No problem tycoonist the save is now yours!
Well its always good to start the day with a nice old fashioned worker steal
After that it was mainly shepherding back our worker (he was a long way from our capital) and pressing enter as we went down the Hunting, Archery, Mining BW path.
As we had got what we wanted from Dear Old Josef (which I of course view as liberating the oppressed proletariat!!) I monitored relations and once he had returned his toys to his pram signed a peace deal with him..
Well after a fair few turns pressing enter (mm for max

) Archery came in and we switched to an Archer build (mm for

) as I felt distinctly nervous having an undefended capital.
(RK we must introduce you to the joys of Barbarian uprisings in BTS and their capacity to end games very quickly
.
Click here to see what can happen
Once the worker returned he pastured our sheep and is sitting ready to mine a hill so we finally get some production going.
I stopped once BW came in (we are currently in Anarchy) as it was just about 30 turns No hammers into the settler or beakers into Mysticism invested yet so they are up for debate
Our Woodsmen Warrior is healing just outside our borders, didnt do that much exploring as he was busy worker shepherding but here is the known world.
In other events we met Alexander (scout near our capital) and Joao (from the S) so we now share our land with 4 AIs
Meditation (seems most likely) went on turn 25 taking Christianity and Gilgamesh took Confucianism on Turn 34.
Proposed
2 pop settler whip
research quite a few options here...Writing for a library as we are food rich but personally i would go Wheel Pottery for granaries and some cottages..
Ralph