Rise of the Homos(Development Thread)

To make it clearer this is a screenshot so far.

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Edit: I changed the feature yields now, and changed the hill change yields.
 
OMG Johny, how did I miss that part of you getting the camp to research. Can you post that code so I can do the same please? :thanx:


also graphics looking good!
 
OMG Johny, how did I miss that part of you getting the camp to research. Can you post that code so I can do the same please? :thanx:


also graphics looking good!

It is the download on post 3

http://forums.civfanatics.com/showpost.php?p=8856514&postcount=3

SDK is in there but....It it not commented perfectly yet. The only way I can get it to work yet is with WoC Lite added. That is why I did not make it a mod component to download.

P.S.
It also builds units.
 
is it python only or is part of it within the SDK? I don't use WoC, so if its partly in the SDK I may have to do something different. I guess building units would be cool, but I'm ok with em randomly spawning. All I really want is the little part that lets it research.
 
WOOO HOOOO!!!

This will be the perfect base for my World of Pokiphlanon mod! (Coming out sometime in the next two years, probably, but I'm already planning.)

But I have to note:
I mean I want a mammoth to be really big. It needs to be about 4 times the size of a normal elephant.

Mammoths were actually about the same size as modern elephants.

Best of luck, I'll be looking out for new developments
 
is it python only or is part of it within the SDK? I don't use WoC, so if its partly in the SDK I may have to do something different. I guess building units would be cool, but I'm ok with em randomly spawning. All I really want is the little part that lets it research.

It is entirely SDK stuff done by faichelle that I finally got working. It needs to have the modular loading for the moment to load a unit file twice modular to get the camp to work.

I don't know what you are using but if you really want it would not be hard to merge. It is not like you have to use WoC files once you merge it.

It has no AI though I don't know if the computer would know what to do with the research even yet.


Mammoths were actually about the same size as modern elephants.

I want it to look bigger I mean in comparison with the current elephants that you see as a resource on the map. Much bigger. I might shrink everything else in order to achieve making things look smaller in comparison to large animals.
 
I want it to look bigger I mean in comparison with the current elephants that you see as a resource on the map. Much bigger. I might shrink everything else in order to achieve making things look smaller in comparison to large animals.

You mean, so the Mammoth is a unit?

What do the yield icons stand for?
 
That's easy to do BTW, just change the scale of the unit in the artDefines! In fact, hold on a second...

I am making a Mammoth for you. I have attached a screen of it so far, I want to do more work on it though since animals are going to be a major part of your mod the unit should look good and realistic (i.e. not just an Elephant reskin). So far I've added new tusks (although I'll probably work on them more), I made his ears smaller, changed the shape of his skull/head, raised his shoulders, and lowered his back a bit. I also tried to give the appearance of fur hanging from him, but I'll work on this part a bit more. What do you think so far?
 
That's easy to do BTW, just change the scale of the unit in the artDefines! In fact, hold on a second...

I am making a Mammoth for you. I have attached a screen of it so far, I want to do more work on it though since animals are going to be a major part of your mod the unit should look good and realistic (i.e. not just an Elephant reskin). So far I've added new tusks (although I'll probably work on them more), I made his ears smaller, changed the shape of his skull/head, raised his shoulders, and lowered his back a bit. I also tried to give the appearance of fur hanging from him, but I'll work on this part a bit more. What do you think so far?

Ya I know with the art defines. I mean since I about removed everything it would be easier now to start with everything smaller if it needs it.

The mammoth does not look bad. I have something already from one that I have no clue where it came from. It use the war elephant kfm apparently. I have not even looked at in game yet. Anyway if you already saw it forget it I mentioned it.

The shape looks better, but the fur is getting my attention more than anything at the moment. Thanks though for the unit. Just keep me updated after you get something for the fur.

Edi: I keep loosing the internet every few seconds sorry I tried to post to let you know as soon as could.
 
I was rereading your posts, and wait, there are 4 commerces in normal civ? (Food, Production, Commerce, ?)

And what will be the new commerce?

You were saying that there would be no cities, only camps? Why no cities? Maybe, once a civ develops agriculture, they can build villages, and another tech allows cities. (I'm being a little self-serving here, as this is planned for World of Pokiphlanon.) Or maybe just cities with agriculture
 
I was rereading your posts, and wait, there are 4 commerces in normal civ? (Food, Production, Commerce, ?)

And what will be the new commerce?

You were saying that there would be no cities, only camps? Why no cities? Maybe, once a civ develops agriculture, they can build villages, and another tech allows cities. (I'm being a little self-serving here, as this is planned for World of Pokiphlanon.) Or maybe just cities with agriculture

This is the BtS default commerces and yields first of all.

4 commerces are Gold, Research, Culture, and Espionage.

3 yields are Food, Production, and Commerce


Only camps in the beginning that can build units and act like a city collecting yields but only one space around the camp.

Cities can be built after agriculture which the tech will be in the Neolithic era. This is 4 eras after the first era in the game.

Code:
[B]Timeline approx     Era                Tools              Extinct Species[/B]

175,000-100,000	    Acheulean          Axes
100,000-50,000 	    Levallois          Spearpoints	  Homo rhodesiensis
50,000-25,000       Aurignacian        Blades		  Homo erectus
25.000-12,000	    Magdalenian        Microlith	  Homo neanderthalensis
12,000-6,000        Neolithic          Ground stones	  Homo floresiensis
6,000-3,000         Copper Age
3,000-1,500	    Bronze Age
1,500-500           Iron Age
 
What?

You are going to have 5 commerces, but still 3
yields?
 
I am going to try post some animals pics. I am going to continue to edit this post to get in as many as I can.

Bison Antiquus
Spoiler :
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Mammoth
Spoiler :
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Sabre Tooth
Spoiler :
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Giant Sloth
Spoiler :
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Steller's Sea Cow
Spoiler :
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Haast's Eagle and the Moa
Spoiler :
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Cave Bear
Spoiler :
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Doedicurus
Spoiler :
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Short-faced Bear
Spoiler :
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Dire Wolf
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Woolly Rhino
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Megalania
Spoiler :
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More animals

Cave Lion
Spoiler :
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Irish Elk
Spoiler :
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Giant Beaver
Spoiler :
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Megalibgwilia(looks like giant ant eater)
Spoiler :
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Adzebill
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Auroch(Wild Ox)
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Diprotodon
Spoiler :
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Procoptodon(giant short faced kangaroo)
Spoiler :
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Gigantopithecus
Spoiler :
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Mastodon
Spoiler :
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Giant Cheetah
Spoiler :
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Pachycrocuta(large then normal short face hyena)
Spoiler :
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Eucladoceros
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Teratornithidae
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Even more.

Homotherium (scimitar cats)
Spoiler :
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Harlan's muskox
Spoiler :
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Shrub ox
Spoiler :
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Saiga Antelope
Spoiler :
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Stag Moose
Spoiler :
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Aiolornis
Spoiler :
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Miracinonyx (American cheetahs)
Spoiler :
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Panthera leo atrox(American Lion)
Spoiler :
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Platygonus
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Tapir
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I think this should be the last.

Genyornis
Spoiler :
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Xenosmilus(another type of saber tooth in America)
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Cuvieronius(another elephant like animal)
Spoiler :
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Dromornithidae
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Two horse related here 1.Hippidion(New World Extinct Horses) 2.Caballines(Old World Modern Horse Ancestor)
Spoiler :
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Litopterna
Spoiler :
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Marsupial Lion
Spoiler :
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Toxodon
Spoiler :
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Giant Turtles
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Mekosuchus(Crocodiles) probably need more.
Spoiler :
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Anyway that is plenty of ideas I think. I am not thinking of making everyone of them. I only want to get some pics together. Maybe we should organize these better to figure out which are more important than others and to group them together.
Well anyway that is a lot of damn pics ideas I think, but I would not doubt I missed somethings. Anyway just let me know.
 
That was a lot of extinct species mostly that I posted(I think two are still around). But I still need to probably put in some animals found today, and tie in things with domestication to animals of today. And maybe after that make some "what if" domestications.
 
One more thing I have ignored the primates for now. Except Gigantopithecus there are plenty there to be done. I also want to make some aquatic animals if possible, but I am sure the animations will be hard. I think as long as they are there and move without animations they still may look good enough. I just want to take a break from looking for a little bit.
 
That's quite an ambitious list of animals you have there JS. :goodjob:

I am wondering though, since you will be travelling around nomadically for the most part in this mod, what will be the point of moving? And what will the strategy involved be like for things like wars and competition and stuff?

Personally, I think you should have less food going on on the map (since they are hunter-gatherers) and you should rely on hunting to get food, whcih would give you motivation to move. It should be relatively easy to starve to death I think.
 
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