Rod02-Caesar's Confusion

Got it. Might get a Strategy post done tonight. May dive right in. Don't know just yet.
 
Crush, kill, destroy!

FYI to all, I may need a skip/swap after CBob's set.
 
Just time for a quick look-see this evening.


Monarchy
50% Tax
50% Science
00% Luxury

201 gold, -10 gpt

Feudalism in 13 turns.


01 Settlers
08 Workers
55 Slaves
01 Warriors
01 Archer
03 Spear
08 Catapults
05 Army
54 Legionary
04 Ancient Cavalry

Current Units: 86
Allowed Units: 44
Support Costs: 42 gpt

01 Iron connected.
01 Horse connected.
01 Incense connected.
02 Ivory connected.

01 Gems near Trondheim (not connected yet).

Our twenty cities are building settlers, barracks, walls, catapults or Legionaries. Oh, and one Forbidden Palace in Antium.

AI Cities
  • 02 Germany
  • 04 Portugal
  • 04 Mongols
  • 04 Scandinavia
  • 05 Aztecs
  • 06 Hittites
  • 07 Greece
  • 07 Netherlands
  • 08 Zulu
  • 08 Inca
  • 08 Sumeria
  • 10 Iroquois
  • 10 Arabia
  • 11 Celts
  • 12 Egypt
  • 13 France

We have one city ready to build next turn (3NW of Nuremburg of Germany), and two settlers will complete in the IBT. The one in Rome could head 3NE of Antium, next to a river, BG and flood plains. The other, in Karakorum, can fill in the gap between Ta-tu and Pompeii.

Do we have any favorite targets? Any wonders we want to capture rather soon? The Great Wall is in Salamanca and that isn't too far away. We see borders to three Iroquois cities. The Pyramids are in Paris, but I don't see any French units or French borders.

In a solo game I would just defend to the north and attack to the south until Salamanca was captured and we owned The Great Wall. Not having to wait to build Walls in our frontier and newly acquired cities will be nice. We just have to face Mounted Warriors to get it.

We have some units (Arab and Inca) between the Brundisium and the newly acquired Trondhiem that bother me. These pests are two tiles inside our border and that's too far. No cataputls nearby, so we can't ping them.

We've a stack of three workers roading from Hispalis to Trondheim. They moved this turn, will road next turn, move 1N the following and then connect the Gems to Rome. Not sure they need the protection of an Army to do all that.
 
We should take care to build up Infrastructure too in our core. This is only regent, but sooner or later the costs are going to kill us, when we don't do something.

The FP should be switched to palace and be used as prebuild for Sun Tzu.

I think the next wave of expansion should go southwards. We have a coast on one size, allowing us a chance to shorten our fronts and we can go after the GW which is another Wonder we really want.
 
I think this confused us:

"Two eLegions kill units at Mauch Chunk (3-0). Wall from GW made this harder." :confused:

Yes I screwed that up. The turn I pulled up near it no wall was there and the next turn it was and I had seen the msg that the wall was done and confused them.
 
Kulko has a point about the cost. We have two good ways to ease the pain. We can get more towns and we will. We can build some markets. Maybe we can take on of the bigger places and switch it to a market and just put them up 1 or 2 at a time.

The 3rd lux will make them very effective as the gold won't hurt either.

The FP switch I am not so sure about. The palace will be done before the tech is known, but that could change or be altered.

I guess the turn player will have to decide. If the HG and the GLB are still going when Fued is known, we will have to have a big pre. If they are done in the next 10 or 11 turns, we can use a small pre to get it.

Antium will be able to put the specialist back to work as the gems come online. It could then make a market to allow more citizens to work and would be making more shields than any AI city. It would win any race for Sun's.
 
Wonders
Both Hanging Gardens and The Great Library are very popular wonders right now, with about 6 AI chasing each of them.

Antium builds our FP in 3 turns. Feudalism is 13 turns away. I'll need to check to see how many turns we are from building a new Palace in Antium. Sun Tzu's cost about 400 shields, right?
 
If you need a swap, I can do it and you will probably have the turn set on the weekend.

Let's do that then.

CBob, Sun Tzu is 600 shields.
 
Palace in Antium was 11 turns at present. If you switch. It will require more shields if we add a few towns during that time. I guess it is a function of where the towns are that could beat us.

If they are close, we can grab it, if beat. If they are unknown, you have to chose the best course. I am fine with how ever you elect to act.

Greedy action is finish FP, put up market and increase pop and shields and then do Sun's. Not sure if that would work. It works for sure if the HG and GLB are done prior to Fued spreading to the nations that have a good start on the wonders.

To tell you the truth, I do not know if any of them have a real large number of shields. It is a 600 shield wonder, so even a rollover may not be enough for them to beat a size 12 Antium.

DWetzel, I will grab it then and you can take my spot this round.
 
Palace in Antium was 11 turns at present.
Palace in 11, Feudalism in 13, science at 50%, with 200+ gold.

Hmm...

Need to fire up CivAssistII to get the cost of the Palace and then perhaps jigger with the smart slider to learn Feudalism a tad bit faster. That would let us change to Sun Tzu's in a few turns, which is great if the Wonder cascade happens before we learn Feudalism. As I recall, we are 'technologically advanced' so we might be the only one with Feudalism for some time.
 
I guess we can rush the FP with our next leader, since we need 4 more towns to build an army. I'm okay with doing what it takes to get Sun Tzus and the GW, having Walls and Barracks free for every town we build or capture is priceless. Feel free to raise the slider, hire scientists, MM for commerce, etc.
 
Sounds good to me. If we cannot increase the palace cost in time, we can just slow down the build. Like Overseer said, we can rush the FP with one of the many leaders we will get sooner or later.
 
Not so good as I had hoped.

Antium
Antium nets 14 sheilds per turn at size 8, with one geek.

FP is 200 shields, 3 turns. We have collected 159 of the 200 needed.

Palace and Hanging Garden are both 11 turns; HG is 300 shields.

Great Library is 18 turns, 400 shields.

Sun Tzu's, at 600 shields, is about 30 turns away.

Antium has one more mined BG it can work. It is being mined right now and will complete in 2 turns. That mined BG should up the city to 16 spt. We can add three workers to the city and bring that number up to 19. Adding one more worker (to size 12) will only add that extra shield to the corruption.

Probably have to adjust the luxury slilder to keep Antium productive. Don't really want to think about that.

Science
At 50% we lose 10 gpt for 13 turns, or 130 gold.
At 60% we lose 15 gpt for 12 turns, or 150 gold.
At 70% we lose 28 gpt for 10 turns, or 280 gold.
We have 201 gold in the bank.
No immediate need to change the science slider.

Choices
If we do nothing, the Palace will complete two turns before we learn Feudalism.

We could up our science for a few turns now and then drop science back down in an attempt to shave off two or three turns of research and not go bankrupt. Not sure how the numbers would work out.

Our new cities will help reduce our unit support, but since we will keep on building units, that's a wash. No help for our cash flow from that area.

We might get some cash by razing cities. Hard to predict.

We could change the FP build to Market. That will cost us 59 shields, about 4 turns worth of production. Then we get the Market helping us.

We could work the irrigated grass instead of a BG. That puts the Palace completing in 12 turns. Which gives us some leeway in playing with the science slider.
 
If we get to 22 towns the palace will cost 700. 700-159= 474. 474/14 = 33.9 or 34 turns. So you can boost the shields a bit as long as we get 2 more towns down in less than 30 turns.
 
How can these numbers be both true?

We have now 20 cities and the Palace takes as long as a 300 shields wonder.

And you say with 2 more cities it takes 700 shields? I thought the cost would be slowly rising with each new city?

As for the Markets and Libs, I agree that its best to build them a few at a time to keep a steady stream of Legion up for the frontline. Its just important, that everybody keeps that part of the game in his mind.
 
The formula I used is pc=int(6*nc/ocn)*100. Lets see if I did it correctly. nc=20 cities.
6*20=120. OCN for large map is 18. 120/18=6.6666 INT to 6. 6*100=600.

If nc=22, then 6*22=132. 132/18=7.3333 INT to 7. 7*100=700.

Ah, I thought the map was large, is it huge? If huge then 300 is correct. If huge we would need to have 24 towns to cost 400 and 300 to cost 500.
 
I think its huge.

So we would need 4 more tzowns in 10 turns, which seems unlikely to me.

Solution a) Lower the production of Antium.

Solution b) build FP, Market and then Sun Tzu from scratch.

I prefer Solution b) as we can always switch to Leos or KT as fallback solutions. should we miss Sun Tzu. Also when we finish the FP we will reduce Corruption in Antium further reducing the needed turns to about 30.

Roster
Its still CBob isn't it? Also with alkl the delay I understand Wetzel doesn't need a skip anymore?

1)TheOverseer714- just whacked them really hard.
2)CommandoBob- up
3)DWetzel- on deck
4)Kulko-
5)Vmxa-
MIA)Rodent- Contentedly nibbling on rat food.
 
Thus,

We change Antium from Forbidden Palace due in 3 turns to Palace as Sun Tzu prebuild, due in 11 turns, and we learn Feudalism in 13. Palace cost 300 gold.

We add two or more cities.

Palace cost goes up from 300 to 400 gold, and the turns of completion of the Palace go up from 11 to 18. In turn, the projected finish date of the Palace is now well after the time we learn Feudalism, which is good. Our prebuilld does not complete too soon. We can safely switch from the Palace to Sun Tzu's Art of War.

From this point (current turn), Sun Tzu's is about 30 turns down the road. Is that too far?
 
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