RJ1 - Monarch Beg. SG "Shaking the Lurker Tree"

Might be an idea to move yellow city one square SE. That way it will also get the game when city expands.

Looking good so far :)

Edit: If nobody else has, I can pick this up in about 8 hours.. At work atm.
 
Hi there. Just found this thread (it is 5:30am and I am at work).

It seems we got a decent start position and we have discovered a good deal of the land around us. I am all for the tight build (but not quite ICS). Perhaps we should all do a dotmap and toss around some ideas before jumping right in.

This is my official "I got it" post (also my first). Sorry it was so late in coming, but my girlfriend is trying to pry off the computer at every available opportunity. I guess I will play 10 turns and pass it off to the next person.

I will check in in about an hour or so when I get home and can get down to business (things are so busy, it took me 45 min to write this little post).
 
Well, here it goes.

Preturn
Pretty good start with lots of BG to work with. Just one question, what is the worker doing up there?

Turn 1 (3000bc)
- move settler W onto river and to secure the choke point
- W1 (eastern warrior) pops hut and discovers Warrior Code
- W2 (western warrior) pops hut and receives 25g
- worker gets homesick and decides to return to Seoul (moves S)

Turn 2 (2950bc)
- settler builds Pyongyang (production set for warrior)
- W1 moves S
- W2 moves N
- masonry now due in 16 turns
- MM Seoul to grow this turn

Turn 3 (2900bc)
- W1 moves S
- W2 moves E
- worker moves SE to bonus grassland N of Seoul

Turn 4 (2850bc)
- Seoul grows to pop 2
- worker mines BG
- W1 moves S
- W2 moves E
- granary now due in 10 turns

Turn 5 (2800bc)
- W1 moves W
- W2 moves SE (onto hills) and spots a brown border to the NE of us (probably Russia)

Turn 6 (2750bc)
- W1 moves NW
- W2 moves SE

Turn 7 (2710bc)
- Pyongyang builds warrior (W3) / starts warrior
- W3 moves E
- W2 moves N
- W1 moves N (towards Russia)

Turn 8 (2670bc)
- Seoul grows to 3 (lux set to 10% to prevent riots)
- W1 moves N
- W3 moves S (to garrison Seoul)
- W2 moves N

Turn 9 (2630bc)
- W1 moves N
- W3 moves S
- W2 moves N

Turn 10 (2590bc)
- worker finishes mine / starts road
- W3 moves W
- W1 moves N
- W2 moves N
- masonry is due in 5 turns and the granary in Seoul is due in 2


There you have it. I suggest we expand along the river towards the NE (and Russia). If we can secure enough of the river, the commerce benefits will really help with our early growth and economy.

file: http://www.civfanatics.net/uploads4/RJ12590BC.SAV
 
Alrighty! Thanks Brewster.
So...no contact with Russians yet?
Thanks for popping those huts and not getting barbs!

Sorry about the round skip for you Tarkeel.

ROSTER:
Yaype
Brewster (Cooling off)
Tarkeel (Skipped this round)
Dark Savant (Playing)
TedJackson (Warming up)
Rubberjello


Here is my attempt at a dotmap. There maybe some :smoke: decisions there, but I'll be happy to let you people change my mind!

rj1pic002.jpg


Hmmm....I sure don't like the way our promising start area has turned kinda sour. It appears Russia has already staked a claim to the spices. :( We are on a pennisula which cuts down on our neighbors. The lack of contacts is going to hurt us in the early going here. Immediately outside of Seoul we have two semi-wasted wheat tiles that may eventually be used for smaller towns. Looking on the bright side though, it looks like this game is going to be more challenging then we thought!

We eventually will have to put the hurt on the Russians to claim *OUR* spices.
Priorities are to settle to the East and NE first, since the NW is ours for the settling later. Of note is the Fur tile in the far NW, which should give us 3 different Luxes in our local (eventually) control, which is a plus. We need to explore NE. I don't think there is much more land to the South...but I hope I'm wrong!

Yellow Dot Priority #1 city.
Red Dot Priority #2 city. (Most controversial...loses game hex and not on river. It could gain both by going 1 NE and getting more overlap and wasting a bonus grass square. *EDIT* Maybe 1 SW...will get game spot and less waste...regulates Teal city to a fishing village status?
Blue Dot Priority #3 city.
Teal Dot Filler city. (I'm guessing on the coastline)
Pink Dot Filler city...lower priority

Good Luck Dark Savant!
 
Nice work, Brewster. :goodjob:
Ok, this is what I think now. The old pink dot should stay in the same place (overlap with Seoul and Pyongynag, but too much space to waste). The yellow dot should be moved to the West/Southwest. Also, we should try to settle to the NE as much as possible, and quickly, because the NW seems to be open to us for longer (only water that way). We should try to figure out if there is land to the South soon, as well.
It looks like Seoul is pretty centrally located for the territory we should eventually claim on our own (sans war, that is). I'm always up for a nice swordsmen conquest of the nearest neighbor early on to claim some more land, so that is one way to go.
Well, that is what I have to say. :rolleyes:



Edit: Woohoo! 30 posts!

Edit again: I like the dotmap for the most part, Rubberjello. I definitely agree with the pink, yellow, and red dots. The other two might be modified a bit depending on what we find there. Also, we might want to consider trying to grab that last spice before the brown civ (Russians?) does, although we may be taking them out shortly anyways, so maybe not. ;)
 
Can I join? Or do you all have a full roster?

I have never played Korea before (mostly play warmongering and Korea is not very good at that) but would gladly join to gain the experience and have the pleasure to play with you all.


EDIT: Just realized that this game is for lurkers. So feel free to reject me. :)
 
Things look good. Well, they'd be better if those meddling rival civilizations weren't around. :rolleyes:

I've got it. I may need the entire 48 hours to play -- I'm very busy tomorrow (Friday) and I'm trying to wrap up RBCiv Epic 31 as well. In the meantime, everyone else can spam this thread with suggestions. :D
 
Here is my take on the next three cities.



Priority #1: Yellow dot - This will secure a good portion of the river and move our expansion in the direction of the Russians.

Priority #2: Red dot - By moving this one square SW from the site proposed by Rubberjello, we will be able to take advantage of the game/forest tile.

Priority #3: Pink dot - filling in the spaces around our capital will give us a productive city on the coast.

I've circled two luxury resources that we must (and probably will) have. The spices to the north will be tough to get without angering the Russians.

RB1-brewdot.JPG
 
I would move the south city 1 tile SE, so it will get the game. Second priority would be to get a city just to the north of where the warrior near russian border is, to claim atleast one of those spices.

Looks like we'll need boat scouting here after all, so red city up after that, to be turned into harbor/boat factory.

I despise early warfare, so looks like I might learn something here if we decide to rush the russians :) We will need their land, and might as well make the diplomacy screen easier ;)
 
If we are planning an assault on the Russians, we should continue building warriors for eventual upgrade to swordsmen. To facilitate this, we will need to build up some cash and get some barracks in place (not too important at the moment). For the time being, we should concentrate on sending out as many settlers (escorted by warriors) as possible.

BTW: We should let Seoul grow to at least size 5 or 6 before pumping out settlers as it is more efficient.
 
Agreed, should let Seoul grow to 4 before starting settler, and clear the game so it will produce 5 food/turn.

Yellow dot (moved) looks like a good place for a worker farm as well.

The other cities should build a barracks, and start churning out warriors. Maybe produce a temple for the culture, so they will expand.

Edit: BTW, that pic is a whopping 2.1MB brewster...What did you do to it?
 
He probably just didn't convert the .bmp file to a .jpg. It's all good--unless somebody here has a slow internet connection. :) And for those of you without cable, I sincerely apologize.

Anyways, I like the ideas here. I think our newest city sites work pretty well. The only thing I have to add at the moment is that Russia will definitely fall. One of their cities may make a good FP site in the distant future.

Good luck with the next turn, Savant. :goodjob:
 
I think I can play my turn and post the save sometime late tonight (Pacific time).

In the meantime ... normally, the second and sometimes third players of a succession game take 20 turns, after the first player takes 40 (because the early turns don't take that long, even if they have a big impact). Brewster only played for 10 instead of 20. If no one on the team objects, I'll play 20 turns instead of 10. I won't be able to pick this up for another 10 hours or so, so you've still got time to post more suggestions as well. :)

I agree that yellow dot in the most recently posted dot map is very high priority. After that ... I want to check out the unexplored land to our southeast before sending out our next settler.
 
The usual format I've seen around here is 20, 10, 10, 10... or 20, 20, 10, 10....

I have no problem if you want to play 20, but we should probably stick to the 10 turn rule from here on out. :)
 
I agree with Rubberjello. Maybe the first two people to go should take 20, but after that, there is too much going on to not report back every 10, IMHO.
 
My bad. Sorry about the size of that pic. I was using paint and saved it as a .jpeg. Unfortunately, it came out at roughly 2.5mb. I have no idea how to make the file size smaller using the resources at my disposal. If any of you have suggestions, fire away.
 
What I do is use Paint Shop Pro. You can download an "evaluation"(free) shareware copy (that never expires) from www.jasc.com. Use this to copy a screenprint into instead of Paint. It is easy to crop out parts of the picture that you don't want (this reduces the file size somewhat. The key is that when you save at as a JPEG, check the Save as attributes for compressiong factor. You can set it to around 40% without any reduction in quality.
I downloaded your file and saved it this way, and it came to about 150,000 bytes. The compression is dramatic!

Hope this helps.
 
Last time I checked, paint doesn't support any compressiong. So you probably saved it as a BMP file with a .jpg extension.
 
Is somebody playing? :crazyeye:
 
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