RoddyVR
Veteran Board NESer
i been working on a NES of my own, and here's what i have so far.
i am NOT starting it YET. i want to iron out the rules/map first.
i am not sure if my upload thing worked at all, but here goes
EDIT: i cant get the map to upload to www.civfanatics.net/uplaoads so im just gonna put it in a reply
/EDIT
RNES- Resourse Wars
Preface:
The people of Noidor are rejoicing. The Dark Lord has been banished, his minions killed and the last of the Portal Gates to Hell have been destroyed. The Great King Albus sacrificed himself to ensure that the demons would never be able to return by imbuing the Barrier Spell with his own life force. The surviving Generals, Princes and Warrior Queens (princeses) are returning to their castles.
Rules:
Resoruses:
Gold: is earned by taxing the land around your castles, and is required for the construction of castles and military units. Gold is carried over from year to year. Every castle earns 1 gold per turn for every adjacent Landhex you own(taxable Hexes). Every castle you have costs one gold a turn in upkeep.
Timber: is gotten by having a Platoon chop down a forest. It is used in costruction of castles and ships. One tenth of your stored lumber rots every year (rounded down). Eight new forests grow every year in random locations.
Ore: is mined by the dwarfs that live inside the mountains (in exchange for your protection). You can use one ore shipment per year from every mountain under your protection. The dwarfs only send the ore you NEED to use NOW, so there is never any leftover.
Military:
Platoon: your basic group of guys with swords, bows and so forth.
A Platoon can do ONE of the folling in a year:
1. Attack (move) to an adjacent province.(including the year it is trained)
2. Chop down a forest to add a lumber resourse to your stockpile.
3. Build a castle. This disbands the Platoon (they become the caretakers of the castle).
Army: a group of 10 Platoons that combine into one unit. has better Defence/Attack then 10 independent Platoons. Can NOT build castles or Chop forests. Can NOT be broken back into 10 platoons. Requires: 1 ore/turn upkeep unless in a castle. Has to have an unbroken chain of Landhexes you own to one of your castles (supply Line), stops and stands in one stop if supply line is broken.
Ship: A trasport vessel. can trasport upto 5 platoons or 1 amry (dont ask
). a ship can do ONE of the following every year: Load, Move or Unload. Upkeep: 1 gold a turn if there is no coastal castle to 'trade' with (different player's castle)
Construction:
Castle: the construction of a castle consumes the following: the Platoon that builds it, All available Ore, 10 Lumber, 10 Gold. two castles can NOT share taxable Landhexes.
Platoon: a castle may train a platoon for 1 gold. the number of Taxable hexes around this castle is the maximum number of Platoons that the castle can train in a year.
Army: any 10 platoons in the same province can, in the span of a year, become an Army.
Ship: a castle on a shore can build fleets for 1 timber(no gold). a platoon can that chops down a forest that is on the shore may (instead of adding the timber to your pile) build it into a ship for 3 gold.
Combat:
I need suggestions for combat, but the parts i want for now is:
on plains it doesnt matter who attacks and who defends.
forests, mountains and castles give defence bonuses (f=1, m=2, C=3?).
to kill an army would require a force of 2 armies or 20+ platoons. i want armies to be REALY hard to kill.
as far as ships fighting, i think 'both die' is good, then its a production battle
Diplomacy:
Backstabbing: when you make an agreement with another player you(two) can 'assign' a penalty for breaking it(but i suggest leaving a provision for 'leaving' the agreemnet peacefully also). it can be anything you guys can agree on: resources, land, Castles, units.... anything you want.
ROP: are NOT allowed. but since 'claimed' land is worthless unless its next to a castle, you could tell your ally that he can 'claim' a chain of land through your territory. the reason ROP is not allowed is so that its harder to maintain suply lines for Armies that are far from home.
i think thats it. what you all think?
i am NOT starting it YET. i want to iron out the rules/map first.
i am not sure if my upload thing worked at all, but here goes

EDIT: i cant get the map to upload to www.civfanatics.net/uplaoads so im just gonna put it in a reply
/EDIT
RNES- Resourse Wars
Preface:
The people of Noidor are rejoicing. The Dark Lord has been banished, his minions killed and the last of the Portal Gates to Hell have been destroyed. The Great King Albus sacrificed himself to ensure that the demons would never be able to return by imbuing the Barrier Spell with his own life force. The surviving Generals, Princes and Warrior Queens (princeses) are returning to their castles.
Rules:
Resoruses:
Gold: is earned by taxing the land around your castles, and is required for the construction of castles and military units. Gold is carried over from year to year. Every castle earns 1 gold per turn for every adjacent Landhex you own(taxable Hexes). Every castle you have costs one gold a turn in upkeep.
Timber: is gotten by having a Platoon chop down a forest. It is used in costruction of castles and ships. One tenth of your stored lumber rots every year (rounded down). Eight new forests grow every year in random locations.
Ore: is mined by the dwarfs that live inside the mountains (in exchange for your protection). You can use one ore shipment per year from every mountain under your protection. The dwarfs only send the ore you NEED to use NOW, so there is never any leftover.
Military:
Platoon: your basic group of guys with swords, bows and so forth.
A Platoon can do ONE of the folling in a year:
1. Attack (move) to an adjacent province.(including the year it is trained)
2. Chop down a forest to add a lumber resourse to your stockpile.
3. Build a castle. This disbands the Platoon (they become the caretakers of the castle).
Army: a group of 10 Platoons that combine into one unit. has better Defence/Attack then 10 independent Platoons. Can NOT build castles or Chop forests. Can NOT be broken back into 10 platoons. Requires: 1 ore/turn upkeep unless in a castle. Has to have an unbroken chain of Landhexes you own to one of your castles (supply Line), stops and stands in one stop if supply line is broken.
Ship: A trasport vessel. can trasport upto 5 platoons or 1 amry (dont ask

Construction:
Castle: the construction of a castle consumes the following: the Platoon that builds it, All available Ore, 10 Lumber, 10 Gold. two castles can NOT share taxable Landhexes.
Platoon: a castle may train a platoon for 1 gold. the number of Taxable hexes around this castle is the maximum number of Platoons that the castle can train in a year.
Army: any 10 platoons in the same province can, in the span of a year, become an Army.
Ship: a castle on a shore can build fleets for 1 timber(no gold). a platoon can that chops down a forest that is on the shore may (instead of adding the timber to your pile) build it into a ship for 3 gold.
Combat:
I need suggestions for combat, but the parts i want for now is:
on plains it doesnt matter who attacks and who defends.
forests, mountains and castles give defence bonuses (f=1, m=2, C=3?).
to kill an army would require a force of 2 armies or 20+ platoons. i want armies to be REALY hard to kill.
as far as ships fighting, i think 'both die' is good, then its a production battle

Diplomacy:
Backstabbing: when you make an agreement with another player you(two) can 'assign' a penalty for breaking it(but i suggest leaving a provision for 'leaving' the agreemnet peacefully also). it can be anything you guys can agree on: resources, land, Castles, units.... anything you want.
ROP: are NOT allowed. but since 'claimed' land is worthless unless its next to a castle, you could tell your ally that he can 'claim' a chain of land through your territory. the reason ROP is not allowed is so that its harder to maintain suply lines for Armies that are far from home.
i think thats it. what you all think?