RK14 - Artist's Block

Research paper
2xbulb Edu

Then we come to a large crossroad. We have a pile of cash. The AIs are severely falling behind. If it does not start a war with Sury I would not make a trade. We want Hatty to declare on Sury hopefully since Sury is more likely to declare on us. Plus side is he does not appear to be able to field maces too soon.

I'd say after Education research Fuedalsim ourselves and then just keep massing gold while we whip in universities. I'd try to refrain from whipping London. Trade Routes + London is our economy. Just work the hills. Any other city not whipping unis should build/whip archers. Get fuedalism and if we are attacked using our gold to mass upgrade to protective longbows and perhaps a wall or two will hold against almost anything. Thankfully other than Taj Mahal losing marble would hurt a lot less now. In fact we just lose fur really. Not good, but a far cry from a major defeat.

As far as courthouses I'd say universities are a more important whip at this point. We have a huge GNP pool compared to everyone else and are not really being held back by our maintenance fees. If we want rifling from Lib then we want Oxford and therefore universities. If we somehow stay peaceful with Hatty she may even trade us Stone for a few turns to speed up Oxford.

No need to take Lib anytime soon. We won't be running any of the civics so unless we are unexpectedly press we should aim to use it on something juicey. Longbows are relatively cheap and the best defense we have for a long time.

100% agree on a worker for GLH and spreading Judaism. Ideally we'd want to do this prior to whipping any buildings from here on out. If you feel we need to heavily whip then also feel free to farm Covenry and/or Canterbury. At this point cottages will be a neutral tile at best for the near future and may not pay off until after emancipation.
 
Oh on the next GP - assuming GS

without Machinery our next bulb is actually Compass, which is a silly bulb as you noted its a 2 turn tech at 100%. After Compass would be PP, which is research wise useless to us and giving it to the AI ups their tech rate quite a bit. It is on our way to rifling and therefore still useful.

After a bulb of PP we actually run out of things to bulb kinda. Next up without engineering would be Optics (a cheap tech), with engineering would be Chemistry. This would only be useful if we switched to either a Steel from Lib path or decided to use workshops to build an army.
 
What a boring set.

Turn 208
Set slider to 100%. Fire the spy specialist in Hastings anticipating whipping university.

Turn 209
I send the worker from Marbleville back to our territory in case of war. Surry cancels our deal. I made these instead.

Gilga-2.jpg


KK.jpg


Turn 210
Gilga wants CS for Theo and 90 gold. Nope.

Turn 211
Paper completed. Double bulb Education. Set Feudalism. Hatty wants us to cancel our deals with Surry. I decline. WvO wants to swap maps. Why not.

Turn 212
Setting up 6 cities for universities. Several need Libraries first so I set those up. Combination of chops and whips to follow.

Turn 213
Whip a work in GLHC.

Turn 214
I hear the very familiar sound of war. :sad:
Spoiler :
:D Hah, it was Surry declaring on Hatty.

Feudalism completed. Set slider to 0% and queue Liberalism. GS in London. Set to sleep on Piggies.

Turn 215 Z

Turn 216
1st Univ :whipped:

Turn 217
Pericles wants Philo for Machinery & 85 gold. Nope. Warwick grabs the rice back from Surry. 2nd Univ :whipped:

Turn 218
Event-7.jpg


Turn 219-222 Just some worker builds.

Turn 223
3rd-5th Univ :whipped:
I hire back two scientists in London while working every food tile anticipating the following:
I two pop whipped univ, one of which was an angry citizen. With the 88 overflow and plus 75% hammers, we should be able to continually 1 turn build an archer until the last university gets completed. These can be used for HR and/or sent to the front lines for defense.

Edit: What about teching nationalism for the Taj GA and use that to build siege and Oxford?
 

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Great set.

Took a quick look and it seems very likely that Sury and Hatty will be going after each other. Once the university in London finishes it will be time to tech again and we'll run out of deficit gold around replaceable parts if we are not attacked. A rifle Lib in the 1100AD range seems likely. We need to grow up the other cities to support drafting if we choose that route though.

I'll take a better look tomorrow and get up a few thoughts on my segment's plan.
 
What about turning the "land bridge" city into the GT draft city? Other than the GLH power, it is kinda crappy. It will always be "close" to the action so it could provide a steady stream of reinforcements. We can chain irrigate farms up there and overgrow the city to whip it then away we draft. That way the western most city, powered by workshops and a few mines, can produce the needed siege for our empire.

@Lansky, Please see revised Turn 214.
 
Hahaha

Even with a double DoW we would have only lost Marble at worst. You greatly underestimate protective/charasmatic longbows!

Yes WhiteDragon, after the edit that turn makes a lot more sense :goodjob:
 
Wait, we actually have longbows? :D

Good thing the AI doesn't bypass border cities. If I was Sury I would march straight to London if all they had was longbows and no "metal-powered" troops.
 
Had a chance to look it over and depending on tech rate of the other AI's, mainly Sury/Hatty we can probably keep our stash of gold and use it to upgrade some staff when we get to rifling. Other than that looks like a straight forward beeline and grab Lib as late as possible.

Been incredibly busy with work the last few days however trying to get some stuff in before deadlines etc. Just too tired to play right now (just got back home at 1AM). Tomorrow seems unlikely for me so you can either wait until Monday or skip me. Sorry this was unexpected.
 
I have to work today so can't pick it up either. I disappeared a little in the last week, sorry about that. But I should be around again now, although still haven't had a chance to check out the save. Looks like there's a sound plan in place anyway.
 
Alright finally got this in. Going to have to be a brief synopsis due to time constraints but it was a very uneventful round anyway. Sorry for lack of pictures but by now I think you know what pressing enter and watching the tech bar fill up looks like!

Played up to turn 242 - 940AD.

Started off by researching Liberalism down to 1 turn. We can now take it when we please.

Civil Service eventually got traded around along with Philosophy among the AIs so I jumped in and got what we could. Did pretty well overall netting compass, drama, machinery, guilds, banking, world maps, and around 450 gold. Most of this was from trading guilds around the "slower" teching AIs after getting it from Kublai for cheap.

Gilga canceled the clam deal. I also renegotiated the extra fur for 11 gpt from Cathy, sold the extra gems to Sury for 15gpt and the Sugar to Gilga for 8 gpt. We can get more gold or the resource gold from Kublai when the next sugar is up in a few turns. I'd lean towards the resource this time as HR will only last so long once war starts.

Turn 230 - 850AD a GS spawns from London and he is put on the pig hills. He can either bulb Chem or be saved for a golden age later. I'm leaning towards a golden age, but chemistry could become attractive later. No rush to use him currently.

Oxford is started in London with I believe 7 turns to completion. Not a great date to finish it, but respectable. No progress has been made towards GT as instead I started barracks/longbows in cities. Sury war is over and while he is not planning a new one I did not want to be caught with our pants down. He has a respectable force in the bordering city.

That's really about it. Once again we are one turn from Lib and just finished researching/trading banking. Research is set to RP. 9 turns to RP at our current pace as well as 9 to Nationalism and 7 to Economics (would be great to upgrade out longbows/archers to rifles for a very quick army). After RP other techs will be shorter thanks to Oxford however, by about 2 turns each. Current tech looks like so.

Civ4ScreenShot0013-5.jpg


Only Kublai with Gunpowder and no one with Nationalism yet. Right now I'm thinking finish RP, Lib rifling, tech Economics for the GM and free market, eventually trade for Nationalism hopefully. We still have top GNP while Sury and especially Hatty as lagging badly so there is no huge rush. As it stands right now we could take out Hatty, Sury, and maybe Willem while we subsequently slowing go towards Mass Media. We are really well liked in the eastern map so much that we actually have better relationships with most AI's than the other AI's. If this holds Renaissance war to diplo victory seems like the cleanest option. Of course if that goes poorly radio+flight is great for killing everyone else anyway.

Oh - I traded for optics as a throw in for guilds as well from I think Willem and overlooked the whales we had appear. That needs a work boat.
 

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Got it but can't take a look until later today and in any case can't play until tomorrow night (~36 hours), so if anyone wants to take it before then feel free.
 
What are the odds for a rifleman vs. longbows without siege support? Is that the route we are aiming for? I've never went in without siege unless using mounted units so I don't know. We are so far ahead of the others we could probably take Steel from Lib and self-tech Rifling / Economics, building siege in the meantime and using the GM to upgrade those to cannons while drafting rifles. But if cannons are unnecessary against Hatty / Sury then screw it, let's go all rifles.

edit: Lansky, was it you who asked about the AI dagger attacks? Just saw that r_rolo posted the explanation in S&T again. I only skimmed it but it looks like the punchline is that the leaders you'd expect to do it, i.e. warmongers, can do it, depending on a whole bunch of variables. Up until the Industrial era, which is useful to know.
 
Thanks to the Redcoat +25% against gunpowder we will likely have 65%+ odds against all of Sury's troops and even better if we go after Hatty. We will even have 60%+ odds against grenadiers if it comes to that and neither of them are protective nor aggressive nor charismatic. Rifles ignore walls/castles so we will see 20-40% defense from the cities until we get to the heart of the empire and by them they are crushed anyway. If we are going in with Redcoats via the draft I'd want to hit asap and definitely not wait on siege. Once the ball gets rolling with charismatic/protective rifles I'd expect a steam roll.

Biggest worries are both from Cathy regardless

1 - We will be racing her to Economics if we go for it and she could win.
2 - She dislikes Hatty but is actually on decent terms with Sury and could potentially accept him as a vassal and declare war on us. So if we go against Sury we would be smart to accept capitulation actually.
 
Don't forget we are playing against all Creative civs. I would assume the cultural defense would be higher than 40%. Don't know if that will affect the decision though.
 
So if we go rifles only I'll tech RP > finish Lib, taking Rifling > Economics, keeping an eye on Cathy's techs in case I need to switch to Econ a little earlier, and trade for Nationalism, although I suspect that won't happen in my set. What's our designated GT city? I didn't check how many theatres we have but I'd like to get them up and start on the GT.
 
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