Okay, my turnset is being wrapped up now...erm, how is it?
One word: Interesting.
So...Turn 0: Things are not well in jolly ole England. Our economy is in a shambles, and this is not the time I'd want to go to war. But as we seemingly don't have a choice in the matter (That'd be High Politics and Realism at work) I have a look at the military situation.
"Igitur qui desiderat pacem, praeparet bellum." - Vegetius
Concern #1: Fortress Tonsberg. A small city, unproductive city (in thier hands) on a hill, guarded by two longbow men. That will hurt to take with Maces. That said, those two are also not going anywhere. So, my plan is to bypass the city, as it poses no current threat.
Concern #2: Jungle: The road to the south is paved with Jungles, which are more or less fortresses by themselves. We can be happy they have not built roads. If their troops get in their, I'm not attacking them till they get out.
Concern #3: Troop speed: We are still moving at three squares a turn...a low reinforcement speed, especially when troops have to come from London...so, we are switching to engineering as I don't quite understand what good printing press is going to do us as we have hardly any cottages.
Concern #4: No Medic: Erm...'nuff said. We needed one, and quickly, so I figured I'd get a few mobile horse medic units...
Anyway, I marshall my forces, as the attack plan sees me attacking Jelling, Birka and Roskilde in quick succession...
Turn 1: I continue to marshall northeast of Jelling...I also rush a Christian Monastery in our Sci. city.
Turn 2: Deciding our economy needs help more than the small military assiatance York could provide, I start on a Market. Oh, I also decided that I'd rather be pals with Fred and Wang than Alex as they neatly surround him, so I decide to feed the fire by trading with Fred, in the hope he'll agree to help with Alex betrays us. That, and I declare war on Ragnar and move toward Jelling, as our medic will be there in a turn. I rush Market in York as it was stagnating and we need the cash. I trade Horseback Riding with Wang for 90 Gold so I don't have to move the Sci Slider due to bankruptcy. It'll keep us for mabye 12 turns.
Turn 3: I stormed Jelling, Sword and Catapult lost, but city fell and Medic arrived.
Turn 4: Naval battle won off Jelling and two Longbowmen moved out of Birka into the Jungke...*sigh*...I'm keepign an eye on them. I started York on a Monestary, as we need them.
Turn 5: Ragnar has chosen to empty Birka, and send his bowmen into the Jungle. I empty Jelling as bait, keeping the army outside and hope to slaughter them in the clear.
Turn 6: Ze plan works, and the remaining Longbowman retreats, presumably to Birka. I advance with my force toward Birka while building Cataputs. Can't wait till Trebs.
Turn 7: Sweeping towards Birka...Jelling comes out of revolt, I hope to whip a courthouse soon. I get Wang to attack Ragnar. Not that I'm expecting help, but it gives a diplo bonus, and Wang's city to the south of Birka gives Ragnar more of headache.
Turn 8: In comes Engineering, so our supply lines are a bit shorter. However, we've a large stack we can hardly pay for, so I start on Hagia Sophia in London. Yes, it's a wonder. But, we can't afford more military costs atm, and it's due in a few turns. I should have Birka shortly, and will switch out for a treb or two after I lose a few troops. Oh, we got a Scientist a bit back and I made an Academy in Nottingham with him. As for techs, I have gone for Divine Right as its nearly done and Islam hasn't been founded. I consdered Education, so we can build those Miltitary Academies, but that'll have to wait a bit. We've not a warlord yet anyway.
Turn 9: Hastings finishes Maceman, and I start on Harbour. Erm..I'm not sure what specialty we want this city to have..so we need to do something about that. Looks like a good commerce one though. Birka has been "rocked to 0". It's going byebye next turn. I send new recruits to Roskilde.
Turn 10: Birka falls at the cost of a Maceman and a Catapult. Hagia is due next turn. I move toward Roskilde. And, Islam is founded in...
Turn 11: Canterbury...Canterbury gets Islam, and I whip a Christian Missionary to send to London in prep for the Shrine we're about to get. With Divine Right comes the ability to build the Spiral Minaret...The next Engineer can do that, as it gives +2 per any Confu buildings, it may be enough to save our infrastructure.
Turn 12: I add Missionary to London, and I start the siege of Roskilde. Ths should not last long...Christian Shrine in one, Optics in three.
Turn 13: Optics in two, I add Shrine to York, and attack Roskilde...
Turn 14: My undicplined masse loses two maces at high odds but takes the city. We'll need to replace those eventually.
Turn 15: I upgrade a Caraval to start our sea trip, and move to a grove where I can march on Uppsala...then I bow and hand it over...
Final notes: I've seen nary a counterattack and the light defence I've seen suggests there will not be one. We've lost few troops. I reccomend a Mace and a few Trebs, though we hardly need it despertately. In four turns we will get a Engineer - unless we get really unlucky. If we do, use it to build the Minaret in York. Now...unto my concerns. While we take Ragnar, we MUST spread both Christianity and Confu to all our cities. Not only will it increase our money, but Confu religious buildings are needed as we expand to best use the University of Sankore and the Minaret. We also have a Great General. I figure we should use it the second we get Education. Hopefully we should be able to get Science to 80% soon. With anyluck someone will have Guilds eventually.
Best of luck ya'll!
One word: Interesting.
So...Turn 0: Things are not well in jolly ole England. Our economy is in a shambles, and this is not the time I'd want to go to war. But as we seemingly don't have a choice in the matter (That'd be High Politics and Realism at work) I have a look at the military situation.
"Igitur qui desiderat pacem, praeparet bellum." - Vegetius
Concern #1: Fortress Tonsberg. A small city, unproductive city (in thier hands) on a hill, guarded by two longbow men. That will hurt to take with Maces. That said, those two are also not going anywhere. So, my plan is to bypass the city, as it poses no current threat.
Concern #2: Jungle: The road to the south is paved with Jungles, which are more or less fortresses by themselves. We can be happy they have not built roads. If their troops get in their, I'm not attacking them till they get out.
Concern #3: Troop speed: We are still moving at three squares a turn...a low reinforcement speed, especially when troops have to come from London...so, we are switching to engineering as I don't quite understand what good printing press is going to do us as we have hardly any cottages.
Concern #4: No Medic: Erm...'nuff said. We needed one, and quickly, so I figured I'd get a few mobile horse medic units...
Anyway, I marshall my forces, as the attack plan sees me attacking Jelling, Birka and Roskilde in quick succession...
Turn 1: I continue to marshall northeast of Jelling...I also rush a Christian Monastery in our Sci. city.
Turn 2: Deciding our economy needs help more than the small military assiatance York could provide, I start on a Market. Oh, I also decided that I'd rather be pals with Fred and Wang than Alex as they neatly surround him, so I decide to feed the fire by trading with Fred, in the hope he'll agree to help with Alex betrays us. That, and I declare war on Ragnar and move toward Jelling, as our medic will be there in a turn. I rush Market in York as it was stagnating and we need the cash. I trade Horseback Riding with Wang for 90 Gold so I don't have to move the Sci Slider due to bankruptcy. It'll keep us for mabye 12 turns.
Turn 3: I stormed Jelling, Sword and Catapult lost, but city fell and Medic arrived.
Turn 4: Naval battle won off Jelling and two Longbowmen moved out of Birka into the Jungke...*sigh*...I'm keepign an eye on them. I started York on a Monestary, as we need them.
Turn 5: Ragnar has chosen to empty Birka, and send his bowmen into the Jungle. I empty Jelling as bait, keeping the army outside and hope to slaughter them in the clear.
Turn 6: Ze plan works, and the remaining Longbowman retreats, presumably to Birka. I advance with my force toward Birka while building Cataputs. Can't wait till Trebs.
Turn 7: Sweeping towards Birka...Jelling comes out of revolt, I hope to whip a courthouse soon. I get Wang to attack Ragnar. Not that I'm expecting help, but it gives a diplo bonus, and Wang's city to the south of Birka gives Ragnar more of headache.
Turn 8: In comes Engineering, so our supply lines are a bit shorter. However, we've a large stack we can hardly pay for, so I start on Hagia Sophia in London. Yes, it's a wonder. But, we can't afford more military costs atm, and it's due in a few turns. I should have Birka shortly, and will switch out for a treb or two after I lose a few troops. Oh, we got a Scientist a bit back and I made an Academy in Nottingham with him. As for techs, I have gone for Divine Right as its nearly done and Islam hasn't been founded. I consdered Education, so we can build those Miltitary Academies, but that'll have to wait a bit. We've not a warlord yet anyway.
Turn 9: Hastings finishes Maceman, and I start on Harbour. Erm..I'm not sure what specialty we want this city to have..so we need to do something about that. Looks like a good commerce one though. Birka has been "rocked to 0". It's going byebye next turn. I send new recruits to Roskilde.
Turn 10: Birka falls at the cost of a Maceman and a Catapult. Hagia is due next turn. I move toward Roskilde. And, Islam is founded in...
Turn 11: Canterbury...Canterbury gets Islam, and I whip a Christian Missionary to send to London in prep for the Shrine we're about to get. With Divine Right comes the ability to build the Spiral Minaret...The next Engineer can do that, as it gives +2 per any Confu buildings, it may be enough to save our infrastructure.
Turn 12: I add Missionary to London, and I start the siege of Roskilde. Ths should not last long...Christian Shrine in one, Optics in three.
Turn 13: Optics in two, I add Shrine to York, and attack Roskilde...
Turn 14: My undicplined masse loses two maces at high odds but takes the city. We'll need to replace those eventually.
Turn 15: I upgrade a Caraval to start our sea trip, and move to a grove where I can march on Uppsala...then I bow and hand it over...
Final notes: I've seen nary a counterattack and the light defence I've seen suggests there will not be one. We've lost few troops. I reccomend a Mace and a few Trebs, though we hardly need it despertately. In four turns we will get a Engineer - unless we get really unlucky. If we do, use it to build the Minaret in York. Now...unto my concerns. While we take Ragnar, we MUST spread both Christianity and Confu to all our cities. Not only will it increase our money, but Confu religious buildings are needed as we expand to best use the University of Sankore and the Minaret. We also have a Great General. I figure we should use it the second we get Education. Hopefully we should be able to get Science to 80% soon. With anyluck someone will have Guilds eventually.
Best of luck ya'll!