Roads and Rails

plastiqe

Grinch
Joined
Oct 5, 2004
Messages
597
Location
Canada, eh
I don't know if this has been suggested before, but I'd like to see some changes in land transportation.

Roads would no longer be built on each tile to improve trade, but would be built from one city to another. This would make sense graphically and realistically as the current roads in Civ 3 are kinda silly looping and swirling everywhere. :crazyeye:

Roads would still give three movement, but the main advantage of roads would be to connect cities to each other and to resource colonies for trade. Once you irrigate or mine terrain, it gives the same movement advantage as having a road built there so there is no need to road each and every square for transportation, but you'd want to plan your roads so as to build only as many as you need.

Bridges would be a learned ability. In the ancient age, you would get small bridges that could be built over small rivers, rivers large enough for ships to sail and canals could not be bridged until later.

Once built any civ may use that road, whether they are your allies or enemies. This makes sense because armies move faster along a road, never mind who built it. Enemies would not get the movement bonus from your irrigation and mines though, and allies would need a ROP to use these. This would discourage the building of roads on every single tile, as an enemy would then have three movement over your entire country rather than just along the roads.

Rails would follow the same design. They may only be built along an existing road and would provide more (but not unlimited) movement to your troops. Rails would also be required to trade certain resources across land. For example if you had a road connection to a city it would have access to horses, iron, saltpeter and coal but you would need a rail connection for oil and uranium. Enemies would not be able to use Rails until they had captured the Cities that those rails connect and allies could use them with a ROP.

Roads and rails can be pillaged (separately), breaking the trade link between cities, so they must be protected. This makes pillaging much more effective as some well timed raids can cut off a city from an opponents trade network.
 
This works for me. I had a similar idea but with other types of infrastructure (oil pipelines, power lines, telephone lines). The general concept as you propose it would increase the strategic value of specific cities. Capture one with a lot of roads coming to it and you capture a choke point and limit the enemies mobility, while drawing enemy forces on to you to retake it. It would also stop that grid-like road pattern that develops so that the map looks more realistic.

Here is the link to the thread I started:
http://forums.civfanatics.com/showthread.php?t=100857
 
plastiqe said:
Roads and rails can be pillaged (separately), breaking the trade link between cities, so they must be protected. This makes pillaging much more effective as some well timed raids can cut off a city from an opponents trade network.

But being the wise benevolent dictator that I am will have more than one roadway between each city to prevent these kinds of breaks. :mischief:
 
General X, I read your thread and those are good ideas. For oil pipelines, I would think one pipeline running from the colony to the nearest railroad/harbour connected city is enough. The only thing is, a pipeline would have to take a really long time to build so that players don't just pipeline everywhere, but multiple pipelines would still be feasable. If we used my road idea and your idea together, there could be something like a "build telecommunications network" button that would automate your workers, only along existing roads, the same as my railways.

The reason for this is, if your going to have a telecommunications network, it has to be pillageable (?) by your enemy. If you were able to just build a telephone pole on every square then it would defeat the purpose....
Dwarven Zerker said:
But being the wise benevolent dictator that I am will have more than one roadway between each city to prevent these kinds of breaks. :mischief:
The more roads you have, the more free movement your enemy gets. Go ahead and road every tile the same way you do now (and get that ugly swirly pattern) but an enemy can use your roads too. The more roads you build, the more mobility your giving enemy civs in your territory.
 
I like it. Mayby a civ cannot join his rail network to yours unless they had permission. So in the event of a war, having a rail connect affords them quick access along a joined rail, and into the border city. Road can be linked when ever and without regard for treaties.
 
I like it.

Roads should also allow one-way transfers of troops to another city along the road, maybe up to 16 squares on domestic roads. This way road networks would be really useful for defence, like railroads. Also, only 'highways' which are roads you explicitly build, not the ones with improvements, could be used by your enemies.
 
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