Rise And Rule Revisited (epic mod)

Okay, I understand, but shouldn't it be specified somewhere that certain mountains cannot be crossed?
All Mountains are Impassable to Wheeled in RARR, and all (early) bombard-units are Wheeled -- just as they are in the unmodded game. I would be very surprised if this is not already clearly documented in the respective 'Pedia entries.

Wheeled units can still cross Mountains along a road so long as they start from an already-roaded tile.
I had to restart the game, luckily I had saved a turn earlier...
You restart for a misclick...?!? ;)
I understand, but in Aviatori's Expansion Mod, reefs appear in the random map!...
I think Pounder (also?) made some 'Coastal Reef' tiles, but these were just decorations on a few of the 'normal' Coast Terrains .pcx graphics, they didn't affect unit-movement.

But you were suggesting that reefs should have different properties to ordinary Coastal terrain, and the only way to achieve that is on a premade map using LM terrain.
I understand, I'll try to see what happens if I activate "Plague", will it also affect other civs?
Yes.
 
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Hi !
What's the correct way to use new versions of C3X under RARR ? I installed the last update, but I my understanding is that the new features can't work until the scenario_config ini file is updated too.
Should I just copy paste the new options in the ini file, to avoir erasing the settings that are mandatory for RARR ?

Thanks !
 
If the additional options of a new version of C3X should work, besides the installation of the new version of C3X you have to create a new scenario config Ini file for RARR, based on the default.c3x_config file of the new version of C3X.
 
Ok ! I guess the best way to do it is to check if the scenario options you previously set up are the same in the new scenario ini I'd create, based on the default ini...
Thanks
 
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