Just a couple more suggestions : Stone seems to clutter. Trying to start a couple of games I noticed that often the first city would have 3-4 stones within the cultural border. Spirtual Trait are pointless unless you play on Marathon Speed+. On normal/epic the max turns of anarchy would very rarely exceed 2 turns, and the half production of temples is a very weak boost. My suggestion is to have 0 turns of anarchy and +100% on all spiritual buildings.