JosEPh_II
TBS WarLord
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3rd. Because I was getting Pink buttons I took the DDS files and put them in the ART folder. But I wasn't sure where they should go so I put them in the ART folder 1st level.
4th. Because RoM1.03 was before WoC Modules the Module would need activated thru the RoM config file. So I changed several lines in the Config file:
Code:[CONFIG] ; Modular XML Loading ModularLoading = 1 ; Skip Main menu SkipMainMenu = 0 ; Custom Art from user folder is not loaded NoCustomArt = 0 ; Custom XML and Python from user folder are not loaded NoCustomAssets = 1 ; No Custom Scenario option in main menu NoCustomScenario = 0 ; No team play allowed NoTeams = 0 ; Read Game options from XML, not .ini ForceGameOptions = 1 ; Always start in the standard era ForceStandardEra = 0 ; Scenario file (Single player) ForceScenario = 0 ; This mod is only for single player games SinglePlayerOnly = 0 ; Allow public maps to be used with this mod AllowPublicMaps = 1 ; Mod Image file ImageFile = 0
JosEPh
ModularLoading from 0 to 1
NoCustomAssets from 0 to 1
ForceGameOptions from 0 to 1
These 3 lines got changed in the .ini.
So you can't get RoM1.03 to load with the Modules folder added? I had trouble loading it one time. The next time I held the Shift key down during the Mods loading to clear the cache.
I have 5 test games running. Jungle camp shows up on the Main map after you build it. But the Pink square in the city screen's building rows and Research screen is still there. I should probably post a screen shot of it.
Tannery (icon/button)shows up in both the city screen and the drop down build que. But has the line TEXT_KEY_BUILDING_TANNERY next to it. And also in the Research screen.
JosEPh
Edit: Do you think JungeCamp needs a .nif or .kfm file? Only Butcher has the .nif, Tannery doesn't and it shows up fine.
Or could it be the RoM_Building_Atlas file needs to be "fixed".
I don't know how to open the DDS files.