Rise and Rule for Civ3:Conquests

Doc Tsiolkovski said:
Same issue as with aquaducts - MPorts can only be built in cities without fresh water...


That is interesting as I thought the reason for the Major Port was to allow the city to grow in size. It also would allow more commerce into the city than a regular port would allow. Now that you have explained that, I remember the difference in a city that I had built next to a river flowing to the sea not having a Major Port. I get it now. Always wondered why the AI didn't choose to build next to the river.

Thanks
 
love the mod, makes civs CQC so much better. However it CTD after an error saying it din't have an image file for Italian infantry can anyone help?
 
Hey Ward,

Maybe I'm a bit confused but it seems to me that you're looking for the Major Port to be used to expand the borders around your city. Is that correct? If so, then yes, it does add some culture to a city, which will expand the borders over time, but most importantly the Major Port allows the population to grow above 7, without the need to build an aqueduct. If I'm correct in my understanding of your original question, then it seems to me that maybe there's a misunderstanding of the type of growth it allows. If you're population is growing above 7 before you build the major port, then you must already have an aqueduct or a source of fresh water. Don't build the aqueduct in costal cities. Port followed by Major Port is quicker and also gives some culture and financial benefits that the aqueduct doesn't, and still provides the same result. Hope that helps.
 
Actually, Port + Major Port = about five shields less than an aquaduct. But the added bonus is that you get culture and commerce from them. The downside is extra mainenance. Although I haven't looked to see if the mainenance of both the port and major port are the same together as an aquaduct.
 
If I've got Civ 3 conquests does that come with the unit animation folders "World War II" and "Medieval Japan"
 
No, it doesn't. Civ3:Complete should have them, because you're installing Vanilla Civ3, Play The World (which is where the units come from) and Conquests.

The unit pack, however, can be downloaded from here.
 
I don't have Complete, so I'm not entirely sure it will be installed. But you can d/l it from the link I provided above. :)
 
Jock said:
Hey Ward,

Maybe I'm a bit confused but it seems to me that you're looking for the Major Port to be used to expand the borders around your city. Is that correct? If so, then yes, it does add some culture to a city, which will expand the borders over time, but most importantly the Major Port allows the population to grow above 7, without the need to build an aqueduct. If I'm correct in my understanding of your original question, then it seems to me that maybe there's a misunderstanding of the type of growth it allows. If you're population is growing above 7 before you build the major port, then you must already have an aqueduct or a source of fresh water. Don't build the aqueduct in costal cities. Port followed by Major Port is quicker and also gives some culture and financial benefits that the aqueduct doesn't, and still provides the same result. Hope that helps.


That confusion was caused by me misunderstanding what I read. I sometimes apply the logic I learned in the original Plain Vanilla Civ III game that I first learnt 2 years ago. Then you needed to have certain features in order to expand past city to metro. I see in practice when there is sufficient culture and an aqueduct, major port, Shakesphere Theatre, or some other feature in existance, then a metro is available in that city and expansion occurs. The Major Port is the a moot point and redundant and as Doc Ts says not available if river is nearby.

I so enjoy this mod that I play this alone, no other game. I have tried the GOTM and somehow it is not the same anymore.

Thanks for the comments and words of wisdom.
 
Don't forget Major Ports are cheaper to build for SEA Civs (while 'ducs are for AGR), and, they are a COM city improvement, thus Smith's pays the maintance costs.
Overall, I'd ALWAYS go with the MPs - 40sp/-1gpt/+1cpt compared to 110sp/-2gpt for Aquaducts.
Only downside is you need a Port in place before...but you will have those in all coastal cities anyway.
 
good to see people still posting about this mod
I'm close to finishing another game of it.
Civ4 just gets too bogged down towards the end even though I have a pretty pwerful system
plus civ4 seems to have less units than even vanilla civ3
 
mikehunt said:
Civ4 just gets too bogged down towards the end even though I have a pretty pwerful system


<RANT MODE ON>

Its sickening to me that I can play a recent first-person shooter at full speed with a decent resolution, but can't get C4 to get out of its "crawl speed" once I hit the Renaissance Era (or thereabouts). Its just absolutely absurd how much effort went into the graphical aspect of this game with no consideration to people who actually want to finish a game on a large/huge map. Unfortunately, C4 is basically a TOY. Something pretty and shiny, that'll keep you occupied for a little while, but not actually useful, or even enjoyable, in the long term. I won't be buying any expansions for C4, unless they actually give us a C4 "Lite", a stripped-down version with much lower graphical and memory requirements (its current massive memory requirements, that render it unstable in the late game, stem directly from its overly complex 3D graphical interface). I don't expect that to happen, so C3C sadly is likely the end of the Civilization road for me.

<RANT MODE OFF>
 
Ed Cogburn said:
<RANT MODE ON>

Its sickening to me that I can play a recent first-person shooter at full speed with a decent resolution, but can't get C4 to get out of its "crawl speed" once I hit the Renaissance Era (or thereabouts). Its just absolutely absurd how much effort went into the graphical aspect of this game with no consideration to people who actually want to finish a game on a large/huge map. Unfortunately, C4 is basically a TOY. Something pretty and shiny, that'll keep you occupied for a little while, but not actually useful, or even enjoyable, in the long term. I won't be buying any expansions for C4, unless they actually give us a C4 "Lite", a stripped-down version with much lower graphical and memory requirements (its current massive memory requirements, that render it unstable in the late game, stem directly from its overly complex 3D graphical interface). I don't expect that to happen, so C3C sadly is likely the end of the Civilization road for me.

<RANT MODE OFF>

at least I'm not the only one. I haven't tried a small map yet to see if I can get all the way through a game, but I generally hate small maps
I did see something in the fix list of the new patch about memory issues, so I'm going to install the patch and give it another try
 
How come when I download the Extras Patch I do not get the WW2 extras folder. I get the Medieval Japan one, but I do not see the WW2 folder.

Folder I'm looking in is: Civilization III\Civ3PTW\extras

Any idea where to get the WW2 folder?
 
Try redownloading the extra's patch. I had the game crash because I didn't install PTW last time I loaded conquests, and it included it.

If you can't find it, PM me, and we'll work it out.
 
Despair888 said:
How come when I download the Extras Patch I do not get the WW2 extras folder. I get the Medieval Japan one, but I do not see the WW2 folder.

Folder I'm looking in is: Civilization III\Civ3PTW\extras

Any idea where to get the WW2 folder?

Actually, Firaxis was weird and put all of the extra units in the Midieval Japan folder, including the WWII units.
 
Actually, I found all the WW2 units it extracted. It put them in the RaR folder under Units. Do I need to manually move them, or will it be okay like this? For some reason, it only put the WW2 units in the RaR folder and put all the Medieval Japan ones in the extras folder.
 
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