Fullerene
Warlord
- Joined
- Aug 26, 2009
- Messages
- 228
(I'm sorry if this isn't right place to post this, but it's based on M:C)
Since The World History mod is progressing so slowly, I started new side project. Some of work done for this project can probably be reused in WHM later.
I will use M:C 2.0i as base mod, since I don't really need new concepts of git version(Civic screen, plot groups etc.)
The Idea:
Player takes control of Soviet Union from it's birth to WW2 era. Ultimate goal is to succesfully fight back German invasion. The challenge is to build up new nation from dust of civil war:found heavy industries and grow loyal communists, so that the victory is possible.
I chose this scenario because I want to create industrial age mod and I think this set up fits perfectly to Colonization game mechanics.
Mod will have one scenario map with preset cities that spans from Poland to Urals and from Arctic Sea to Caucasus. There will be no support to random maps.
Changed game concepts:
Since this will be strictly single player mod (only playable nation is USSR) I will take advantage of the lack of need to write AI code:
New game concepts:
Most of the work to be done is just converting graphics from civ4 (I have already started that) and working with XML stuff. It's heavy work but not too difficult. Some ideas requires DLL changes but I think I can get them through.My main priority is to help with WH mod, so this may progress slow... But I think this will be finished someday
I could write more but I think you got the idea. Although I prefer keeping this quite simple, I'm open to hear possible ideas and comments.
Since The World History mod is progressing so slowly, I started new side project. Some of work done for this project can probably be reused in WHM later.
I will use M:C 2.0i as base mod, since I don't really need new concepts of git version(Civic screen, plot groups etc.)
The Idea:
Player takes control of Soviet Union from it's birth to WW2 era. Ultimate goal is to succesfully fight back German invasion. The challenge is to build up new nation from dust of civil war:found heavy industries and grow loyal communists, so that the victory is possible.
I chose this scenario because I want to create industrial age mod and I think this set up fits perfectly to Colonization game mechanics.
Mod will have one scenario map with preset cities that spans from Poland to Urals and from Arctic Sea to Caucasus. There will be no support to random maps.
Changed game concepts:
- REF -> Fascist Invasion Force
- Natives -> Minor Nations
- Serfs,Peasants,Nobles -> Gulags (enemies of the state),Communists, Members of The Party
- Fealty/Rebel Sentiment -> Communist Internationalism (Comintern)
- Crosses -> Communist Propaganda
- Farms -> Kolkhozes
- New tech tree, FFs, Yields... etc. (of course)
Since this will be strictly single player mod (only playable nation is USSR) I will take advantage of the lack of need to write AI code:
New game concepts:
- Airplanes (Ok, these requires AI code actually, cause I want the Germans to have luftwaffe)
- Trains and railroads
- Tanks need gas to operate (Logistics will play important role in the mod)
- Units will have morale that can be boosted by propaganda and various goods (vodka, meat, cigarettes,luxury food etc) I'm also planning that most Yields have meaning other than just being trade goods. Morale will affect the unit's combat power and work rate.
- Seasons: there will be harsh Winter. Calendar will be monthly based (probably).
- Interaction with the "king/pope" (Fascist Leader in this mod) will be slightly different: You don't pay taxes to him, but angering him may make the invasion to happen earlier. Also you can make different deals with the Germans that may be advantageous to you, but also may boost fascist armies. This will simulate the secret cooperation that Soviet Union and Germany did before World War II.
- (Semi)Historical Events: for example: Stalin's purges,Molotov-Ribbentrop pact, German advances to western Europe,Lend Lease, D-Day attack... and smaller events. Events may happen or not happen depending on player choices and actions in the game.
Most of the work to be done is just converting graphics from civ4 (I have already started that) and working with XML stuff. It's heavy work but not too difficult. Some ideas requires DLL changes but I think I can get them through.My main priority is to help with WH mod, so this may progress slow... But I think this will be finished someday
I could write more but I think you got the idea. Although I prefer keeping this quite simple, I'm open to hear possible ideas and comments.