2800: I look around, switch governor off commerce (adds no time to tech, but makes worker done faster)
2760: Briefly ponder attacking Montezuma's warrior who's hanging out, but figure that's only a good idea if I can ACTUALLY BUILD UNITS.
(emphasis added to remind myself, not other) Instead, I send my warrior to the southwest.
2720: Warrior walks slowly SW
2680: Warrior walks slowly SW. Discover Agriculture
, Start on Animal Husbandry (done in 15 or so I think)
2640: Ho-Hum. Warrior walks slowly SW.
2600: Warrior explores, fascinated by his surroundings.
2560: I meet Alexander (who came from the west, but not northwest), and tell him that we'll take his filthy peace for now. (I failed screenshots on all the leaders I met... oh well)
2520: Warrior walks more.
2480: Warrior walks.
2440: Warrior walks.
2400: We have crushed the will of one of our human subjects and instruct him to work the fields! Send worker NE to corn, start farm. Switch production to settler (not a lot of options, and a second city would help us with research)
2360: Warrior walks around, runs into a scout of Montezuma's
2320: Warrior moves.
2280: More of same.
2240: etc.
2200: A little more exploring: This image shows roughly our knowledge of the world - ok, for some reason I took that picture a few turns before the end of my turn, but oh well. Not much changed, and you can see the changes in the lame-o dotmap below
2160: Movin' the warrior around.
2120: Get nervous about all the enemy warriors exploring near Delhi, and mis-step by moving warrior back one towards the capital. Then I decide they're not going to attack, and regret my move. Our workers finishes a corn farm, settler production time reduced to 13
2080: Animal Husbandry Done! We declare all of the animals to be husbands!
Our massive machine minds begin pondering the secrets of "writing" (18 turns to complete). NOTE: Should we grab hunting so we can build beaver camps? Each one that we actually use would bring 3 more commerce... not too shabby. Animal Husbandry reveals horses. There's one close to us, and it turns out that Monty has horses already within his territory.b
I move the worker to 2N of Delhi and start chopping the forest to get that settler out of there
2040: I meet Bismarck, give him peace. Toku's warrior still scouting around
2000: Not much.
So: should have a settler getting done soon - when finishes, settler should be done in 2 or 3 turns. Since we have no barbs, should be ok to just send it out - I doubt AIs will start trying to jack us up quite yet.
We need more research, IMO - Construction is currently projected for 62 turns. Another thing that could help is working on a wonder - it would let Delhi grow, we might possibly get it, and if not, we'll get cash out of the deal. Anyway, I'll stop speculating about the things someone else gets to decide, with the exception of:
this poorly constructed dotmap: Red would give us the copper, although I don't know why we need it. If it were placed one SW (the open red circle), there'd be more food and 3 more productive tiles (sorry the screenshot is so far off - I haven't used them much before).
Also, amusingly enough, there is "crazy blue dot," which would give two gold resources, an oasis (hard to see on there), and a lake tile. Of course, it couldn't do anything else. Still, could be a small commerce town?
View attachment 111222
IamSid, you're up.