Rise of Mankind 2.8 Feedback and bug reports

Hi.

Have a good machine, as far as I am aware drivers are all up to date.

Getting CTDs. Here are two that happened consecutively. The autosaves are for CTD1 and CTD2.

Running a smartmap standard with revolutions and barbarian civ. No other mods other than what are in 2.8.

It is real early so there should be no strain on computer resources. The crash occurs just prior to my turn starting.

CTD3 is another one that was same settings but without revolutions.
 

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Hi! I need to know how can i eliminate multiplayer restriction for RevDCM? There is set in a file somewhere?
 
At the moment I don't have any solutions yet to CTD problems that some of you have experienced as the logs haven't given me any clues and I've been busy since the v2.8 release so I haven't had time to debug posted saves (last night started working again on Mega civ pack). I'll have to check those new wonder movies and see if there's any problems with them (I just merged them as is). For now you could try disabling movies if you have any problems with them. I'll try to find possible causes for ctds but without clues that might take a while.
 
I noticed an issue with religions in my game today. I have both "Limited Religions" and "Choose religion" selected in BUG, but when I granted independence to an enemy city that I was occupying something seemed to go wrong.
To be specific:
I was occupying a French city.
I accepted the cities demands for independence and it became the new nation of Germany.
I then (because of the Choose Religion) had to select a religion for them, which is fine, except that I then had to select a second and then a third religion, all of which were then founded in their one city.
 
Following on from my previous post, I loaded a save from before the problem with religions being founded and refused the rebels demands, except now I'm getting an error message at the end of each turn. I think I've located what is causing it in the logs:

18:32:05 TRACE: Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x2023B468>>
18:32:05 TRACE: len() of unsized object

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Traceback (most recent call last):
File "BugEventManager", line 350, in _handleDefaultEvent
File "Revolution", line 572, in onEndPlayerTurn
TypeError: len() of unsized object
 
I have a question - how long takes the passing turn in the modern era? Somewhere, say at 1970 N.E? Because compared to the older version is much longer "

I have a 45-50 second! :( (Map is Big, 15 civs and level Prince)

5-8 mins a turn here, i am somewhere around vertical flight and microprocessor techs (Giant map, 11 continents), comp specs: Intel CoreDuo 8400, 4 Gigs RAM, Video Radeon 3870x2 1GB, Vista Ultimate x64.

I just browse forums or read book or watch movie while AI makes it turn, then alt-tab press enter and alttab back to reading :)
 
I'm new to RoM but would love to play it more. I'm getting CTD's early in games. I'm using BtS 3.19, RoM 2.8 with Hotfix applied, English language, on a XP machine. Logs and saved game attached. The crash occurs two turns after saved games, right after notification that galley has been lost due to storm.

Love the RoM mod so far, especially new tech tree additions. What a huge amount of work must have gone into it!

One other thing -- I have a standard install of BtS and a Steam install of Warlords.
 

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Somehow my improvements stopped growing..
Started of pretty but the newest mines won't turn to shaftmines & cottages to villages etc.
Civic related?
 
Hi! I need to know how can i eliminate multiplayer restriction for RevDCM? There is set in a file somewhere?

The short answer is "you can't, because it has not been written yet". The thread RevolutionDCM for BTS 3.19 is where RevDCM is discussed and released. They working on version 2.7 which will be multiplayed compatible.

Following on from my previous post, I loaded a save from before the problem with religions being founded and refused the rebels demands, except now I'm getting an error message at the end of each turn. I think I've located what is causing it in the logs:

18:32:05 TRACE: Error in EndPlayerTurn event handler <bound method Revolution.onEndPlayerTurn of <Revolution.Revolution instance at 0x2023B468>>
18:32:05 TRACE: len() of unsized object

--------------------------------------------------------

Traceback (most recent call last):
File "BugEventManager", line 350, in _handleDefaultEvent
File "Revolution", line 572, in onEndPlayerTurn
TypeError: len() of unsized object

Have you installed the hotfix for RoM 2.8 Zappara provided? If not see first post here
 
Uploading a picture which shows Petra has an issue with BULL. Petra is the pink square.
 

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Oh well, just thought I would ask, just in case the fix was easy. I think you will need to post your logs and a save game.

Thanks :)
Sorry if my reply seemed a bit short, it wasn't intended that way. I've managed to get around it by going back to an earlier save and getting rid of that city before it started rebelling. I'm not really sure if that was actually the cause of it, but for now I seem to be able to keep on playing.
 
What mapscript/difficulty is that CMKM? I'd love to have a game stay that competitive in the early-modern age, where it seems you are, and though it's hard to tell from the minimap, seems you have a mostly land based game where the water is still relevant/fun.

Tectonics on Random (I'm not sure what one it picked, I always play tectonics) on Emperor. And yep, the bulk of the world is land, but with a few large seas that snake inland quite a bit to make troops deployment and naval battle quite good. I see that my screen paste of the second one cut off the world map :lol:

Just a few notes:

-The Barbarians are still attacking me and almost only me, the sheer quantity of the bastards making a beeline for my cities is ridiculous compared to the distinct absence around AI civs
-Same with the animals. There seem to be profuse quantities of them now. My scouts often can't move more than one space without running into another one, and it's always a GODAMN BEAR or tiger.
-On this note, the flavour skins for animals and civ units seem to be...coming loose? As in, a mali spearman or scout or whatever will at times revert to the default. Same for the animals. It makes you think there's more than one Siberian Tiger, but no, it's just some bastard changing his stripes.
 
Like someone else posted, occasionally when you earn enough points for a great general you get one of the buildable generals instead. Far more frequent CTDs than 2.7, but I'm only running 2gigs of RAM so I'm sure some of them are MAFs. Most frequently happens upon reloading, NEVER happens with inital map generation or first load. Turns definitely seem faster than 2.7, even tho now I have Afforess's modmod plus generalstaff's leaderheads/civicbuildings installed as well. The bugs still happened before I added those however, so they're not causing it.

Like CMKM said, lolbarbarians. At first I had to restart and make sure I didn't have raging barbarians on (which I didn't, but enabling them didn't seem to increase the number much), but then the game I'm in right now I've hardly seen them.

Feedback: Recent RoM player here (and not very good), but is there ever a reason to build chariots now? Javelineers and spearmen get spammed by the AIs, while axemen seem rare. Just seems like you're far better off getting infantry techs, as they're usually prereqs for other things while horse techs are crap until cavalry.
 
The save file I posted a couple of days ago has the same issue Adde is describing. The game doesn't crash, but I get that event handler error message in my event list. I didn't catch when it started though.

It's near the top of page 10.

I have the hotfix and am using Afforess' modmods.
 
Like CMKM said, lolbarbarians. At first I had to restart and make sure I didn't have raging barbarians on (which I didn't, but enabling them didn't seem to increase the number much), but then the game I'm in right now I've hardly seen them.

They can even get the buildable generals now. A barbarian general popped up on my borders!

In my new game something very weird happened. Next to my cities was a barb city. On the opposite side of an impassable (by land) mountain range was another one. The later popped into the Carthagians, and then I made contact with the Ottomans who must have popped out of a barb city further south on the impassable side.

Now for the weird part. The Ottomans using their big bonus army proceeded to conquer Carthage. Rather than be destroyed however, the Barbarian city on my side of the mountains miraculously turned into Utica as the new capital of the Carthagians
 
Were you on a large map? I think there's a limit to how many civs can be present in a game, so if you already had the max when that city was taken, while the city near you met the requirements to become a new civ it could've been the city randomly allowed to grow into a civ.
 
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