I mean really it is no different than soldiers in M:C, if you only have 49 weapons it is the same issue
To me some 40 tanks just sounds like formidable force,that any general would like to use in difficult situations. Gameplay wise, it of course isn't that important.
Anyway I think I'll have tanks as units, and maybe try to create tank crew code.
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I'm wondering if soldier's equipment can be done with professions. So far I have planned the following yields as infantry equipment:
*Rifles
*Automatic Weapons
*Uniforms
*Winter Coats - protects from winter frost.
*Helmets -less collateral damage from shrapnels. (Maybe bonus defence against artillery)
*Food ratios (which soldiers consume each turn. I think this will be handled by DLL attribute to unit class, rather than profession)
At the moment I have 3 infantry professions:
*Red Guard (50 rifiles)
*Red Army Division (50 rifles,50 uniforms)
*NKVD Division (50 automatic weapons,50 uniforms)
Ok, rifles and automatic weapons will be different professions, but problems is that winter coats and helmets aren't compulsory equipment. You can have:
*minimum equipment
*coats
*helmets
*coats and helmets
For 3 types of infantry this makes total 12 different infantry professions. And there will likely be anti-tank infantry or anti-tank equipment too.And maybe medic equipment... and maybe more.
It just seems that it easily becomes profession flood. But maybe it's easiest way to handle this anyway.
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List of Units (incomplete), some units may need better name
- Agricultural Worker - good farmer and planter, lacks other skills
- Factory Worker -good blacksmith,gunsmith,carpenter etc., lacks other skills
- Rural worker - good miner,lumberjack and fur trapper, lacks other skills
- Common worker -"free colonist", no weakness,no special bonuses
- Comrade(page) - good propagandist,statesman..etc.
- Communist (squire) -same as above
- Party Member (nobleman) - same as above
- Veteran
- Scientist - only unit to produce research
- Immigrant -can't become "politically active"(comrade,communist,party member)
- Kulak - good farmer but has some negative effects
- Specialists
- Vehicles - tanks,planes,artillery,trains,ships,trucks,tractors
I'm not historian, so I'm open to hear ideas for units and professions.