Rise of Mankind 2.9 feedback and bug reports

i keep getting a Visual Runtime C++ crash-to-desktop when i try to start or load a game in RoM 2.91
any help as far as why this may be happening?

here is the event log from the Windows Vista "Program has stopped working" popup box:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: Civ4BeyondSword.exe
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4a0c27e6
Exception Code: c0000005
Exception Offset: 005437f7
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 0070
Additional Information 2: fb102cfd620dc3983a59f91be09555df
Additional Information 3: 1f7b
Additional Information 4: cb52cb09188e6c5e50fb9b0a5928f929
 
Ok, I have some feedback on RoM 2.91 -- don't worry, I have checked the 2.92 changelog and none of these things have been changed as far as I can see:


First off, shouldn't Anti-Air Halftracks get a bonus vs. Helicopter units? At the moment they do not...

The Cavalry (and Cossack and Dragoon) units currently explicitly require the Stirrup tech, which is redundant since Cavalry also require the Cavalry Tactics tech which itself requires Stirrup.


There are a couple of units that I felt should upgrade, but did not upgrade at all:

Light Artillery: Methinks should upgrade to Mobile Artillery, no?

Nuclear Submarine: Shouldn't it upgrade to Fusion Submarine?

SR-71: Upgrade to Aurora Scramjet (seeing as how they both have 20 base range).


Another redundant explicit tech requirement I found was Skyscraper requiring the Physics tech, but it already implicitly requires Physics since it requires:
Civil Engineering,
which requires Modern Sanitation,
which requires Assembly Line,
which requires Steam Power,
which requires Physics.


I think that Broadway, Hollywood, and Rock & Roll should give free celebrities (say, +2, like the National Sports League). I mean, really, if celebrities are going to come from anywhere, it would be those three wonders!

Finally, I thought it odd that Geothermal plants should come so late in the tech tree. We have had geothermal power generation for at least a couple decades now, albeit not very much. Perhaps the geothermal plant improvement could be made available at an earlier tech, maybe Composites, but with reduced stats, and would gain bonuses to hammers and such with Ecological Engineering, etc.
 
Which version of AND are you playing? 1.72, an older problem had issues with Alerts, but it was fixed in 1.73.
 
Which version of AND are you playing? 1.72, an older problem had issues with Alerts, but it was fixed in 1.73.


update:

i replaced the civ4lerts.py and the xml in ...assets/xml/text with the 2.9 version and alerts are back.

im not sure what "AND" is. edit: sorry, just figured what that was, duh. A new dawn is not installed.
 
Another factor to this is that during this 2.91 game getting enough money to raise the research % above 30% has been Much more difficult. Previous versions I can normally run 40-50% research early game, but not any more, nor can the AI it would seem. Late game I was always able to run 60% +.

The reduced gold from various techs, tile improvements, and buildings has a profound effect upon the available funds that can be allocated to research for player and AI. This all contributes to a slowed down research rate by all. Even with the cottage development line and money generated from it, it's just not enough money for research to keep pace with timeline.

Some food for thought.

JosEPh

I wanted to add a comment to the one made by this poster.

First the good stuff. I've been trying to play RoM since about v1.9 and have had an awful lot of fun with it. (Tried AND a few months ago and simply couldn't get on with it, the prehistorical stuff is too much and it crashed early in the game (about 3000BC). However, I've never made it to the industrial age before. Either the game crashed or I got the endless turn problem. So, this time I made it on a giant map all the way to 1898 before I got the endless turn problem. So well done, the game's more stable than it was and it's good fun.

Now the slightly frustrating stuff. As JosEPh suggests here, the tech accumulation rate simply can't keep pace with reality. On a recent game I was very lucky and had a good starting position, with plenty of resources and without any need to build a serious military. So I was able to divert all my spare points in to research. I had almost no fighting to do throughout the game. By 1850 I was on my fifth golden age and had in my 'research' city something like 450 research a turn and a total of 2,000 research per turn. But it made no difference, I simply wasn't able to keep pace. My industrial revolution was 100 years late, my renaissance 200 years late, my dark ages/mediaeval transition about 500 years late. By 1898 I was 450 points ahead of the nearest AI competitor (playing on prince). Most of the 20+ AI players were still developing astronomy in 1898.

I find that the AI players simply will not trade techs. At all. They flat out refuse, regardless of how beneficial this might be to them. I had a neighbour in the last game who was my bestest chum ever with +19 chumminess, and he wouldn't trade a technology.

So I wonder whether this is the main reason that tech growth has fallen off.

Furthermore, when I met other nations, almost every single one of them gave me a -1 for 'our close borders spark tensions' even though I was in one case 50 squares away.

Finally, I think that the 'captains' aren't an improvement to the game. They pick off units which are passing through territory, they steal workers if they can, and if I capture one in a neighbour's territory the same turn the neighbour captures it right back. And I think they're way overpowered, since I was facing 15-strength captains with axemen and I'm not sure how balanced that is. I would be inclined to get rid of them, with all the units available in the game they seem unnecessary.

Not sure whether this is helpful, I hope it is, but it is a super mod and I hope that you keep improving it.
 
I wanted to add a comment to the one made by this poster.

First the good stuff. I've been trying to play RoM since about v1.9 and have had an awful lot of fun with it. (Tried AND a few months ago and simply couldn't get on with it, the prehistorical stuff is too much and it crashed early in the game (about 3000BC). However, I've never made it to the industrial age before. Either the game crashed or I got the endless turn problem. So, this time I made it on a giant map all the way to 1898 before I got the endless turn problem. So well done, the game's more stable than it was and it's good fun.

I would urge you to try it again. I know I lost some credibility, since there were older versions (*cough*1.72*cough*) that did have stability problems, but 1.73 and 1.74 are pretty much solid as a rock; more stable than RoM.
Now the slightly frustrating stuff. As JosEPh suggests here, the tech accumulation rate simply can't keep pace with reality. On a recent game I was very lucky and had a good starting position, with plenty of resources and without any need to build a serious military. So I was able to divert all my spare points in to research. I had almost no fighting to do throughout the game. By 1850 I was on my fifth golden age and had in my 'research' city something like 450 research a turn and a total of 2,000 research per turn. But it made no difference, I simply wasn't able to keep pace. My industrial revolution was 100 years late, my renaissance 200 years late, my dark ages/mediaeval transition about 500 years late. By 1898 I was 450 points ahead of the nearest AI competitor (playing on prince). Most of the 20+ AI players were still developing astronomy in 1898.

RoM AI sucks. Let's just get that in the open. I'm advertising AND again, I know; but I've spent a lot of time improving the AI; it's probably one of the things I've focused the most on. I think you would really enjoy ROM 2.91 + AND 1.73k.
 
a little help.
I've installed right now rom 2.90; I've patched it with 2.91 patch; then I've installed a New Dawn 1.73. No way: runtime error and don't charges anything.
Why please?
Thanks
 
Does anyone know of a error where after contact is made with other civs in the game they are automatically at war with me as minor city states and I cannot engage in diplomacy with them?
 
Maddictator,
If you are playing with "Start As Minors", then this would be normal behavior. You need to research writing to begin diplomacy.

Delez,

Have you installed the patch K for AND 1.73?
 
For some reason when I try to load RoM Civ closes like it should but then it never comes back up loading the mod. This happened with 2.91 and 2.92 and it even happens after I install A new dawn, both 1.73 and the betas of 1.74. This is very frustrating because I loved RoM and AND. On my old computer they ran slow (because of specs) but I just got a new computer with a better graphics card. I have Windows 7 installed if that helps. Please help me :(
 
If you open the task manager, does it still show BeyondTheSword.exe in the process list?
 
Are you sure you've patched to 3.19? The in-game patcher lies, you need to download the patch from CFC and install it.
 
Maddictator,
If you are playing with "Start As Minors", then this would be normal behavior. You need to research writing to begin diplomacy.

Delez,

Have you installed the patch K for AND 1.73?

hi,
no, where is this patch K? I've not found anywhere.
In every case please look at this problem:

playing with rom 2.91 everything ok
playing with rom 2.92 ok but when I discover a goody hut I have not indication about what I have discover (in the top of the screen)
playing with rom 2.91+AND 1.73 -> runtime error charging the game
playing with rom 2.92+AND 1.74 -> runtime error charging the game

any idea?

Thanks
 
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