And don't forget 50 for Slaves. Worker strength 0 is the same as 100, anyway, methinks...Nikox said:PHP:- zero worker strength for workers
- set 100 worker strenght for basic workers, 125 for peasant, 150 for laborer, 175 for engineer
Fujisan said:Just noticed several bugs.
- Flak and Mobile SAM have zero air defence strength, so they are almost useless;
- some mess with AI strategies. For example, Infantry,... Incan Infantry - offence/defence, Indian Infantry,... Russian Infantry - offence only. American Champion has no AI strategies. Cuirassier, Sipahi, Hussar have checked "defence" strategy, though they are very week in defence, and so on.
- zero worker strength for workers (already reported here) and also for Elephant Rider. BTW, wouldn't it be good to add worker actions to War Elephant?
Bezhukov said:Have you considered ways to limit pop-ruhing and drafting to prevent the AI from doing this?
Bezhukov said:I've also found the AI to have significant happiness issues (due to not knowing how to properly use the slider) which leads to excessive clowns, and of course the AI also takes longer than the human player to get his land fully developed. How about killing two birds with one stone. Make the Slave Trade a Small Wonder that auto-generates slaves (obsolete with, say, social contact) and eliminate Slave Markets. This would help the AI with happiness, and of course the AI needs little help with production on high levels.
Later you could have a Great Wonder (The Huddled Masses, or whatnot, around Steam Engine) that generates workers. A unique effect that would be worth building in time for railroads....
Nikox said:Questions: what's helping at to have a task to modify the work strenght in the editor???
..and if it's unusefull why it's correctly setted in all the original mod coming with C3C???
Nikox said:I noticed that settler doesn't have anymore the building roads or clear jungle option, as it is reported in the civilopedia too. But the hardy version of the previous settler type still keep it and there is not an hardly version of settler.
Is it made intentionally or it's a bug?
Nikox said:the settler types allowed to have worker actions are needing a worker strenght set too?? if it's so they don't have it....