Recently I have revied Loulong's thread about PBEM etiquette again in order to make sure I don't violate any of the accepted rules amoung you. (In ROJ I had omitted to anounce the completion of a Great Wonder, which apparently is an unspoken rule amoung the PBEM community, and Blaze called my attention to that.) I had read it more than half a year ago, when I started playing PBEM, but since then had already forgotten much of it...
While reading "akot's rules" I noticed a lot of points, which appeared a bit "unnatural" to me, meaning: he listed quite a few "exploits", which I don't consider "exploits", but rather "valid strategies". I guess this is because I'm so used to playing under the "GOTM rules", that these rules have become my seond nature and I don't even realize it consciously any more when applying them. Other people may have the same problem, for example Calis is a very active HOF player, so for him the "HOF rules" may be natural. Therefore I decided to highlight a few of those akot's rules here, which I think may become significant for this particular game. Perhaps we can agree on whether we want to ban or allow them for this game. (All of them are allowed under GOTM and HOF rules.)
- 3.2 - Hitting F1/back-forward to change production
- 3.5 - Chaining naval transports to quickly move land units across water
- 3.8 - Staying at war to upkeep War Weariness but not actual fighting
Here I agree that this is not ok and should be banned. But I list it here, because I think it is very hard to enforce. Where is the border-line? Sometimes you can't really determine, whether a player is holding back his units, or whether he is not attacking simply because he doesn't have that many units anymore, but isn't willing to accept peace, because he thinks his opponent is equally weak and hopes to be able to (re-)take one more important city in the near future, before finally making peace.
- Palace Jump
Here is another point that I found on Apolyton: up to now we thought it is impossible to declare war in multi-player. Therefore war was always declared via a "sneak attack". However, someone on Apolyton found a way to declare war:
- Go to F4 and select the opponent
- Click on "Active Deals" and then pull the "Peace Deal" onto the table. (The advisor will ask you: "Are you really sure, we should renegotiate peace?!")
- Now click on the Peace Deal again to remove it from the table.
- Leave the F4 screen and now your are at war with the opponent!
The question is: do we want to adopt this procedure? This would eliminate the "sneak attacks". The attacked side has time to prepare his defenses (or even deliver the first blow of the war?!). And it would eliminate the "sudden death" of a Daimyo. (Takeda would not have been able to kill the Miyoshi Daimyo right away, they would first have to declare war and then attack next turn. That would make traveling with the Daimyo a bit safer...)
Or do we want to keep the "sneak attack" procedure? I'm ok with both ways.
Lanzelot