Ok, Ive
finally finished my first game of RaR and I must say that it was one of the best games of civ I've EVER played (second only to RoR)
The tech tree was VERY overwhelming at first but once I got to the second age I realised that I should only research electable techs only if I really needed them.
My territory had absolutely NO iron for the most part of the game, this made conquest
extremely difficult in the first age, it wasn't until I got the horse archery tech that I was able to take my first city

. also the massive upgrade costs forced me to actually build new units as I progressed rather than spending a few hundred gold to upgrade a unit. although once I got to the industrial age and realised republic was much better than a monarchy i was able to upgrade a lot
One issue I noticed while conquering the world during the late industral and early modern age is that there is a rather large inbalance during this time. the best defensive unit is the machine gunner with 8 def. once you get tanks then you can have a defense of 10 although they're better suited for offense. this creates a situation of a 14 attacker going against a 8 defender, which isn't too bad. The problem in my eyes is since upgrading cost SOOO much the AI is stuck with either riflemen or trenchers, with 4 and 5 defense respectively. this means there's now a 14 attacker going against a 5 defender, the tank will almost NEVER lose and makes conquest simple.
Also, I think that armies arel a bit overpowered.
Anyways, thanks for a great mod

now I must catch up with all the things I've neglected during my game
