal Republic to get my trade bonus back and reduce corruption. Communism is an option later on if I have a large empire. I've not had a chance to try Social Democracy yet, though I'll probably get to that tonight. Feudal Monarchy, though, still seems to be almost as useless as it was in C3C. Can anyone point out any advantages to switching to that type of government at ANY time?
7. I love the fact that at almost any age you can build units that are amphibious. In C3C, I could just build a city on a 1-tile island and not worry about defending it (exc. for from Vikings, if any) until the modern age. That's not an option in RAR! I was never (and still am not) very good at seaborne warfare, but the expanded options for it in RAR are making me a fan very quickly! Right now, I'm nearing the end of the Industrial Age in a game playing the Siamese, and I keep a transport full of Amphibious Infantry standing off-shore for whenever the Romans (on the continent next to mine) feel like declaring war. I've got a few extra Rifleman to go in and guard the city I take, plus a few extra Transports to get them there quickly. (Along with an Army of MKIV's to quickly take out any slow-moving attack units they might send.)
Anyhow, that's all I have time for right now, so let me say again: I love RAR! A lot of time and work went into this! Thanks!
-- WCiv