Rise and Rule for Civ3:Conquests

KayEss said:
I'm doing a PbEM on v1.04 (beta) and was wondering about settling on desert. At the moment I have lots of hard clans, but they don't seem to be able to build a city there. Is there some other settler that I ought to be using?


You can cut down tundra forest - and then the AI won't be able to do it's classic "two citizen tundra niche" city!
 
Zorn said:
No, deserts cannot be settled at all in RaR.
Same goes for tundras, unless there is a forrest.

Shame. I have some good bonuses on a big bit of desert that I guess will never get to be used then. At least nobody else will get them either though.
 
KayEss said:
Shame. I have some good bonuses on a big bit of desert that I guess will never get to be used then. At least nobody else will get them either though.


If you're Agric, you can place a city on that tile, but BE SURE to have Crop Rotation AND to have irrigated several squares or the city will start to starve quickly!!
 
KayEss said:
Shame. I have some good bonuses on a big bit of desert that I guess will never get to be used then. At least nobody else will get them either though.

Couple things to do here:

1) Colony on the resource. If you don't do it then the AI will.
2) Surround the desert with your cities and build some culture. You may be able to engulf the resources eventually that way so that the AI won't build a colony there (say they destroy your colony in wartime).
 
bonscott said:
Couple things to do here:

1) Colony on the resource. If you don't do it then the AI will.
2) Surround the desert with your cities and build some culture. You may be able to engulf the resources eventually that way so that the AI won't build a colony there (say they destroy your colony in wartime).

They aren't resources (not yet anyway), just some pretty good bonuses. I'll have to remember about colonies for later though - can't remember the last time I had to use one now.
 
Wow, quite a comprehensive mod, that's for sure. Having taken a break from C3C for awhile, I decided to return when I came across this mod. Currently still playing through my first game however, I decided to return to regular C3C just to check out the differences.

Quite the change indeed. Even in the early ages, the mod makes the game so much . . . complete. The start is somewhat slower, but I realize that was the whole intention with this mod.

A minor nitpick though. I always really enjoyed the increased luxury trade given by the marketplace. Made the hunt for luxuries a massive part of creating a successful Empire, which I always thought was incredibly realistic.

I realize that rather then the Marketplace, Shopping Malls provide this benefit. But they come at such a late time in the game, the benefit isn't nearly as high.

I was just curious on the reasoning behind this change? It does make keeping your citizens happy a little more difficult, but it also places on the backburner a very interesting stratagy for a successful empire - the hunt for luxuries.

Thanks in advance,

~Jaden~
 
Salamandre said:
As you noticed there are much more buildings improving the revenue tax than in unmodded. Just to let us to play with the luxury slider more :)


The higher support costs in advanced govs make the extra commerce generators VITAL.
 
In R&R there are more luxuries than in the regular game. 15 instead of 8. Each one will give you happiness. Therefore for game balance reasons we removed the multiplier from the Marketplace.

Also as Salamandre pointed out, in R&R you do need to use the luxury slider more than in the standard game.
 
I just downloaded RAR and I am wondering... I have lots of pictures saying ''no icon yet'' is it normal??? well it doesnt screw the game, but still...
and also could someone please post a link where I could find some maps for RAR v1.03!!?? I couldnt find any :(
 
In regard to the luxuries situation, understandable. An excellent point about there being 15 luxuries vs the 8 in standard.

Just a quick nitpick I found playing through. In the advisor screen, I'm told to build hospitals in order to allow city expansion, but of course hospitals in RAR don't do anything of the sort. Rather, it's a sewer system that's needed to get past the 15 mark.

I'm unsure whether this has been brought up before, but I thought I should point it out just in case.

Regardless, still having a great time with this mod.

~Jaden~
 
When the ai conquer another ai city the culture doesnt start from zero but it happens when I capture a city.
 
Luxury and happiness advice:

First off RAR seems to be made to run with 10% lux. Many buildings and improvents increase Lux but you'll only see it if you have at least 10% lux in your spending.

I've found you can run with Lux off until eary/mid middle ages or until your cities get 8 or larger. Then you need the 10% lux. This is assuming you aren't lucky and have 10 luxuries or something.

Luxuries - Get as many in your empire as possible by all means (in your borders, colonies, trade)
Buildings - There are several that increase your Lux by 25 or 50%. Bazaar, Marketplace, etc. Build them if needed. Many increase your tax base as well.

If you still have happiness issues then make sure you have Shrine (I would hope you have built those real early). If you have incense you can also build a Temple and eventually a Cathedral. If you really have problems there are other religious buildings like the bascillica and such you can build. Often times if I need those buildings (and I almost always build them) and I don't have incense myself I'll trade for it long enough to at least get temples build in key cities and cathedral's in the real big cities.

Wonders - East India Trading Company.
I have to say that I love this wonder. It is a lot of times the first one I get built. This wonder puts an East India trade office in every city. Each office increases your lux. Nice alternative to happiness issues if you don't built Sistine.

With a decent Lux output you can sustain quite a long war in Republic before WW will get you down and usually just a bump up to Lux of 20% on the slider will give you plenty of more time. High lux coupled with the WW buildings and wonders also can make a long war in Constitutional Monarchy viable as well.
 
Harrier said:
In R&R there are more luxuries than in the regular game. 15 instead of 8. Each one will give you happiness.

Only the first 11 give you happiness, there's no added benefit from the 12th-15th lux.


jeppson said:
When the ai conquer another ai city the culture doesnt start from zero but it happens when I capture a city.

They start from zero too, they just like to sacrifice workers for 20 culture and instant border expansion.
 
sanabas said:
They start from zero too, they just like to sacrifice workers for 20 culture and instant border expansion.

I've only been getting 2 points :cry:
 
I´ve noticed the Auxilia cavalry enslave, Is it intentional? and Does the Heavy horseman enslave too? Thank you.
 
KayEss said:
I've only been getting 2 points :cry:

foreign slaves give 2 points, foreign workers give 20. Pay 27 gold to upgrade the slaves to workers before you sacrifice, as long as you're still pre-feudalism and upgrade to workers, not peasants.
 
sanabas said:
foreign slaves give 2 points, foreign workers give 20. Pay 27 gold to upgrade the slaves to workers before you sacrifice, as long as you're still pre-feudalism and upgrade to workers, not peasants.

Now that's very sneaky!
 
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