RK-02 Gaia's Stepdaughters

Got the game, will play in 1-2 hours.
Good turnset Robo.
I'll try to make peace with Mansa and take out the Chinese.
Resistance is Futile :p
 
Eventfull turns, which worked out very good ^^.

Pre: Make peace with Mansa for HBR
T1: Mem. Of Earth: Courthouse -> Forge
T2: Invade Mao
We get a GS, I bulb Paper with him :)
T3: Woops, Guangzhou has 9 Defenders in it :crazyeye:
T4: Kill 2 Axes, losing only 1 Chariot
T5: Gaia's Landing: Market -> Chariot
Chiron: Cat -> Barracks
T6: Timbuktu: Temple (I whip it...)
Take Guangzhou losing only 1 cat (and it was a Suicide cat anyway)
Rename the city River Haven
Mao is dead now, he has been arrested and taken for interrogation.
T7: Gaia's landing: Chariot -> Cat
Timbuktu: Temple -> Barracks
Elizabeth has Lbows (:eek:)
T8: River Haven has really high Pressure from the Japanese, but we should be allright.
Theology + Meditation for Paper with Izzy
I make Izzy convert to Hinduism for 310 Gold, it takes some pressure of our relationsship, she still doenst want to trade WM's damned!
T9: Shuffle troops
T10: Invade Mansa near both hos his cities, Gao has about 7 defenders, the other city isn't visible yet.


Ideas/....
1. Take out Mansa (this should be easy and done in 10-15 turns)
2. Take out Toku, he doenst have too many troops, so also an easy target
3. Take out Izzy, she has Lbows so that might pose a problem
4. Get out civ healthy financial-wise
5. Start exploring the seas?
 
Wow that was fast. :lol:

(opens save)

We should probably give away the city we took from Mao since it's costing us and it's gonna flip to Japan anyway.

Waitaminute... you got a GS and you lightbulbed Paper? Do we have an Academy at the capital yet? :nono: So I guess we're now in a Liberalism push?

Since that's done and done, I propose rebuilding economy, plus pushing to Liberalism, then Optics, then hopefully trade for Guilds and Banking from a foreign civ.

Also there's a large stack of Japanese troops near Beijing.

Roster:
1. RK
2. Furrie
3. Ralph_Jackson (up for 10)
4. Cosmichail (maybe up for 10... soon)
5. Scowler
 
yeah I bulbed without Academy, because I wanted to get a WM asap :) (which kinda failed :o)
 
Hmm... I doubt they have Caravels anyway. :D

This is Fractal right? Why then... are we isolated as if it was a continents map?
 
Ok Got it will post a plan /analysis tonight (for :smoke: detection purposes) and play and post tomorrow.

Cheers

Ralph
 
Ok quick plan as I see it.

Economically we are fine but need to keep an eye on it as we have the largest Empire we should pull slowly ahead

Research

Machinery - Then Optics , get out and explore makes sense to me but we need to consider Compass whose Harbours do leverage very well with the G Lighthouse and would boost our economy.

A tech trade for Philosophy with Vicky would help us keep on track for Liberalism, if we see Vicky get Paper it might be in danger

Builds

Memory of Earth is a classic Heroic Epic city, might as well build it right now

Gaiai's Landing plus National Epic will leverage its scientists very well, may add in scientists to our two free to push for an Early Academy, though the next 2 GS will lightbulb Education and onto liberalism which is an alternative if we think we are racing Vicky.

Other than that just some standard infrastructure builds with a commerce emphasis

War,

We should easily finish Mansa's next two cities in the turnset and our Unit Upkeep wont mind us saccing most of our Catapults which we will need to do against his skirmishers.

River Haven I am inclined to try and keep, if we wipe out Mansa it will take along time for Toku culture to cause a flip and if we concentrate on culture builds we should keep it without too much of a commerce hit and if we win the culture war it could be a nice city...

Comments most welcome..
 
Culture builds eh? We can try, but:
#1, we don't have Drama
#2, we don't have Music
#3, it doesn't have a courthouse yet

I don't see how we can "win" it. I still think we should save money by giving it away. It may not be a productive city anyway, what with Japan owning a couple of its tiles.
 
Robo Kai said:
Culture builds eh? We can try, but:
#1, we don't have Drama
#2, we don't have Music
#3, it doesn't have a courthouse yet


But it comes with an Academy (+4); we are Creative (+2); we are Spiritual (we can easily switch to Caste System and hire an artist or two, depending on how much food is available). I think the Academy alone makes it worthwhile trying to keep. If it really does look like a money pit we can hand it back later, but let's try first? ;)
 
I like that too Academy which will give us the culture needed. Checked out your warlords new game and am curious but never have played OCC before. I am regular monarch player and have won at Emperor.

Would like to do a warlords but will lurk on your OCC and learn about it.
 
Sure you may lurk when I start it.

Anyway...

Roster:
1. RK
2. Furrie
3. Ralph_Jackson
4. Cosmichail (10 and he should be playing now)
5. Scowler (10 turn on the pod bay)
 
Just finished a game and am off today so will get to this one. So this I "I got it" will play now and post today.
 
Robo I am confused.

Ralph hasn't played yet and posted a got it on Sept. 27. Are we skipping him?

I won't play until I see your response. I think Ralph probably still just has to post his turn??
 
Robo Kai said:
Sure you may lurk when I start it.

Anyway...

Roster:
1. RK
2. Furrie
3. Ralph_Jackson
4. Cosmichail (10 and he should be playing now)
5. Scowler (10 turn on the pod bay)


Robo Kai having confused Cosmicail with this post you need to spend some time in Deirdre's interrogation facilities to ensure you are not a closet Morganite spy..... Of course that could be quite fun....... :cool:


So on to the report

Pre Turn

Toku has a nasty stack that potentially has invasion force written on it so I divert a couple of spare defenders
up to Memory of Earth just in case.

Memory of Earth to Heroic Epic, queue up National Epic in Gaia’s Landing as discussed.

Djenne to Market for commerce

For some reason our worker is building a farm no city can use?? Pure :smoke:

smoke.jpg


Note we have only one medic promotions and try and remember this for the next available promotion as they are always useful

Turn 1 Well my carefully laid plans survive one turn as usual as Toku declares… As he is heavy on Horse Archers I start a few Spearmen.

3tokuwar.jpg


Decide we can still take Gao but need the forces designated for Mansa’s Eastern city for defence against Toku
so send Cats and Chariots who aren’t suited for defending down towards Gao keeping the Axes for defence.

3riverhavdefence.jpg


Turn 2 Machinery in start on Compass but dial down the research rate for Mace upgrading purposes.

Turn 3 Toku simultaneously attacks Memory of Earth and lines up troops at River Haven. Wed desperately need
the spearmen that are being built as Axes don’t stand up well attacking Horse Archers and they are doing some serious pillaging….
3pillaging.jpg


Turn 4 Gaos defences start dropping..

3gaoattack.jpg


Turn 5 Japanese revolt start in River Haven, maybe I should have given it away but now I am determined to keep
it just to get my own back on Toku,,

Turn 6 Gao Falls

3gaofalls.jpg


Turn 7 Start healing Gao’s assault force with a view to moving them back to river Haven to either finish off Mansa
or take the battle to Toku, next players choice.

Turn 8 our Spearmen are now pushing back the pillaging Horse Archers, next player will need to rearrange our workers
and rebuild some improvements, at the moment workers are largely holed up in cities

Turn 9-10 We have killed off all of the Attackers at Memory of Earth and only a Horse Archer is left at River Haven
though at times it was tighter than comes across in the report. Mansa also has a Horse Archer near River Haven
but Spearmen are on their way to deal with him. Gao’s Forces are moving back up towards River Haven

Suggested plan

Use forces in East to take out Mansa’ city(s) we have a lot of Axemen and chariots + cats are on their way.

Build a few cats and macemen to take revenge on Toku and try and get a tech for peace out of him. Mansa doesn’t
have anything worthwhile or I would have taken a peace treaty for a tech.

Unfortunately all this war has not allowed me to build our economy one iota!!

We desperately need a navy to protect fishing nets all taken down by Toku’s Galleys…

Compass in 6
 
I have spent some time in said interrogation facilities and you are right I am a confused little player. Unfortunately, since you played your turn, the roster I have posted is now correct. :lol: Don't worry, CH hasn't played yet.
Ouch. Good work handling the rather sudden war against Toku. Former Beijing was pillaged hard but it shouldn't take forever to bring it back.
 
It was Planets 1040 year in the new millennium. The battle raged on between the Morganites and Yang clans. Both soldiers stationed at Kumba Saleh were taken out by Horse Archers. Waiting for reinforcements Yang continuously attack RiverHaven with horses and gradually losing an axe or two there. Our forces did meet together just outside of Timbuktu to head for Kumba Saleh however was disrupted by Yang’s horses again but managed to get a small force there. They too were heavy hit by horse archers and had to retreat. MM is putting up a fight and has a number of Horse archers which are diminishing fortunately.

At the same time several Horse archers arrived at Memory of Earth which was recovering from a recent attack. Both spears were successful in removing them and gaining some promotions.

Gradually several Maces made their way to outside of Satsuma and nearing Riverhaven to aid with small stack which did waste it self on the good defense in RiverHaven now.

We also received a request from Lizzy (who is she again??) Sister Miriam I think. She would like to receive alphabet for free. How quaint thought Deirdre, ok if you’ll give me London I will give you this technology. Sister Miriam shut off the viewer in disgust.

Civ4ScreenShot0570.jpg


Eventually we managed to get somewhat of a force to Kumba Saleh mostly cats couple of War Chariot, and axes. They too are slaughtered by an onslaught of Horse Archers again and axes. What remains is a war chariot and sword (injured badly). The cats were damaged but would heal quickly. I look in the city and see that they are substantially injured and realize that I have enough cats to take it out maybe. First cat goes (CRIII) and wins by 70%, second cat goes (CRII) and wins too at 78% up against axe. Next cat does the same, until the last cat and take the city. Voila Cats took Kumba Saleh and now are all very badly injured. If we are attacked there they are history for sure.

And that’s the end of THE MORGANITES……..the polluters ARGH

Civ4ScreenShot0571.jpg


This now allows us to focus on Yang and I say no mercy here continue until he’s finished. We can now start on Satsuma as his attacks are beginning to diminish. The cats are safe and in RiverHaven to perform once again as before. Watch for the CRIII one if there’s an easy kill use it so we get him another promotion. We did loose a mace and I have to admit I never looked at the civics but was thinking about theocracy. I like it with CR2 much better than starting with one.


Datalinks
 
Actually the old Yang (Mao Zed) is dead, so Toku is the new Yang? No no no we should call him Yang Jr. now!


Roster:
1. RK (watching fungus grow while waiting for his 10 turns)
2. Furrie
3. Ralph_Jackson
4. Cosmichail
5. Scowler (10 turns to carve the Gaians a place on the Monument of Planet)
 
Will possibly play tonight, but more likely tomorrow...
 
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