JosEPh_II
TBS WarLord
For v2.92 I increased some research modifiers so it should be slightly faster to gain techs in this version. The addition of new guilds/corporations may also affect tech speed and I'll be monitoring research rates and will adjust it again if it still is bit too slow ie. if years <> techs do not follow yet historical timeline.
Another factor to this is that during this 2.91 game getting enough money to raise the research % above 30% has been Much more difficult. Previous versions I can normally run 40-50% research early game, but not any more, nor can the AI it would seem. Late game I was always able to run 60% +.
The reduced gold from various techs, tile improvements, and buildings has a profound effect upon the available funds that can be allocated to research for player and AI. This all contributes to a slowed down research rate by all. Even with the cottage development line and money generated from it, it's just not enough money for research to keep pace with timeline.
Some food for thought.
JosEPh