RK13 - The Great Prophet Game

Looks good. I think we should do the Ragnar trade for PP (he wants Banking as well but that's okay), then give Chemistry to Joao for RP when he has it in three turns. Then we have a few options, noting the fact that Gilga already has Military Science:

1. Attack Gilga with cannons and assorted medieval units.
2. Tech Rifling and attack Gilga with cannons and rifles.
3. Tech Military Science and attack with cannons and grenadiers.

Benefit to 3 is that upgrading to grenadiers is cheaper than to rifles as far as I know, plus grenadiers are a good counter to both knights and grenadiers, whereas rifles are a good counter to the former but not the latter. Plus we can have MS sooner than Rifling since we can start teching it immediately without waiting for the RP trade.

So I vote for no. 3, then after MS head towards rifles (only after spending some turns at 100% to upgrade units). I don't think we need Astronomy just yet, an amphibious invasion is very unlikely. We can put a few muskets in coastal cities just in case.

Are we aiming to eliminate Gilga completely or vassalize? He'd be useless, of course, but vassalizing is quicker; we'd be able to move onto Charles immediately. The longer we wait the smaller the window of opportunity is, cannons/grenadiers should be enough to take down both of them I think, if we make it quick.

edit: let's scout out Sumerian forces/garrisons a bit... our scout's just hanging out at the moment.

edit2: Just noticed Joao's out of Taoism - we don't have a safety net with him anymore so let's be careful to keep him at Friendly.
 
That must be the BEST EVENT EVER! Loss of 2 happiness? Bah. Who cares... it's a free Academy!

Ok I guess it's my job to declare war and make it 4 pikes instead of 2 pikes 1 spear. Actually, besides the fort camping, I think Glare's idea of sacking the city in a lightning war then luring Gilga's SoD there seems like a prudent idea. Heck, we even have a Jungle tile on the east side of it to "safely" park our troops without fear of any city raiders. Unless the AI teched Woodsman 3 :lol:

May play in 14-16 hours.

EDIT: Just read Glare's cross-post...
I agree, since Gilga already has Milsci... but I think we can launch a pre-emptive strike against the city next to us while teching grenadiers. Grenadiers are fine against knights as long as they're combat promoted, and drill cannons actually do an OK job against grens and knights, as long as the knights aren't Combat 3. We can mess around with Rifling later... and we can spend to upgrade to grens after taking the city.

Military techs all the way is fine with me, I'm sick of the peace hanging over the land and in my recent solo games. :lol:

I suppose this means we are going Ass. Line -> Fascism before even bothering with Scimeth.

EDIT-2: War... when shall we declare? I'll await this answer before I play. :D
 
I was totally oblivious. Didn't even notice that Gilga had MS and Joao went to Free Speech.

I say war ASAP. I would build about 10 more cannons and 10 more pikes. I usually just get eat up by knights in my SP games when I don't go Rifling. Have never tried defending against them with Grennies though. I have actually gone entire games without teching or trading for MS or MT.
 
We definitely need at least 10 cannons before we declare, but I'm okay with not waiting for grenadiers. The one thing is to find Gilga's SoD before declaring and see what he has as that could change this decision. Since we need a few turns to upgrade our siege to cannons anyway we can use our scout and find his stack in the meantime.
 
While cutting research to nothing, I search for Gilga's stack of doom with our scout.

Turn 281:
OMG, I hate you, Joao. I cave in to really cement our relationship at Friendly.
civ4screenshot0000.jpg


Make a trade with Ragnar.
civ4screenshot0001.jpg


Turn 283:
Gilgamesh completes Versailles. :lol:
Thanks a lot! We'll make good use of it someday.

Turn 284:
Finally spot Gilga's SoD... it's PATHETIC compared to what I'd expect from Shaka or Monty! Look at all those city garrison fools... And since it's parked at the border to Charlie, it only makes our upcoming attack a total and utter BACKSTAB. :lol:
civ4screenshot0002q.jpg


Turn 285:
It's time. Are you ready, Gilgamesh? Time to wipe your ugly mug off the face of this planet.
civ4screenshot0003x.jpg

civ4screenshot0004a.jpg


Turn 286:
Wow, this is too easy. And we only lost a scout. :lol:
Yeah, he lured that knight and catapult out in the open. What a decoy hero, he will be remembered.
civ4screenshot0005v.jpg


(to be continued)
 
Turn 292:
It was nothing, goodbye. Capture and keep the city.
civ4screenshot0006t.jpg


Tunr 293:
I KNEW IT! I should've been building some Triremes instead! :lol:
civ4screenshot0007.jpg


Turn 295:
Gilga's guys finally show up. Unfortunately, they're in a forest. However, if our army leaves the city, they will attack us outside at the workshop. So I just decide to suicide some of our cannons (hey we have seven more..., see that southernmost stack led by a Musket? yes, there are 7 cannons there)
civ4screenshot0008b.jpg


Let's get it on!
:hammer:

HOME - VISITOR
Cannon attacks Gren and withdraws.
Cannon operator dies to Gren. His cannon is destroyed shortly after.
Cannon is wrekced by Gren.
Cannon is totaled by Gren.
Cannon shoots Gren and retreats.
Cannon bombards Gren and withdraws.
Cannon is slain by Gren.
Catapult pelts Gren and withdraws.
Catapult is trashed by Gren.
Catapult is destroyed by Gren
Musket slain by Gren.
Musket kills Grenadier.
Maceman ambushed by Gren.
Maceman shot down by Musket.
Maceman pounds Knight to a pulp.
Maceman beats up Grenadier.
Pikeman skewers Grenadier.
Catapult showers Elephant and withdraws.
Catapult damages a Catapult and retreats.
Mace topples over an Elephant.
Mace crushes Grenadier.
Maceman beats down a Grenadier.
Maceman avoids Longbowman's arrows, then kicks his rear.
Maceman gives Grenadier an enema.
Maceman tells Grenadier to take a hike.
Maceman knocks over the enemy Trebuchet.
Maceman dismantles a Trebuchet.
Maceman disarms Musketman.
Maceman kills Elephant.
Crossbow shoots holes in enemy Chariot.

civ4screenshot0009.jpg


SCORE: 15-9 (21-9 if you count our withdrawals)
:ar15:
What a mess!

Winner gets... Great General! I park em outside Bibracte...
civ4screenshot0010.jpg


END TURNSET! Enough excitement for a day. Looks like we're just going to mop up Gilga.

Tech situation! Joao is teching Scimeth in 4 turns.
civ4screenshot0011.jpg
 
Remember, we still have programmed waypoints at our production cities. Also we have a Great General. What to do?

Looks like we're going to conquer the world in style... counter-clockwise! :lol:

Our foreseeable goals now are:
1. Beeline Fascism
2. Beeline Communism (hopefully build Kremlin)
3. Switch to State Property and conquer the world.
* Trade for Democracy (rushbuy) during
 

Attachments

Good job taking out his stack, should be easy from here on. I'm thinking of making the GG a medic to speed things up (maybe on a longbowman or something). Some of the troops in Larsa still have movement points, maybe they can join up with the southern stack to take that other city while the main stack heals up. They can go north/south seperately taking any cities in their way, I think.

You guys okay with capitulating Gilga after taking Eridu (Confucian holy city and prospective GP farm) and Uruk?

I wouldn't mind doing some trades with Joao and Ragnar for Sci Method/RP/Nationalism. Didn't actually check what's available, but maybe Lib/Mil Sci for Sci Method with Ragnar, and Steel to Joao for RP/Nationalism? (edit: I think this is only worthwhile if we can get Joao to stop trading with Gilga as well, otherwise I'd be worried he'd give him Steel)

I'll also upgrade the archer in Verlamion to a grenadier in case that galley has troops in it (though it seems to be heading for the fish). Pricey but better safe than sorry.
 
We can't afford to lose our GLib this early, not with Ass. Line and Fascism not needing it. Unless we want Biology soon.

I don't like cap, I prefer all of Gilga's cities. :D
He probably won't cap to anyone else.
 
I say wipe him out and never look back. I took a peak at the save and am concerned about trading anything with Joao. He will not stop trading with any of our enemies. Also, I don't think we can get a Great Healer at this point., Oh wait, we're charismatic, aren't we. Don't need 26 XP.

However, if we switch to vassalage, theo, & settle GG can we get level 4 troops??? Woody III is 15% heal and CR III cannons & maces are BA. [pimp]

Edit: Agree with MB about waiting for SciMeth.

Edit 2: We don't want to switch out of Bureaucracy, so do whatever you think is best. We will get our second GG in about 38 XP so we could settle the first two then do whatever afterwards. On a similar but unrelated question, do either of you build an Military Academy in your HE city for +150% units?
 
Regarding the GG, since we already have the army we need to kill off Gilgamesh, I think it's better to use him as a medic to speed up the inevitable. If we get another one soon anyway we can settle him in Bibracte to give XP to units who will participate in the Holy Roman war, but I don't know if it's necessary immediately.

We would need a cheap unit, though, maybe one of the warriors who are garrisoning our cities.

I don't really mind, though, as Gilga's going down with or without a medic. Settling is also good. I don't usually build Military Academies but that's because I don't usually tech Military Science... there is a case to be made for quantity over quality, though. :)

Okay, so: no capitulation, no trading for Sci Method, no trading Steel to Joao. Will play tonight (~12 hours).
 
We can always attach the GG to one of the medic maces I made during my turnset. :D

Oh yeah, Mil. Trad sounds really good after Rifling. After all we almost have horses, just a city or two away. edit: Screw that, let's just go straight to Assembly Line, Fascism... later Communism.

MAYBE Liberalism + Mil. Sci + mountains of gold to Ragnar for Nationalism and Replacement Parts (when he gets it).

edit2: This is probably the fastest and awesomest SG I've ever played... and that with only 3 people in the team! :D
 
edit2: This is probably the fastest and awesomest SG I've ever played... and that with only 3 people in the team! :D

I haven't played that many, wait I haven't played any at all. Currently in 6 and bye far this is the best. Hopefully we can finish this up then start another.
 
IT, 1375AD:

- Switch to Caste System for awesome workshops.
- Upgrade the archer in Verlamion to a grenadier for 359g (ouch).
- Send out a small force out of the main stack to join up with the southern stack.
- GG sent to the front to hook up to a maceman in the main stack - next turn.
- Replace the theatre in Umma with a courthouse cause it's got enough culture from the Stonehenge monument and the religion.
- Shift some tiles around.

1380AD:

There is some war weariness in our cities so I give Gandhi copper for dye (I know, I know) and put some theatres in the queues. Forgot to cancel the rally point for Verlamion so our trireme headed straight for the fort, giving the galley at least one more turn in this world.

I give Ragnar MS and Lib for Nationalism, Optics and 45g.

1385AD:

Alex declares war on us but was probably bribed as I don't see any units. Good luck getting through Gandhi's land, though. If he goes the other way he'll just meet our stack waltzing through Sumeria so whatever. I'll beef up defences in coastal cities just in case.

RK13---AlexDOW1.jpg


And our Medic 3:

RK13---GGMedic.jpg


1390AD:

Ragnar asks us to stop trading with Gandhi and I agree. I then notice that we already had a dye resource of our own in Durnovaria. I don't know why it disappeared - but now in our resources we have 2 dyes. Very strange. So it disappeared for 2 turns and then came back mysteriously. Whatever the reason, we once again have one source of dye since the one from Gandhi obviously is gone.

We take Zimbir this turn, losing four cannons and a maceman (that's Protective):

RK13---CaptureZimbir.jpg


And I spend some time promoting macemen to City Raider II, then upgrading them to grenadiers in the main stack. Hopefully next turn we can roll out.

1395AD:

Northern stack rolls out :):

RK13---NorthStackToUr.jpg


And now I notice we are actually still getting dye from Gandhi for copper because that deal couldn't be automatically canceled because of the 10 Turn clause for resource deals.

1400AD:

Ugh, volcano event in Vienne:

RK13---VolcanoVienne.jpg


We lost the two grassland cottages (actually village and a town) plus the winery. I had some workers chopping to lay down more cottages on the plains but instead I'll have them put new ones on the rubble, since obviously working grassland cottages is better than working plains cottages.

Gilgamesh has a mini-stack here:

RK13---GilgaMiniStack.jpg


He can attack across the river if he wants, I'm not retreating our stack because of four units (that elephant is protecting a worker so it won't attack). Onwards to Ur.

1405AD:

Our stack takes some damage but no casualties. And Gilgamesh has a pretty decent force stationed in Ur, actually:

RK13---UrGarrison.jpg


Might have to wait for the southern stack to join up before tackling this, dunno. I have to start putting some aqueducts in our cities because unhealthiness has started to lead to starvation at this point.

1410AD:

More soldiers pour into Ur.

1415AD:

We lose two soldiers outside of Ur. Actually I am getting a little worried as now his stack is bigger than ours, but there's nothing to do about it. I can't retreat back to our territory in one turn and if I leave the hill he'll just kill us in the field. I suicide one cannon on the city, hopefully that'll soften up his troops a bit in case he attacks next turn.

1420AD:

We kill two knights and a catapult outside Ur. Southern stack is finally healed up and heads out of Zimbir. Damn 1-move stacks are so slow, I wish we had horses to begin with so we could just blitz through this with cavalry.

Um, also just noticed this:

RK13---AlexChariot.jpg


Tolosa is defended by one warrior and I just spent all of our money upgrading a bunch of macemen to grenadiers in the front. :\ And Alex won't talk to us. If we lost Tolosa to a chariot that would just be hugely embarassing.

Fortunately we are Spiritual and have Nationalism, so I make the switch and draft a musket in Tolosa. And I am forced to wonder where the stupid enemy forces warning was.

Oh here it was:

RK13---EnemyWarning.jpg


Good thing I happened to swing by north or I would've missed this entirely.

1425AD:

Everyone please welcome Charlemagne to the party:

RK13---CharlesDeclares.jpg


Our musketman kills Alexander's chariot, cuing his exit for a symbolic tribute of 55g (that is, from us to him).

I think we've upgraded most of our troops by now so let's turn research back on. Gilga's sporting cuirassers now so we could use some rifles to defend against them.

1430AD:

Gilga does the wise thing and suicides some troops into our southern stack (by now positioned outside Ur). This is not going to save him:

RK13---CombatLog1.jpg


We don't have enough troops to safely hold the city next turn if we take it so I decide to leave one cuirasser in there and take it next turn.

1435AD:

Gilga stuffs some more units in there inbetween turns but that doesn't help much:

RK13---CaptureUr.jpg


Oh yeah, we got a GG last turn and I settle him in Gergovia now.

1440AD:

Joao offers Replaceable Parts and 200g for Military Science and I agree. Straight into Rifling.

1445AD:

Vienne's water is poisoned sending the city into so much unhealthiness that any attemps I have been making in the last couple of turns to prevent it from shrinking in size are rendered completely worthless.

Gilgamesh attacks our stack with a cuirasser. Go away already.

1450AD:

Stack is sufficiently healed and heads out of Ur towards Eridu.

1455AD:

Really running out of things to do with our workers. I don't want them to get too close to Sumerian borders but there's nothing to do in Celtia.

1460AD:

Bombarding down Eridu's defenses.

1465AD:

Another slaughterfest:

RK13---CombatLog2.jpg


RK13---CaptureEridu1.jpg


Confucian holy city with a market, grocer and bank intact. No shrine. Gilga, you are useless. Also just remembered that I haven't switched back into Bureaucracy, so I do that and we're promptly hit with lots of unhappiness having lost the +2 :) from Nationalism. This is not my best SG set ever, it's so easy to get tunnel vision during war. I guess I'll set the culture slider to 10% for now.

Also, I wish Charlemagne would send a stray unit that we can kill to get peace with him already. I keep dreading a massive SoD coming along and messing up our war with Sumeria.

1470AD:

Aha. Well well:

RK13---CharlesStack.jpg


Pause to think. I think we'll do better on the offensive here. All of our cannons are two moves away, so I can't soften up any of his units this turn. I can hide in the city, but it's still in revolt so we don't get any city defense bonuses plus with seven trebuchets and four catapults he can still cause quite a bit of damage to our already-injured units.

We can retreat both parts of our stack to the windmill this turn. This seems like the best move to me. He can still attack us next turn on the hill as he can move freely through Gilga's territory, but more likely he'll take Eridu, allowing us to take it back in a couple of turns when we go on the offensive. On the hill our GG medic can also heal our units faster as it's outside Sumerian culture.

Sounds good to me... at the very least I can't think of any better idea. If all goes according to plan we will have eliminated Charley's stack making the future war against Holy Rome easier.

Meanwhile we have a mini-stack closing in on Bad-Tibira:

RK13---BadTibiraStack.jpg


1475AD:

Yes, Eridu is such a great prize, how can you resist?

RK13---CharlesTakesEridu.jpg


I don't think we need to wait a turn to heal:

RK13---CombatLog3.jpg


RK13---HRStackRemains.jpg


Yeah I got cocky with the axeman at 90%, oh well. Only casualty. We get another GG so I send him to Gergovia again.

By the way, Gilgamesh is willing to give us a city called Girsu for peace. I can't find it on the map - this is worrying because I wouldn't want to chase this one city all over the world just to get rid of motherland unhappiness. I guess we'll see, we're not even halfway through conquering this guy.

1480AD:

Enter Greece. Again.

RK13---AlexDeclaresAgain.jpg


Eridu. Again.

RK13---CaptureEridu2.jpg


By now the grocer and bank are gone.

Bad-Tibira:

RK13---CaptureBadTibira.jpg


And some buildings destroyed at Ur to top it off:

RK13---UrEvent.jpg


Seems like a good time to end this set. Some notes:

- The GG is in Gergovia waiting to either be settled or build a Military Academy. What do we prefer?
- There are four cannons on the way from Zimbir to Ur.
- There are two Holy Roman units outside Ur but they are very unlikely to kill the three musketmen stationed there.
- I put some signs to note what I think some of the new cities should specialize in. Not that it really matters at this point.
- Next GP in a couple of turns if I remember correctly, maybe we can use him to build the Confucian shrine? I didn't check how well-spread that religion is, but might be worth it.
 

Attachments

Got it.

So, from the looks of it, we haven't researched a tech in about 35 turns.

We are really far behind tech wise and pretty much no one we have a tech advantage over will trade with us.

We could really use Rifling.

We desperately need corporation for Wall Street in Bibracte.

We desperately need Railroad so it doesn't take 10 turn for new troops to arrive at the front line and really increase production in Gergovia, as well as elsewhere.

Steam Power would be great for Levee's in Bibracte, Vienne & Gergovia.

Would a Military Academy in our front line production city interest anyone?

Another GG and West Point in Gergovia would produce Level 4 troops out the gate. Any takers?

Now that we have horsies do we want HBR & MT?

Does Steam Power & Railroad make good trade fodder?

I plan on making peace with Charley then continuing war on Gilga keeping most and Razing Nibru & Shuruppak. I did test what Charley would give us for peace and it includes his world map so hopefully we can see Gilga's crappy city he wants to give us for peace.

Edit: As I reread this, it wasn't very logical and the tone seems off. Basically, it is a list of observations and questions because I am not sure exactly what direction we are headed. Personally, I think we need to finish Gilga off ASAP while simultaneously trying to catch up techwise, aka no more upgrading troops and just biting the bullet and building better ones. Our diplomatic situation is horrible because most other civs will not trade with us or will but gives us crap, like steel for DR and a little gold.
 
Yeah I guess we need to start teching again. Too bad, really, it'd been nice to completely ignore the economy from now on. But that's okay. We're not far from Rifling and that plus cannons should be enough to at least get our army all the way up to Ragnar's borders. So in 6-7 turns we can focus on the economy a bit more (while still pumping out units, of course). At this point we have more enemies than friends so I say screw playing for tech trades, we can self-tech everything on our own. It's not like the others are running away with it.

I can't check the tech tree at the moment so no concrete plan but I guess Democracy is one possible target, Astronomy for observatories, then stuff like Corporation and Steam Power / Railroad. We don't need Military Tradition at the moment because our army is good enough to take on Charles.

I think I'm going to vote for building a MA in Gergovia with the GG just cause I never do it and we could use more units. If that means we can get a cannon out every turn it's totally worth it.

edit: if we are really worried about the tech situation we should just capitulate Gilga after taking Uruk.
 
Yeah, I guess we need a "trading partner", maybe there is something to keeping Gilga as our lapdog after all...

If I'm going to stop teching at some point, I'd make sure I have Fascism, Biology and Communism at least. Maybe Industrialism and Combustion too.
 
Here's my case for capitulating Gilgamesh after Uruk (and possibly Lagash - if it can be taken with the smaller, northern stack):

- He has a city we can't see which is probably in the central sea area. We don't have Astronomy for galleons. We would have to wait until we do to get to him, by then he could have island-hopped and settled a few more cities, or capitulated to someone else.
- We just demolished Charlemagne's stack. The faster we wrap up the war with Gilga the less time Charlemagne has to regroup and build a new stack. The guy is almost certainly completely vulnerable at the moment, but keep in mind he can build cuirassers already... he sent mostly medieval junk at us but his next stack will certainly be more advanced.
- As of 3.19 vassals are not totally useless since you can trade with them even if they hate your guts. Moreover we can always spread Taoism to one of his remaining cities (only Uruk has it now and we want to take it) and force him to convert.
- We don't really need any of his cities anyway.
- Motherland unhappiness is offset by "We influence other civs" happiness plus all the resources we can get from Gilga that we don't have now (namely spices and ivory). Maybe that Girsa city even has furs we can demand from him.

I know I said I'd like to self-tech everything but that was stupid. Since our diplo situation is terrible anyway we can start ignoring everyone but Joao. That means we can trade with Gandhi once he decides to stop sulking and hear us out, not fearing Ragnar or Alexander; Ragnar because he's our next target after Charlemagne, and Alexander because our relationship with him is probably ruined for good. Between Joao, Gilga and Gandhi we should be able to trade for Constitution, Economics, Astronomy and Scientific Method (giving Steel in some cases, but that's okay), opening up Democracy for Emancipation-powered cottages, Biology for kickass farms, Communism for State Property, and of course the whole Steam Power / Railroad path. Plenty to get our economy back on track.
 
The Prophecy of the Dragon, Part 5

Spoiler :

Played a short set since we are at a point where we need to wait an entire set for our units to heal, continue moving forward to Charley's border while waiting for some reinforcements, & several trades need to be made, which I am horrible at judging equality.

Turn 316
1.) Peace with Charley.
CharleyPeace.jpg

2.) Up slider for Rifling in 4 turns.
3.) Make a trade with Rags.
RagTrade.jpg

4.) Set a new rally point.
5.) Move all units forward except 1 garrison per city.
6.) Made some calculations. Even with rails, levee, MA, & Factory Gergovia will not produce a unit per turn. Settle as instructor instead for Level 4 Rifles.

Turn 317
1.) Ur out of revolt. Run several artists for border pop & horsies next turn.
2.) Charley's world map shows an island in the center.
Spoiler :
MiddleIsland.jpg

Turn 318 Healing, moving troops around, & worker actions.

Turn 319 We get a great scientist prophet in Bibracte. Send him to Eridu for Confucian shrine.

Turn 320
1.) Rifling is completed. :D
2.) Set Constitution for 2 turns to swing trades with Gandhi when he's not so pissed.
3.) The stack in Eridu is healed. Leave a small garrison and head towards Uruk.

Turn 321
1.) Damn Astro. Gilga has a frigate on the outside ring harassing us. I queue two caravels at red fishies to slow it down.
2.) The Kong Miao. +22:gold: Added a sign that we need Grocer & Bank there.
ConfucianShrine-1.jpg


Turn 322
1.) Our northern force is now reinforced and heads towards Lagash. Much shorter trek through enemy territory.
2.) We get an event.
Event-1.jpg


Turn 323 Both stacks reach target cities at same time.

Turn 324 Both stacks bombard.

Turn 325
1.) Lagash stack didn't have enough cannons so another round of bombard.
2.) Uruk stack doesn't have enough troops so I "suicide" all our cannons. We lose a couple of them but we don't loose a single troop. In fact, just enough didn't get damaged at all to take it next turn with no casualties.

Turn 326 And ACTION.
1.) We take Lagash.
Lagash.jpg

2.) We take Uruk.
Uruk.jpg

3.) Make peace with Alex.
AlexPeace.jpg

4.) Make trades with Ganghi. I have been collecting gold for several turn anticipating we will use it in trades rather than upgrading troops.
GandhiTechs.jpg

GandhiResource.jpg

5.) Who's your daddy.
GilgaVassal.jpg

6.) Trade with Gilga.
GilgaTrade.jpg

7.) Joao is no longer friendly as we now have a vassal. He is WHEOOHRNing.
Spoiler :
ThreatLevel.jpg


Turn 327
1.) Alex wants OB. I agree.
2.) I move ALL our troops to Gilga's border city with Charley. They need to heal and wait for reinforcements. Most of our units are in route for several turns.
3.) We need more Rifles. Not necessarily for attack but for defense again mounted units. Combat II & Formation for troops coming from Gergovia?
4.) Tech situation.
Spoiler :
TechSituation.jpg

5.) I tried to demand tech from Gilga but he wasn't having it. Corporation and Astro look tempting to me. I would almost give him all our gold, steel & rifling just for them.
6.) What second Nation Wonder are we going to construct in Gergovia? IW or WP? I vote WP being as it would give us Level 5 troops out the gate. MMMMM, CRIII/Barrage I cannons. But, like Glare said, there is something to be said about quantity, not quality.

In conclusion, I MM'd our production cities stealing every tile I could for them. This is another aspect I am horrible at so Meat you should go through and review what I have going on it would probably serve us well.
 

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