Pfeffersack
Deity
gargoyle137 said:Basically, the only way to build it would be that you would have to control a certain number of battleships and when the memorial is built, the battleships and the memorial are tourist attractions.
The way you describe it, it is sadly impossible with the abilities of the editor.There is only a "requires elite naval unit" flag as prequesite, no option to specify a certain unit or amount of units.
The tourist flag works only for Small and Great Wonders (and due a bug also for improvemnts), but not for units, nor it is possible to have units influencing the amount of tourist revenue a wonder generates (only factor is time)
XenoOGear said:Hey, just some suggestions:
is it possible to change the unit costs, like for example if a normal soldier costs 1 gold for upkeep, a tank should cost 4 golds because in real life it employs 4 ppl. i know it might be engine related but if you can figure out how to differentiate unit upkeep costs, it will add a little touch of realism.
I know what you mean (CTP has this system), but sadly impossible, too - believe me, we would have already done that, if there would be a way

You can only make certain units completly support free or influence costs via governments (support per unit, all units free, fixed amount free units or X units per town/city/metropolis free)