Rise And Rule Revisited (epic mod)

Just stumbled upon the bug I'm always forgetting to report: relatively immortal redcoats. You cannot (D)isband them.
Izengrimm, thank you very much for reporting that error. :) The disband unit box now is enabled for that unit in RARR 1.9.
 
Izengrimm, thank you very much for reporting that error. :) The disband unit box now is enabled for that unit in RARR 1.9.
Thank you! And, if I'm not mistaken here - the troopships also have this. I just don't have any right now in my stock to prove it, sorry, but I remember - troopships or assault transports, some of them were undisbandable (is this a conventional word?:D)
 
Yeah It's troopships. Just made one. No disband icon.

PS "undisbandable" also appears to be a normal word :D
 

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Yeah It's troopships. Just made one. No disband icon.

PS "undisbandable" also appears to be a normal word :D
Izengrimm, thank you again very much for reporting that additional error. :) The unit now can be disbanded in RARR 1.9.

Undisbandable for me is very understandable.:D
 
Funny thing. I has no rubber, so I couldn't upgrade my riflemen to trenchers, but I could build armored cars. Now, I suspect that trenchers would need rubber, but I'm pretty sure that an armored car would need more.
 
:yup: Yes, indeed this is somewhat strange. To add rubber as an additional prerequisite to all armored cars means additional work and time until RARR 1.9 will be released (especially the civilopedia entries), but I think this should be done.

ynot56, thank you very much for hinting to that problem. :)
 
Here is a screenshot of Era 2 in the upcoming version of RARR 1.9:

RARR Era2-New.jpg
 
So, it looks like you removed Siege Warfare. Is the trebuchet in Castle Building now?
Yes, the two needed techs Castle Building and Siege Warfare with a dead end in my games mostly were passed by as long as possible. They are now combined in one tech (including the trebuchet as you can see) and that tech is no longer a dead end tech.

The first pirate ships now come with tech Gunpowder and pirate ships (and their upgrades) become autoproduced by a SW, the same with the immobile unit coastal battery that is autoproduced by the building Coastal Fortress (the renamed building coastal battery).

The international ports now are normal buildings providing additional shields on water, needing the coastal water resource natural harbor in city radius (the same happens now with offshore platforms, needing the new resource coastal oil in city radius of the coastal waters of that city, giving additional commerce in each water tile instead of shields and providing the tradenet with normal oil). These settings now are possible with C3X.
 
Hi Civinator,

Just wanted to let you know that the CCM3 download does not work through the civfanatics website. Is there another way to download it?
 
Hi Civinator,

Just wanted to let you know that the CCM3 download does not work through the civfanatics website. Is there another way to download it?
Hi Keli, at CFC is the only option to download CCM 3. I will check it at once.
 
Keli, I have no problem to start the download of CCM 3 at CFC. :)

Spoiler :
CCM3 download.jpg
 
Keli, I have no problem to start the download of CCM 3 at CFC. :)

Hello, I've tried to download CCM 3 a few times over the last few months and still run into issues. The download will start fine but jam up at 2.8gbs. Where it would sit for a good amount of time. Then it will be "done".
Trying to open it or extract it leads to a "Catastrophic failure". I've tried different computers and different internet connections but for some reason it just won't work. Please see attached screenshots.

I'm looking forward to playing RARR as I have played many hours of RAR growing up.
 

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Local Man, welcome at CFC ! :band:[party]

Thank you very much for reporting the full problem about the CCM 3 download. When answering Keli, I only started a download of the CCM 3 files. After your post I made a complete download and ran into exactly the problem you have reported when trying to extract the files. The only difference to your experience was, that the download was not "sitting" for a good amount of time. The complete download up to the 2,8 GB lasted only 5 minutes.

At present I can only guess what is triggering that problem. I uploaded the CCM 3 files by using a version of sevenzip in the internet. Now I have a new pc with win11 and a different form of sevenzip. May be this is causing the problem, if we try to extract the files with a form of sevenzip attached to win11 ? I had a look into my pms with moderators concerning the CCM 3 upload in the past: The upload was reduced by 7z to 2,968 GB using maximum quality (the second highest level).

At present I cannot do a complete upload of CCM 3 as I am deeply in the modding of the next update of CCM3, also covering most of the additional files for the next version of RARR and the files for reloding AOI (without the music), Hinge of Fate, SOE, WW2 Global Gold and CCR.

I will try a second download and extracting the files by my old win10 pc and the version of sevenzip I used for the upload in the next days. As I am now aware of the full problem, I hope that I can at least do an upload for CCM3 and RARR until the end of this month.
 
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Thank you! I've been visiting this site for a long time. Just never made an account. At least like 10 years ago. :lol: But still thank you.

I appreciate your attention to this and understand the time it takes for this passion. I look forward to playing Rise and Rule once more and improved by your Revisited.

It's a hit and miss whether it "sits a good amount of time". Currently I have another attempt at downloading (just in case after making my first post) and it still sitting at 2.8gs without completing.
Going to cancel it.

It's all good. Please all the time you need. :)

*Thank for the very quick reply.
 
The download worked just fine for me. I believe the problem here is trying to unzip with Windows' own zip-tool, which doesn't work with all zipped files. Try downloading WinRAR or 7zip and try again.
 
Arexander, thank you very much for your report. The incompability between the real 7zip and the Win11 version to unzip 7zip is my assumption, too. Additionally I have found out, that short before Keli´s post, it seems, that there was a crucial security update of 7zip ("Mit Version 25.00 und 25.01 wurden im Juli bzw. August 2025 mehrere Sicherheitslücken geschlossen, die das Ausführen von Schadcode mithilfe fehlerhafter symbolischer Links in ZIP-Archiven ermöglichten").

When I have my old win10 pc installed (with the old original 7zip and winRAR, I will do another testdownload, too.
 
I now made a download of CCM 3 with my old win10 pc and I can confirm all that Arexander wrote in his last post in this thread.

The download of CCM3 worked without any complications. My winRAR, that is still installed on my old pc gave the message of a complete download of 2,8 GB (on my pc in reality there is shown a download of 2.949.366 KB).
CCM3-Download.jpg


The extraction with my old winRAR also worked without any problems. WinRAR analyzed CCM3.7z as a solid 7-Zip archiv and the extraction was done like charm.

Solid Archiv.jpg


What we can learn from these lessons:

1. The current CCM 3 download is working.
2. What is not working is the 7z extraction by win 11.
3. Use winRAR or the real 7z for the extraction of the CCM 3 files.


For the next update of CCM3 I will try to upload it with the inferior 7z version that win 11 is offering and to test if that version can be extracted even with win 11.
 
Thank you both for investigating this. I feel kind of embarrass. I should have tried to use another zip extractor.

Winrar work like a charm and I will get to work installing.

Thank you so much!

 
It was good that you made that report, so we became aware about that problem - and now have fun with RARR. :)
 
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