RK-02 Gaia's Stepdaughters

I was wondering the same thing so will check here before I play tonight.
 
Yes, I've played, and I'll post the report and the save in just a little while.
 
Pardon the brevity of this report, Lady Dierdre, but our advisors are busy monitoring the encroachment of the neighbouring factions.

Our first and most important task was to found a new base to take advantage of the nearby copper resource. Alas, we discovered our colonists idly breeding in the recreation commons, bemoaning the lack of a motorized colony pod. By your grace, lady, they were whipped and sent to the south with a flea in their ears to construct Autumn Grove. (In a final act of defiance the colonists expressed a desire to give it the archaic name of "Memphis". They were swiftly corrected. You will also note that the capital has now been officially renamed "Gaia's Landing", as per your original wishes).

Our rather more industrious formers, also sadly relegated to footwork, had already finished the road there, and were able to start building a copper mine right away.


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Science report:
While the best and brightest were lured away by the unlikely promises of Academician Prokhor Zakharov, our remaining scientists have endeavoured to rediscover the lost technologies of Pottery ... and Writing ( :lol: ) We now have the ability to build cottages, and one of these is being constructed near Autumn Grove to generate additional commerce. We have now invested some credits into discovering the tools of Iron Working, but this could be altered in favour of teaching our children the long-lost secrets of ABC :mischief:

Military overview:
One of our long-range scouts discovered a strange being near the territory of the Morganite sympathiser, Mansa Musa.


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Attempts at communication revealed that this "creature" is actually part of another faction: one that has regressed to primitivism and anarchy and seeks only to destroy others more organised than itself. Our warrior fled from it, but was later attacked by others of its kind, destroying them but becoming injured in the process. More worryingly, another "barbarian" was seen to the west of Autumn Grove. However, it vanished back into the uncharted regions before it could be apprehended. We fear it will not be long before more of these louts appear.

Lady, that concludes our present report. Attached is a more detailed record for your perusal.

Datalinks
 
Excellent. Things are looking up except for the barbarians. I'd think Axemen are a good idea now.
I don't know if Iron Working is a viable choice, since we won't be chopping jungles anyway. Swords however, may be great for taking over our nearest rival faction's settlements. What do you think? Alphabet might be fine to start the tech trading we badly need.

Great, it's Cosmic's turn now.

Roster:
1. RK (on deck for 15)
2. Furrie
3. Ralph_Jackson
5. Scowler (just played)
4. Cosmichail (swapped in for 15)
 
I'd go IW -> Alphabet -> ... Construction

Catapults will just give us the advantage we need in the long game plan.
Barbarians aren't Raging right? so they shoudn't pose a problem, get some Axes out and take some easy cities eams like out short term plan :D
 
The good thing about that "short term plan" is we can get more cities to build those catapults. Though the longer we wait the better our infrastructure will be to support our invasion. It's a toss-up.

However I think we should research (after Iron + Alpha) lit + drama + music or CoL + Civil Service because the AI will get math and construction and we can get it from them.
 
sounds good too, but the AI tends to be an ass to trade away Construction, well, in my experience :)
 
Robo,

I just played and ready to post it.
 
Deidre Skye looks out on the capitol and is quite satisfied with the location of it and what it offers in the ways of commerce. The Gaian philosophy was to put “Planet” ahead of all things and that commerce must be achieved without affecting Planet. The Gaians did not agree with the other factions and was seeking a way to undo them. It was ordered that we start building military to strike at our most wasteful neighbour Mansa Musa a sympathizer of the Morganites. Further expansion was starting on the plains for new settlements to accommodate more citizens and produce wealth for the empire.

Turns 1 thru 7 (uneventful just moving warrior around)

On the seventh year of this reign Lady Elizabeth known to sympathize with the fanatic “Sister Miriam” came to join in our philosophy and religious understanding.

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Deidre, Deidre called the young brood trainer. Yes yes what is it asked Deidre? My lady I have had impressions of native people looking to attack us. Yes Lindy and what of these natives do they have powerful weapons or can we take them on. My lady in my mind I see a tribe of natives that are strong but not smart. They will attack against heavily defended cities or seek to pillage what we have in the outlying areas. Good Lindy we shall ensure that we have protection of our precious gems. These gems power the empire of are believed to be the same gems that once powered “Atlantis”. Gaia was kind to the followers by providing with such a rich surrounding. Deidre sought to find favor in battle as well as we know this will soon be upon us whether against a neighbour or the natives that Lindy spoke of.

Warrior is attacked by native and the warrior prevails.

On turn 11 we discover Iron working a new form of smelting that will allow our engineers to produce stronger military units. We seek now to gain knowledge beyond and engage in researching the “Alphabet”.
Gaia’s Landing builds a axeman and starts another.


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A quiet time in the Gaian empire but Deidre knew in her heart that would change.
 
Excellent! Excellent! You almost played the turns almost exactly as I played it (Toku got Jude, Liz got Hindu and you got to fight an insurgent group of warriors). Which means I get to post screenshots.

Visual on Shanghai. I really suggest attacking Shanghai to strip the Human Hive/China of their copper, by the time our 4-5 axes are complete he should only have 1-2 axes and/or spears and he will be forced to cancel the wonder he's likely to be building now... his lands are far better than Liz's as you can see and we desperately need an ally.

(see attachments)

Got it will (re)play shortly using your save.

EDIT: The iron is on evil parts of the map. :| We can settle on the iron near Mao's lands should we need it. That is, after taking apart Mao.
 

Attachments

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Turn 0 (1130BC):
It's all spic and span in the new world (literally).
Ooh, what are we doing massing Axemen instead of building settlers and workers? Some evil plotting by the nature lovers..? Feh, the Human Hive were useless on the UN voyage anyway.
We shouldn't probably attack the Morganites (Mansa) because their weaponry seems more sophisticated than other similar models of primitive projectile launchers from other factions.
END TURN!

Turn 3:
I don't agree to Open Borders with Mao.
Morganites (Mali) have adopted the new rogue faith Tokugawa calls Judaism. I forsee a religious war. But for now, we need to focus on China and declare before they get Judaism.

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"Why is Autumn Grove a festering pit of unhealthiness and disease?" wondered Deirdre, loud enough to be heard by her secretary.
"Mistress, there are many patches of jungle in the area. If we could..."
"The jungles can't be the cause. Order the workers to feed them corn!"
"But Mistress, the workers are currently tied up in a housing project..."
"Afterwards, then!"
Deirdre realized that the Gaians need more workers. But not after the war to strip the Hive of resources.

Turn 4:
Gaia's Landing now has a gargantuan territorial scope. So large, Gaian citizens can climb the trees and wave to the uncultured Human Hive masses in Shanghai.

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Turn 5:
Autumn Grove: Axeman -> Axeman
Move to join Axeman task force at Gaia's Landing

Turn 6:
A certain Gibbon says we're the third largest faction in terms of territory.
Workers begin to connect the corn farmlands via road.

Turn 7:
The Oracle has been built in a far away land.

Turn 8:
Mao approaches with a Spearman and a Settler. Must we strike now?

Turn 9:
Move Axe force near Shanghai. I think we can take the new city when it reaches size 2 and won't be destroyed by our invasion.

Turn 10:
Shanghai's borders have expanded, giving it 20% defense. :(
Temporarily lower science to 20% to get enough money to upgrade a warrior.

Turn 11:
Gaia's Landing: Axeman -> Axeman
Promote 4/2 exp warrior to an Axe.

prematurely end my turnset...

Agenda
1. Team vote: declare war on Mao now before he gets Judaism? We have 5 axes total, a 6th and 7th under production.
*note: there is loose Chinese Archer on the Southeast. We can wait for the Axeman from Autumn Grove to finish before war declaration so we can take care of this extra hitch.

Our stack + 1 axe on the way:
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The backstabber, plus the iron that's just out of our reach:
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Our save:
 
If we are going to declare war on Mao I think it should be now, while there are only 2 archers in Shanghai; otherwise wait til cats are available.
 
I vote yes to attacking Mao
 
Great, 3 votes for Mao. Attack it is.
Thebes won't have a cultural expansion soon, so much for the iron.

The plan?
1. Attack and fortify Shanghai
2. Rebuild and attack his new town? We'll probably lose troops in Shanghai (it's on a hill).
3. After we take Shanghai and his new town, what, sue for peace, grab a free tech from Mao, and rebuild?

The question now is, should we attack with 5 axes, lower research to upgrade a 6th, or wait for a 6th one from Autumn Grove (with a 7th one in the capital coming to intercept the archer)

Roster:
1. RK (just played)
2. Furrie (up now for 15)
3. Ralph_Jackson (on deck for 15)
4. Cosmichail
5. Scowler
 
Got the game, i'll play as soon as possible (i'm quite buzy).
Right, good turns guys,
I'd Whip the Axe in Autumn Grove, upgrade the last warrior to Axe and take Shanghai, heal up and take the new city/capital.
I'll report later, i'll see what I find best (and offcourse take everything that has been said into account :))
 
Definitely makes sense to take down Mao while we can.

Take shanghai then take his capital.Hopefully Alphabet will come in nicely timed for a tech demand for Peace.

Re upgrading Warriors the 4 experience one may make sense but I think it is a poor use of commerce upgrading warriors at this point and we are better placed maximizing research and just being aggressive with the whip if we feel we need an extra Axe.

Anyway Furrie enjoy applying the :hammer: as we all know its the fun part of the game!!

Ralph
 
Well that's fine Ralph, since we don't have any more 4 exp warriors other the one already upgraded :lol:

The only one left that's worth upgrading is a 9/10 Woodsman II which may not be the best idea anyway.
 
I've had some bad RNG luck, and lost quite a lot of units, BUT we are looking good after all.

Pre: Whip the Axe in Autumn Grove to remove unhealthiness.

T1: Elizabeth asks OB; I accept
Autumn: Axe -> Barracks (!)
Invade Mao

T2: Attack Shanghai, Lose 3 Axes kill 1 Archer (God this is bad....)

T3: Fishing + Hunting + Archery from Elizabeth for Mysticism + Wheel + Pottery
Kill Xian (the new city with the Spearman)
Take Shanghai, Losing 4 Axes for only 2 Archers, CR1 Swordsmen are way better for attacking hill cites with archers...)

T4: Izzy demands IW -> hell no :)

T5: Masonry comes in -> Mathematics

T8: Izzy demands Gems, I accept, to keep her happy, shes still at +4

T12: Whip barracks in Autumn Grove to kill unhealth.

T13: Grove: Barracks -> Workboat (come come fishes :p)

T15: Mahtmatics -> Construction

I doubt my number of turns is correct, I'm really bad in counting :D

Ideas/Suggestions/Plans
1. We have a small stack (3-4 Axes on a hill near Shanghai), if we can get it to 6-7 Axes we might want to attack Mao and take his Capital.
We can sue for peace but h only has Sailing, which isn't worth it.
2. Izzy is being a real *****, maybe take her out next?
 
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