Well there was a lot to catch up on from the previous posts;
RoP rape; I'm guessing this is the act of being inside someones border and declaring war them and essentially be inside their border ready to attack. If this is what that means I agree, this is a horrible thing to do.
3.2 didn't know it could be done nor would I do it

3.5 I don't have a problem with it, I've never been able to pull it off, but I've never really tried.

3.8 I mobilize for war when war is going to happen but in the event Peace is negotiated I have always demobilized to make my citizens happy again.
I like this new to me F4 Declaration of War capability.

This basically equals posting a declaration of war on the previous turn, well not quite, but if the screens were checked each turn by everybody it would be.
I vote this as a yes. If you've played with me in the past you would know we were going to be at war because I post a story about it. So its really a matter of the rest to vote on.
For many years and many games has the SoD been discussed. Nearly every time the subject is brought up but never really resolved because it has so many levels to it and depending on any given situation.
In an early game 4 warriors stacked apposing an enemy city who only produced 2 warriors a worker and then a settler, some one consider this a stack of doom. It just doesn't hurt your feelings as bad.

On the other hand a player who has produced a decent Army and uses it defend their city is a stack of doom but this is never mentioned.
I use stacks of units to enter ones land because of the visual effect, it is stealth that allows you to get to your intended objective with the least resistance and the highest undamaged rate.
I normally view the battlefield as a whole

and depending on the situation my intentions may not be set on taking a SoD to a city and taking it, It might be more important to pillage to stagnate this opponent and in this case a SoD would be worthless.
In almost every case the subject has been brought up, the lesser of the 2 competing foes did not produce the counter unit the aggressor has brought and has no way of combating it. Each making entirely different decisions on the way.

The F3 military support soldier tells you of ones most powerful unit and also tells you whether that leader is more powerful than you or not.
Everyone has their strengths and weakness and add to that what they have available to them in regards to their area. Everyone, me included should take a much deeper look at the "whole" picture.
If a clan is expanding fast, chances are he is not defending well, on the other hand a clan waring with another clan is open to attack from another clan. So what happens then? A new rule implicated that one can not attack someone that is attacking someone else. That would be silly.
I hope I spell this word right "Consequences"
Declaring War on someone the previous turn will do little if anything if the other player has not prepared for the possibilities. Although I do agree it is good gaming ettiquette.
Yuck! it seems like everytime I do this, I set out to write a few lines and end up with a half a page
Civ5 announced fall, 2010