Rise of Mankind 2.9 feedback and bug reports

RiseOfMankind2.91

Thats the right version I was talking about.

I checked the file and ModularLoading = 0 was already written there. Does this have something to do with windows 7?

Really don't have any clues about the problem. Game continue to crash every time Rise of Mankind begin loading :(
 
RiseOfMankind2.91

Thats the right version I was talking about.

I checked the file and ModularLoading = 0 was already written there. Does this have something to do with windows 7?

Really don't have any clues about the problem. Game continue to crash every time Rise of Mankind begin loading :(

Did you update Civ to 3.19?

Also I think that sometimes it can be a problem if your Username is not with ASCI letters.
 
Just a couple of suggestions :

How about :
Remove map centering from Calendar (Always anoyed me to get the centering at that point)
Add map centering to Cartography (Makes more sense)
Remove map trading from Cartography (To encourage exploring more)
Add map trading to Telegraph (Or some other longdistance communication form)
 
Local strong men are extorting our subjects and working over the local governors. Unfortunately, thre is no legal recourse.
 
Local strong men are extorting our subjects and working over the local governors. Unfortunately, thre is no legal recourse.

What is this meaningless drivel? If you are going to make a post, be sure to show a relevance of your post somewhere to something here :).
 
Is there any way to get a completely different color on the selected techs to be chosen, Right now the colors are too close and hard to tell the difference. Especially when you get into the Classical and Medieval era's.

EDIT: OK i looked at AND(1.73beta) and the Tech there are back to where they used to be as far as color, it makes it alot better to see things, thx.
 
Is there any way to get a completely different color on the selected techs to be chosen, Right now the colors are too close and hard to tell the difference. Especially when you get into the Classical and Medieval era's.

EDIT: OK i looked at AND(1.73beta) and the Tech there are back to where they used to be as far as color, it makes it alot better to see things, thx.
RoM 2.91 uses the same colors as 2.8 version. I didn't take the painful road to rewrite lot of python to support adjustable colors - though it should be possible. Besides, there's already 2 different methods in v2.91 to show the tech era colors, RoM style and BUG mod's style and you can even use both at the same time.

Is there a solution to this? So far it's the only bug I've encountered (very frustrating to plan cities!) with the latest version.
Are you saying it's still bugged in your computer with RoM 2.91? I thought I had fixed all the bugs in it for v2.91.
 
RoM 2.91 uses the same colors as 2.8 version. I didn't take the painful road to rewrite lot of python to support adjustable colors - though it should be possible. Besides, there's already 2 different methods in v2.91 to show the tech era colors, RoM style and BUG mod's style and you can even use both at the same time.

OK, it must be the UI that changes the color if a person is using a different color UI, cause i just looked and the colors are the best like it used to be, but that darn UI stuff must change the tech also for some reason?:crazyeye:
 
Are you saying it's still bugged in your computer with RoM 2.91? I thought I had fixed all the bugs in it for v2.91.

I'm pretty sure its fixed.


A couple of suggestions :

Make Coast movement 2 and Ocean movement 3. That way there is a purpose of the navigation promotions, and the world won't be circumvented so early.

Also remove 1 food and 1 commerce from coast and ocean and add them to Harbour upgrades. Maybe make +2 commerce from commercial port and up.

Could look like this :
Riverport : +1 :commerce:
Harbour : +1 :commerce: +1 :food:
Port : +1 :commerce: +1 :food:
Commercial Port : +2 :commerce: +1 :food:
Int. Port : +3 :commerce: (but no food bonus)
 
Unfortunately Zappara does not do SDK so we will have to wait for it to trickle down. Ie it needs to be released as part of RevDCM first.

Time to harp on Afforess' skills for his AND so you can see this change faster :D.
:joke:
Actually, just write up a request in the SDK Components request thread in AND forum and maybe afforess will do it.
 
Can you insert this fix in RoM?
http://forums.civfanatics.com/showpost.php?p=9097661&postcount=2713

Thanks for your great job!

Ignore my previous comment - this is all python. If it is included in RoM then I will have to do stuff for AAranda's religions or drop them since they wont be fully modular any more. You, the player, will have to add in Python code for each religion they are using and remove the code if they remove the religion.

However I have not yet had my morning cuppa so I may be misreading the whole thing. Just like I thought it was SDK not Python.
 
Known issues

* If resource display is enabled and you reload the game, regenerate map or just alt+tab from fullscreen and back, the resource display gets bugged. Haven't figured what causes the bug.

don't know if it's already reported: disabling the resource display in BUG options doesn't work. nothing happens when i disable it.

furthermore it would be nice if there would be a button directly on the interface to disable/enable resource-view since you don't need it permanently. maybe it could even utilize the highlight-resources button over the mini-map (3 display modes: default, highlighted-resources and highlighted-resources & resource display).
 
Ignore my previous comment - this is all python. If it is included in RoM then I will have to do stuff for AAranda's religions or drop them since they wont be fully modular any more. You, the player, will have to add in Python code for each religion they are using and remove the code if they remove the religion.

However I have not yet had my morning cuppa so I may be misreading the whole thing. Just like I thought it was SDK not Python.
It's not included yet in RoM - I've been waiting for that fix and will include it to next RoM patch. It's just python, no SDK changes.

don't know if it's already reported: disabling the resource display in BUG options doesn't work. nothing happens when i disable it.

furthermore it would be nice if there would be a button directly on the interface to disable/enable resource-view since you don't need it permanently. maybe it could even utilize the highlight-resources button over the mini-map (3 display modes: default, highlighted-resources and highlighted-resources & resource display).
It's currently tied into scores button ie. if you hit scoreboard button on bottom right side of screen (above minimap), it will also turn off resource display.
 
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