Rise of the Machines

[0] 3200BC - I take stock of the nation. Not a whole lot going on at the moment, and it's not like I can do anything any way, as changing orders is against the rules! :hammer: I do, however, turn off the governor's emphasis on research. It doesn't make a difference at the moment, and I, personally, would rather see about more orders once the city grows more. :)

[2] 3120BC - Bronze Working comes in. We immediately switch to slavery. Now comes the question: what to research next? We need construction ASAP. It has two prerequisites - Math and Masonry. Now, we already have Masonry, but to get to Math, we need Writing, and there are several ways to get there. We could go Meditation -> Priesthood -> Writing. Or we could go Agriculture -> Animal Husbandry -> Writing. Or we could go (Fishing or Agriculture) -> Wheel -> Pottery -> Writing. Now, we said no religion, so Meditation is out of the question - who knows, we could end up nabbing Buddhism accidentally! :eek: So I decide to go Agriculture first. Then, depending on our need for roads, we could either go Wheel -> Pottery, or Animal Husbandry.

[3] 3080BC - Hinduism FIDL. Yeah, we probably wouldn't have got Buddhism, but hey, there's no turning back now. :D

Delhi grows to size 3. Now, it will grow again in 13 turns and the barracks will be completed in 19. Agriculture is coming in in 11 turns. That's a lot of turns. I look into the options that the city governor is offering. It would appear that the only thing that makes any difference is if we set the city governor to avoid growth. Then, it is stagnant, barracks in 11 (-8 turns), Agriculture in 8 (-3 turns). So, if we keep this up for, say 8 turns and then whip the rest of the barracks, then we gain 3 * 8 = 24 extra beakers, 2 * 8 = 16 extra hammers. However, we lose essentially a population point. It's a tough choice... In the end, I decide in favor for growth. The plan is this: we rush barracks as soon as humanly possible, then, build us a worker. By the time worker is complete, we should have agriculture, so we will be able to work that corn. That will improve the growth in Delhi and hopefully allow us to whip more. :)
 
[5] 3000BC - Oh boy, look what I found!

01-OMG-Its-Monty!!1!.jpg


It's going to be a wild ride! :hammer: I think we should consider staying on his good side for a while there. :)

[7] 2920BC - We can now rush the barracks with only one population point. Do it! :whipped: We need to move on to more pressing matters ASAP.

[8] 2880BC - Barracks complete. Started on worker. Should be there in 12 turns, so, like, towards the end of the next person's round. :eek: I hope this wasn't a :smoke: decision!

Well, hello!

02-Tokugawa.jpg


Nothing much to report for the rest of the turns.

Here's an overview of the explored area:

03-Lands.jpg


And this here is the demographics screen:

04-Demographics.jpg


I suppose we could be doing worse. :)

Vovan
 
Toky and Monty both? Well we DID say that it would be a conquest victory, afterall.:sniper: I'm taking odds on whether or not we see Ghengis as well.

I agree with going Agriculture > Animal Husbandry > Writing. My thought here is that although we can whip units if we need them, we are going to hit a point of both population loss and unhappiness that will make us stagnant. We can't build any other human units than settlers and workers, which will essentially do the same to us when we have no more city improvements that we can build. So getting to Construction as quickly as possible will give us a unit we CAN build... and will make a decent placeholder in the event we don't need a settler or worker.
 
IceLion said:
Welcome to join us if you'd like, though I have no idea how we're actually going to do this. :crazyeye:

-IceLion
Why not. I will join you guys. How many turns? Maybe I can go for Hamtastic while he gets his labtop?
 
Welcome aboard! We start 20 turns each then drop to 10 after the first round. Standard 24hr to "got it" then 48hrs to play.

Note to all: Conquest is the ONLY option of victory we have, I disabled all other victory conditions. Just wanted to be sure that there were no surprises later when/if we get pwned in this. Heh, FIRE, FIRE, FIRE!

Roster
Vovan
Hamtastic - Up (pray for that laptop)
IamSid - On Deck
IceLion
 
Maybe I could go now and then we could wait for Hamtastic as right now is a good time for me.:crazyeye: If that is alright with you?
 
I want to give Hamtastic the chance to ask for a skip first... You will likely get the spot as he is waiting for a laptop replacement and isn't sure how soon it will get to him.

Let me email him and ask him what he thinks.

-IceLion
 
IceLion said:
Welcome aboard! We start 20 turns each then drop to 10 after the first round.

Umm.... :)

I didn't realize that... I thought it was only you that played 20 turns, and then it's 10 each. ;) Shall I play another 10 turns then, to make up to 20, or let the next person play 30? :) Either way is fine with me.

Vovan
 
Go ahead and take another 10 Vovan, this will also give Hamtastic a chance to reply to my email. Or if you want... you can give IamSid your other 10... the choice is yours. we'll just fall into our regularily scheduled turns after that.

-IceLion
 
Don't even worry about the "delay", Hamtastic, you're not causing one. Go ahead and just let me know if you can play.. otherwise I'll green light IamSid. Besides all of that, Vovan still owes us another 10 turns.

Sorry I didn't specify the amount of turns up front... it worked fine INSIDE my head, too many damn voices I think.

-IceLion
 
Hey - so I can play my turns tonight on my friend's PC. I'll post my turns either late tonight or early tomorrow.

Any thoughts - I'm thinking about trying to chop out another worker or maybe a settler after 1st worker gets done. (I get 20 turns, right?)
 
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