Rocks 2 Rockets

I take it I could install both r2r and AND as well as any other mods and just enable the ones that I want to use at any given time and disable the rest right?
 
Sartre311, have you actually TRIED to run C2C on your laptop? If I start current C2C on my PC (windows 10 64 bit) and select a large map with 8 civs, it uses about 1 gig of memory. This increases slowly as I play and occasionally gives a MAF crash at about 2,5 gig memory use. But this takes 1-2 days of uninterrupted play. And if I reload the autosave it is back to 1 gig of memory use.

But if it doesn't work anyway, perhaps check out an older version of C2C. I remember that V33 (playing medium size map) worked on my 32 bit Windows XP machine that I bought in 2004 (and a few years later I increased memory to 3 GB and installed a newer graphics card) but V35 did not work on it. Maybe you can still download V33 somewhere.
 
The thing is from the recommended system requirements I don't even meet the minimums and I hear that that is the biggest mod out there so I know as the game moves on eventually it won't be playable it seems. So I think starting with R2R would probably be my best bet especially on a 32 bit system which is inefficient with memory allocation just so I can actually finish the game all the way through. I wonder if someone that has played R2R chime in and let me know if it is pretty stable and enjoyable because I know it's pretty stripped-down and It hasn't been worked on for a while.
 
The thing is from the recommended system requirements I don't even meet the minimums and I hear that that is the biggest mod out there so I know as the game moves on eventually it won't be playable it seems. So I think starting with R2R would probably be my best bet especially on a 32 bit system which is inefficient with memory allocation just so I can actually finish the game all the way through. I wonder if someone that has played R2R chime in and let me know if it is pretty stable and enjoyable because I know it's pretty stripped-down and It hasn't been worked on for a while.
Yeah, but C2C has made incredible improvements since R2R was split off to be a 'c2c lite'. Potentially to the point that now, if you play C2C with some restraint, such as playing only large maps or smaller for example, you may well be able to do better on that. The worst part that can cause MAFs (which is what happens to weaker systems) are memory leaks, not the actual size of the mod. Many memory leaks have been solved and so far as I know, only the ones form core vanilla bts still haunt us and cause the game to crash now and then. Until very late into the game at least.
 
Interesting, I would prefer to play C2C. Are you saying version 36 or whatever the latest of C2C vs R2R (which I think the latest version of that is from 2013, I would play standard map standard everything seven civilizations) assuming I do the 3 gb switch would be about the same on my system as R2R because one is updated/more efficient and the other is not?
 
You may want to wait a couple of weeks for v37's official release. And yes, you may well have an easier time with official C2C even if it is larger in design as it is a lot more stable as well.
 
Really? seems like it's been a year since the last release I thought they stopped working on it. That's surprising that they're coming out with something with such a gap in between. I'm still hopeful one day they will come out with multi maps and the galactic area will actually take place on an otherworldly map. That would be worthy of me building a new machine.
 
It's our target goal at the moment is to have it released sometime during the weekend of the 17th. It COULD be delayed some. And we've never stopped working on this mod... more now than ever. We just did a LOT for v37 and we've become tired of so many complaints about how unpolished each version release has been so we wanted to release something that was well tested with minimal flaws this time.

As for the other world maps... there are some good singular maps and modmods that are built off C2C here on the forums that can give that experience for now in a limited manner. Those probably would require slightly better systems. The true multimaps is still quite a bit out but I THINK we'll get there eventually. If we never do, the mod will still be cool to the absolute limits cool can obtain.
 
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Awesome, so I should take it that you would know quite intricately the stability between C2C versus r2r even though R2r was designed to be the supposedly smoother running one.
 
lol... yeah. R2R was split off at a time when the C2C DLL had a lot of rough spots (in part because it did). God Emperor did a lot to keep up on improvements for a while but I haven't seen him around lately either. We were starting to get a lot of memory issues at that time and it's only been in the last half year that the core cause for those has been discovered. I'm not sure if R2R had eliminated those problems or not.
 
The last half a year being the fixes for the memory issues that will be implemented in V36 that will be coming out in the next couple weeks?
 
Some memory fixes have taken place this version yes. I can't promise they are ALL resolved but according to playtesters, we haven't been seeing MAFs often.
 
Cool, so it sounds like this mod contains everything in AND along with a whole lot more? Features like selling workers and military units…

http://www.moddb.com/mods/caveman2cosmos/features/features-of-caveman2cosmos
C2C was built off of AND. However, about a year into C2C's design, some modders went back to wake up the AND project and since then we've had some collaboration but the mods have evolved in different directions. So there are a lot of similarities and shared features, yes. (Those mentioned included.) Fundamentally, however, core design philosophies and goals have differed for a while now. So they are very different mods. I admire a lot of what the AND team has done. I'm going to have to really review deeply at some point to see what innovations they've introduced that we should be looking to port over.

C2C has generally had a more is more mentality whereas they've adopted a bit more of the 'keep it streamlined' approach.
 
I see, I know I think you said That K-mod is not a part of C2C. Has the AI been tweaked to be more challenging and competent not only in diplomacy but in war and strategy? How does it differ from BTS AI?
 
AI has a lot of factors to consider in C2C that it doesn't have to concern itself with in vanilla bts. We've made some improvements but overall it's a little weak still strategically and there's plans to work on it extensively. The designer of K-Mod was brilliant with AI but pretty restrained in introducing fundamental game changes in his mod.

We still have a lot to do to get C2C to realize its full vision but we're getting there. At the moment, it's certainly challenging enough to be fun at least. For most of us.
 
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