Rod02-Caesar's Confusion

Roster
Its still CBob isn't it? Also with alkl the delay I understand Wetzel doesn't need a skip anymore?

1)TheOverseer714- just whacked them really hard.
2)CommandoBob- up
3)DWetzel- on deck
4)Kulko-
5)Vmxa-
MIA)Rodent- Contentedly nibbling on rat food.
I'll be playing this evening. Turn 252 in MTDG 2 took about 3 hours last night.
 
Thus,

We change Antium from Forbidden Palace due in 3 turns to Palace as Sun Tzu prebuild, due in 11 turns, and we learn Feudalism in 13. Palace cost 300 gold.

We add two or more cities.

Palace cost goes up from 300 to 400 gold, and the turns of completion of the Palace go up from 11 to 18. In turn, the projected finish date of the Palace is now well after the time we learn Feudalism, which is good. Our prebuilld does not complete too soon. We can safely switch from the Palace to Sun Tzu's Art of War.

From this point (current turn), Sun Tzu's is about 30 turns down the road. Is that too far?

As far as understand vxma we would need 4 more towns for the rise in Palace cost. I think this is unplausible in 10 turns, unless we really go out of our way.

As noted above looking at the numbers I would say its wiser to stay at FP and do SunTzu afterwards. With Antium grown to size 12 and doing 17 spt we will finish in 35 turns. I think its worth taking the risk as every AI will have at least 300 shields left, even if they manage to get feudalism in Time.
 
I can probably still use that swap, most likely playing time for me is Sunday. I may be able to push a set in Saturday morning but it is questionable.
I think the FP is a good build, really. Will help overall expansion a lot. I would only switch if we can get a leader soon to rush the FP.

If we do decide to switch, I think we can scrape up Feudalism in time with growth and some creative accounting, so I would not lower the shields for Antium regardless.
 
IF (NC < OCN*2/3), PC = 300. OCN for huge is 36. 36*2=72. 72/3=24. I did not check the map size. I recalled that the original talk was for a large map, but I vaguely remember huge was mentioned.

So if it is 300 for palace now, we must be on huge. The concern about Fued coming sooner that I had may not matter. I was thinking that a science civ may get ti a its free one.

If however we know them the cost will drop and we will get the tech sooner. We would still have the back up of capture. I have no idea where the wonder cascade will end up. It could be it will not occur until after Sun's, especially if those making wonders are slow to learn the tech.
 
As far as understand vxma we would need 4 more towns for the rise in Palace cost. I think this is unplausible in 10 turns, unless we really go out of our way.
Well, maybe not.

We have one town that is in place and will be built next turn, 3NW of Nuremburg. On this IBT we have two more settlers that will complete (Rome and Karakorum) and do not have that far to move. If we capture one more town we have the four we need.

We have forces near Nuremburg (2). If we capture it, it won't raze.

If we have 24 cities, does that change anything? We should have 22 cities before the FP completes in 3; the other two will be built on turn 3.
 
if we switch to palace now its only important to get the 4 cities in 9 turns before the palace completes.
 
if we switch to palace now its only important to get the 4 cities in 9 turns before the palace completes.
I think that is doable.

Does that change anything the plan of FP -> Market -> Sun Tzu?

I'm not opposed to that plan. Both seem to take about the same amount of time to build that wonder; 30 or more turns from now.

:confused: :dunno:
 
I am good which ever way you want to take it. FP-palace-Sun's is great, if we see it is not going switch back to FP and we just take a small hit. You will know either way in a few turns.

If you want to jam in the FP and a market to allow size 12 and then go for Sun's, that is viable as well. We mainly have to worry about someone that has been working HG or GLB for a long time, getting Fued in time to switch.

Even that is not so bad, unless they are far away. I will see if I can find the dates they started those wonders. Remember we do not have to worry about the best two as they will complete their wonders.

This makes the others a lessor risk as they got a latter start. The cities they are using could also impact the odds. Often they start them in a poorer site.
 
We could also send out an army to expose some more land, if one could be spared. We no longer need to be concerned with contacts as we know probably all the nations within 30 tiles.

I would not make any boats as they will just be sunk and we won't need any until frigates.

DWetzel, unless you post otherwise I will make the swap after CBOB post the save. The boss lady does not have a day off the rest of the week, so I can play it in one day.
 
I think we have a majority for FP first.

I also agree that we should play it a bit by the ear. Watch out for when Feud is available and when we get a new leader. (who can rush the FP somewhere else).
 
The swap is fine by me too, as I wouldn't be able to play before Monday either.

So the new order for the turnset is:

CBob
vmxa
DWetzel
Kulko
 
I think the FP will help us, so it is a good build. I also think that with the power spot Rome is in, we could build Sun Tzus there even faster than Antium. All we'd have to do is forgo it as a settler factory and let it "hog" all the good tiles to grow it fast and get the shield tiles groomed so that when it grows, it gets even more shields. Just a thought. Antium is pretty high powered as far as shields, but it is so-so for growth. To grow it will require worker joins and/or sacrifice of a settler to grow faster. I think we can play any of these scenarios and succeed, and it all might change if CBob gets leader luck quickly. I leave it in his able hands.
 
Lots of discussion on how to get Sun Tzu's from Antium.
Would like to kill Germany.
Really want to find Salamanca for The Great Wall.

I thought we had a stack near Nuremberg but we do not. I misread Overseer's screenshots. My bad.

Hit Enter.

[IBT]
German Archer dies attacking our Army in ?? (1 of 1).
Arabs move from mountain to mountain. So does Egypt.
Viking are talkative; we are not.

Rome settler -> settler in 3.
Karakorum setter -> settler in 8.

Resistance ends in Trondheim and Kazan.
Ancient Cavalry in Veii.

Dutch join The Great Library race (Literature).

Lone Dutch rSpear shows up.


1 0260 AD

Road the grass NE of Hispalis, heading to Tronheim. Three workers and 1 Army. Three Arab rArchers on the mountain to the NE of them.
Move two Legionaries into Trondheim (0.00% flip risk, per MapStat).
Legion-2nd Army heals inside Trondheim.
Newest AC runs over an Egyptian Archer outside Lutetia. Ping the second Archer and then make him go away (3 of 3).

Caesaraugusta is founded. Borders St. Regis and Nuremberg. Walls in 10.

eLegionary slaughters a Mongol Archer outside Ta-tu (4 of 4).
eLegionary defeats Iroqouis rSpear outside Veii (5 of 5).

191 gold -7gpt, Feudalism in 11 turns.
[IBT]

Virconium barracks -> vLegionary in 30.
Brundisium vLegionary -> vLegionary in 10.

Portugal wants into The Great Library race (Literature).

Zulus show up at Caesaraugusta.

2 0270 AD

We have an empty Army in Hispalis.

We dispatch four Arab rArchers around Trondhiem and Hispalis, which makes it easier for our workers to connect Trondheim and Gems (9 of 9).
Eight Egyptian rArchers outside of Lutetia become none (17 of 17).
An Arab rArcher near Pompeii meets his 72 virgins (18 of 18). Hope he bathed.
eLegionary bests a Mongol rArcher (19 of 19).

Move Legion-4th Army towards the south, to fogbust into Iroquois land and kill strays.

One Arab Archer, one Inca Warrior and one Zulu Warrior are inside our borders. Six more units (2 Greek, 2 Zulu and 2 Hittites) are adjacent to our borders.
[IBT]
Egypt wants to talk. Nope.
Zulu Warrior and Impi promote a vLegionary in Caesaraugusta (21 of 21).
Dutch settler pair between Lutetia and Berlin. Tasty.
Germany sends an Archer out of Nuremberg.

Ta-tu catapult -> catapult in 7.
Antium Forbidden Palace -> market in 7.
Cumae vLegionary -> vLegionary in 4.
Pisae vLegionary -> vLegionary in 5.
Hispalis vLegionary -> vLegionary in 6.
Byzantium catapult -> catapult in 5.

Iroqouis are building The Hanging Gardens (Monarchy).

3 0280 AD

Greek Sword and Archer are menacing Trondheim.
First, we connect Trondheim. And the Gems, too.
eLegionary removes the Archer on the mountain, thus keeping the Gems alive for another turn (22 of 22).
New Legionary in Hispalis joins the just activated Legion-5th Army. Another vLegionary joins it. Legion-5th eradicates the Greek Sword (23 of 23).
vLegionary makes mincemeat of the Dutch Warrior and garners two slaves (24 of 24).

Palmyra is built in the gap between Ta-tu and Pompeii.

Legion-2nd cleanses the Inca Warrior and remaing Arab Archer (26 of 26).
Wake the Legion-3rd in Frankfurt. Faces three Hittite units, Warrior, 3 Man Chariot and Sword. Take out the 3MC, since it could force the Army to retreat (27 of 27).

Cycle through the cities, since Gems are now our third resource.
Fire all the specialists, except in Pompeii. It is at size 6 and needs an aqueduct to grow.

177 gold, -5 gpt, Feudalism in 9.
[IBT]
German Archer noblely helps an eLegionary promote to *LegionaryOne* (28 of 28). A rare defensive promotion of an MGL. His name is Titus.

Hittite Warrior is spiked by Legion-3 in Frankfurt (29 of 29). The Hittite Sword bravely attacks the ground.

Rome settler -> library in 8.
Veii vLegionary -> vLegionary in 3.
Ravenna vLegionary -> vLegionary in 5.

Greeks are building The Great Library (Literature).
Portugal wants into The Great Library race (again).

4 0290 AD

Inside our borders we have an Arab Spear at Ravenna and two Hittite Swords at Frankfurt.
Just outside our borders are three Mounted Warriors and a Spear near Ta-tu, Celt Spear near Ravenna, Greek Sword next to our Gems, Egyptian Archer on the NE border, not really near anything. another Egyptian Archer near Berlin, that Dutch Spear between Lutetia, Cumae and Byzantium, Hittite Archer in Germany lands at Frankfurt and a Zulu Impi south of Ceaseraugusta.

Jerusalem is built 3NE of Antium.

Arab Spear near Ravenna is made to disappear (30 of 30).
The lowly Dutch Spear kills a vLegionary (30 of 31). My bad, it was Veteran, not Regular.
Legion-4 avenges us (31 of 32).
Move Titus to Cumae. He cannot form an Army. We have 23 cities and need 24.

171 gold, -4 gpt, Feudalism in 8.
[IBT]
We have Gallic Swords to our NW (Ravanna, Hispalis and Trondheim).
Iroquois feel chatty; we have lockjaw.

We fend off one Hittie Sword at Frankfurt (32 of 33). The other one attacks the ground.

Syracuse walls -> catapult in 20.

Vikings are building The Great Library (Literature).

5 0300 AD

Inside our borders are 5 Mounted Warriors and a Spear at Ta-tu, Celt Spear at Ravenna, Egyptian Archer at Virconium and a Hittite Sword and Archer at Frankfurt.
Adjacent to our borders are 4 Impis and a Horse at Ceaseraugusta, Gallic Sword at Ravenna, Greek Sword next to our Gems, Egyptian Spear at Byzantium and a Hittite Archer lurking around Frankfurt.

Inside Ta-tu are 2 Ancient Cavalry, 2 Legionary and a Catapult.
We ping one MW, kill 2 more and retreat another (34 of 36).
Egyptian Archer at Vircomium serves as target practise (35 of 37).
Hittite Archer is buried in no-mans-land (36 of 38).
Pick off a lone Egyptian Archer (37 of 39).
Legion-1st moves into Frankfurt.
Legion-3rd sweeps the Hittite Sword and Archer away (39 of 41). And preserves the last road out of Frankfurt that leads to Heidelburg.
Legion-5th goes on a short exploring trip and finds Bergen (6) the current capital of the Vikings.
Didn't realize I left Kazan undefended. It is coastal and rather isolated. No one near it right now.
[IBT]
We shatter 2 Impi and drive off 2 more at Ceasaraugusta (41 of 45).

State of Zeus gives us another Ancient Cavalry.
Lutetia settler -> settler in 10.
Pompeii vLegionary -> vLegionary in 6.

Vikings are building The Great Library, again (Literature).

6 0310 AD

Inside our borders we have a Mounted Warrior and fellow Spear at Ta-tu, Gallic Sword and following Spear at Ravenna, Egytian Spear at Virconium and 2 redlined Impis at Ceasaraugusta.
Adjacent to our borders are 4 MWs at Ta-tu (heading for Kazan, I think, since it is empty), three Gallic Swords north of Ravenna, that Greek Sword watching our Gems, Arab Archer NE of Brundisium and a Dutch warrior outside Berlin.

Move a settler to 2NE of Fustat; will build next turn.

We Dumpi on an Impi (42 of 46).
We unseat 2 MWs and the Spear (45 of 49).
We evick the Egyptian Spear at Byzantiium (46 of 50).
Celt Spear is bested by eAC (47 of 51).
eLegionary retreats Gallic Sword (47 of 52).
vLegionary finishes the job and promtes (48 of 53).
Legion-4 overpowers the 2 Spears in Nuremberg (50 of 55).

Nuremberg is razed.

Legion-1st takes out 1 Spear in Heidleburg (51 of 56).
Legion-3rd takes out another one (52 of 57).

Heidleburg is razed.

We get a slave.

Germany is dead.

The first one bites the dust.

The remaining Impi is made into a memory (53 of 58).
Legion-5 bests a Gallic Sword in the deserts between us and the Vikings (54 of 59).
Lastly, we disrupt an Aztec Spear and then find 2 Jags and a Horse behind it in the fog (55 of 60).

Hire a geek in Frankfurt, can and do fire the one in Pompeii.

207 gold, -6 gpt, Feudalism in 6 turns.
[IBT]
Now the Arabs pester us with the desire to gossip. We walk away.

No combat.

Veii vLegionary -> vLegionary in 3.
Frankfurt walls -> barracks in 20.
Cumae vLegionary -> vLegionary in 4.
Neapolis settler -> settler in 10.

France is building The Great Library (Literature).

7 0320 AD

Inside our borders are a force of 3 Gallic Swords, in the forests between Ravenna and Hispalis, one Greek Sword near Trondheim, dropped off by a Galley, and a Dutch Warrior near Berlin.
Adjacent to our borders are one Mounted Warrior (wounded), two Greek Swords in the NW, a Greek Galley, Arab Archer and 2 Egyptian Archer in two different tiles.
Plus some open range units of Egypt and Aztec.

Game crashed before I moved any units. Reload.

Biggest threat at the moment are the Gallic Swords.
But first we need to build a city and turn Titus into an Army.

Tarentum is built 2NE of Fustat.
Titus moves to Pompeii and builds Legion-6th. Add two vLegionary, others later.

We outdance two Gallic Swords and retreat the third (57 of 63).
Legion-5 deals with the retreated GS (58 of 64).
We ping the Greek sword and then outduel it (59 of 65).
Dutch Warrior fails to stop an eLegionary (60 of 66).
One Jag Warrior is turned into toast and the Aztec Horse runs away (61 of 68).

Somehow we met Korea but never declared war. Weren't met last turnset. So we chat a bit. They have 15 gold and a bad attitude.
We declare.
Then we take their settler pair (62 of 69).
[IBT]
Lots of movement and some settler pairs, too.

Kazan walls -> barracks in 10.
Pisae vLegionary -> vLegionary in 5.
Ravenna vLegionary -> vLegionary in 4.
Hispalis vLegionary -> vLegionary in 5.
Bzyantium catapult -> catapult in 5.
Palmyra walls -> barracks in 10.

8 0330 AD

Units inside our borders: MW at Ta-tu, Greek Sword at Trondhiem, Arab Archer 2NE of Brundisium, Egyptian Archer at Brundisium, 2 Egyptian Archers at Byzantium and a Zulu Horse threatening some slaves between Ceasaraugusta and Veii.
Just outside our borders are an MW and following Archers, an Impi (all around Ta-tu), 2 isolated Viking Swords NW of Trondheim and that's about it.

We ping the Zulu Horse and then cut it's hamstrings (63 of 70).
Legion-5 shreds a nearby Greek Sword (64 of 71).
Catapults redline the Greek Sword at Trondhiem, an eLegionary completes the task (65 of 72).
Ping both Egytian Archers at Bzyantium and then stomp them into the ground (67 of 74).

Nicomedia is built on the ruins of Nuremberg.

Legion-4th pummels a Spear in Allegheny (68 of 75).
Legion-1st bushwacks an Iroquois settler pair (69 of 76).
Legion-3rd has 3 settler pairs nearby, but at 5/14 cannot fight. :cry:
Mounted Warrior is dismounted (70 of 77).
Arab Archer is outmatched (71 of 78).
So is the remaining Egyptian Archer (72 of 80).

We have Armies adjacent to Tabriz (1), Fustat (2) and Allegheny (4).

195 gold, -7 gpt, Feudalism in 4.
[IBT]
Egypt and England sign an MA vs. us.

England?

Otherwise, just movement and encroachment, but no attacks.

Karakorum settler -> market in 34.
Trondheim walls -> barracks in 20.
Antium market -> palace in 24 (Sun Tzu Prebuild).
Jerusalem walls -> barracks in 10.

9 0340 AD

Inside our borders we have a MW at Ta-tu, along with an Impi; Iroquois Archer at Syracuse; 2 Viking Swords at Trondheim and an Egyptian Archer at Virconium.
Adjacent to our borders are a Deep Purple Archer near Ta-tu; an Egyptian Archer-On-A-Mountain at Lutetia; and 3 Deep Purple Swords at Ceaseraugutsa, standing bravely in a Marsh.
Further out, Sumeria has 6 units in 4 tiles headed our way (2 EWs, 3 Archers and a Sword, all Regulars) and the Arabs have sent 3 rArchers in via Viking land, still in the desert.

The Viking Swords at Trondheim visit Valhalla (74 of 82).
Egyptian Spear is silenced (75 of 83).
Impi is impaled, MW runs away (76 of 85).
And the Iroquois Archer outside of Syracuse is made absent (77 of 86).
Which cleanes our lands.

Legion-2nd stuffs 2 Spears and razes Tabriz (79 of 88).
Legion-6th defeats one Spear but dies to a second Spear in Fustat (80 of 90).
eLegion takes out an Archer in Fustata (81 of 91).
Wounded Ancient Cavalry puts the Spear out of our misery (82 of 92).
We raze Fustat.
Legion-4th stifles the Spears in Allegheny and raze the city (84 of 94).
Legion-3rd, though wounded, walks over two Hittite settler pairs (86 of 96).
Dutch Horse becomes glue (87 of 97).
We pick-off the redlined Mounted Warrior from earlier (88 of 98).
Legion-1st greets the English and liberates their settler (89 of 99).
[IBT]
Egyptian settler pair comes into view, and an Iroquois one also.
Atztec units head towards Byzantium.

Berlin vLegionary -> vLegionary in 10.
Ta-tu catapult -> catapult in 7.

10 0350 AD

Inside our borders are an Iroquois Archer at Ta-tu, an Egyptian Archer E of Cumae and 3 Iroquois Swords in the Marshes south of Veii.
Adjacent to our borders are one each of Iroquois Spear, Sword and Archer (at Ta-tu again), 2 Sumer Archer and Sword on the mountains SW of Syracuse, Arab Archer at Ravenna, Aztec Jag, 2 Dutch Swords and a Warrior in the Byzantium-Virconiuim area and the Egyptian Settler Pair outside of Frankfurt.
Also wandering around is an Iroquois Settler pair, Zulu Archer and Warrior and an Aztec Horse.

Catapults redline the Iroquois Archer at Ta-tu, Ancient Cavalry buries them (90 of 100).
Due north of the 3 Iroquois is a mountain and north of that mountain is Veii. They would be hard to dislodge from there, so plan to pound them in the marshes.
Catapult misses.
All three Swords are then mashed down, promoting a Legionary and Ancient Cavalry to Elite (93 of 103).
Egyptian Archer goes down the River Styx (94 of 104).
We free an Egyptian settler from the bondage to a Spear (95 of 105).

Legion-1st sees some Iroquois Iron south of Niagara Falls and moves onto it.
Legion-4th liberates an Iroquois settler (96 of 106).
Legion-2nd, in the ruins of Tabriz, gets rid of an EW (97 of 107).

185 gold, +0, Feudalism in 2.
[IBT]
And the save is attached.
 
Forbidden Palace is in, followed by Market and now Palace in Antium.
Rome is about to build our first Library.
We have two settlers in play. One, SE of Tarentum, is about ready to replace Fustat. The second is in Ta-tu, ready to be used in that area, which may not be for some time. There is a spot 2SW of Ta-tu, but it has a lot of mountains in the initial 9 tiles, so I'm hesitant to use it.

I've grouped some slaves into stacks of 6, to build roads faster. I've focused more effort on getting good roads connecting our outer cites than improving our core.

North West Rome
Spoiler :

T350_NWRome.jpg



Greeks, Celts and some Arabs have come this direction. Once the Legion-5th Army heals it can go back into the desert to stop and spot the intruders.

North East Rome
Spoiler :

T350_NERome.jpg




The far north has been fairly quiet most of the time. Otherwise, I wouldn't have put the Worker stack next to the border at Jerusalem. We roaded the Iron Mountain to provide faster access to Trondheim (if needed).


South East Rome
Spoiler :

T350_SERome.jpg




In the V formed by Lutetia, Cumae and Byzantium, we seen a constant of units, starting with the 8 Egyptian Archers on Turn 1 to the small stack of Dutch units now. Some we've been able to destroy in no-mans-land, but not all.

I'm not sure where the Dutch will attack. They threaten both Byzantium and Vircomium. Both cities have two catapults each, but Byzantium has three defenders and Virconium has only two. Next to the volcano is a Legionary and Catapult, ready to move as needed.

On the hill SW of Virconium are 6 slaves, building a road, two turns. West of Virconium are four slaves, that I was going to use to road between Virconium and Jerusalem.

South Rome
Spoiler :

T350_SRome.jpg




This is where the action was last turn. The wounded AC stands where the three Iroquois Swords were.

The Marshes really limit our growth and movement in this area. And the volcano doesn't help, either.

The Settler in Tarentum has a Legionary about a tile behind it, as they both get ready to rebuild near the ruins of Fustat (where the fortified eAC is at). The Pink Dot is their goal.


South West Rome
Spoiler :

T350_SWRome.jpg




The Mounted Warriors seem drawn to Ta-tu for some reason. Like moths to a flame, they came and died. In Ta-tu right now are four units, a catapult or two and a settler. I'm not sure where the settler can go. The expansion I had hoped for down here hasn't occured yet. The settler isn't wasted; it just go to Ta-tu this turn.

It looks like the three remaining Mongol cities are in this area. Once the Legion-2nd Army heals it can deal with them.

Around Legion-2nd are some Sumerian units. They look like they are headed to Syracuse or Kazan; Kazan has only one defender, so it might be the draw.


Armies in the Field
Spoiler :

T350_ArmiesInTheField.jpg





We see deposits of Iron that belong to the Iroquois and can soon cut them off.

Legion-1st is ready to pillage next turn, and then go searching for Salamanca.

Legion-4th is going to use the workers it liberated as bait for the Iroquois Sword, kill it and then move onto the Iron.

Legion-3rd is protecting 6 slaves. Next turn they can road and the Army can heal. And look for more Settlers.

Frankfurt is very lightly defended, with just an Ancient Cavalry at the moment. The Armies give good protection, but it needs a stronger garrison.

Other Stuff
Germany is gone.

We have some German slaves we could add to Antium and not have an happiness issues. There are some in the slave stack SW of Virconium, roading the mined hill.

We have 25 cities and only 5 Armies. I lost one. Reading back through the log, it had only 2 Legionaries in it; I forgot to load a third one. My bad.

I don't really know how doable this is but I was considering letting our Armies find and capture Salamanca and flip The Great Wall to us. This would remove the walls in the other towns and might make their conquest easier. Depends on a lot of things and may not be feasible.

We met Korea and I missed meeting England. That is, I saw an English settler pair but thought we had already met them. I checked the wrong tab on MapStat; should have checked the Trading tab, not the city tab.

We've a lot of slaves in the South East making better roads. They look rather exposed, but they have not been bothered.

We can learn Feudalism in 1, but we lose money.

No one has built a Wonder. I thought either The Great Library or The Hanging Gardens would be done by now.

Military
  • 02 Settler
  • 08 Worker
  • 74 slaves
  • 02 Warrior
  • 01 Archer
  • 03 Spear
  • 12 Catapult
  • 05 Army
  • 63 Legionary
  • 06 Ancient Cavalry
Current Units: 102
Allowed Units: 54
Support Costs: 48 gpt

02 Iron connected.
01 Horse connected.
01 Incense connected.
02 Ivory connected.
01 Gems connected.
 
I got it, sounds like things are going well.
It did go rather well. Except for the 8 Egyptian Archers on Turn 1, there were no massive stacks from the AI. Just onesee and twosees, here and there.

Oh, I've got Karakorum making a market instead of a settler. Its last settler brought it down to size 3 and making another one would have brought it down further to size 2. Since it wasn't making Legionaries, I switched it to a market, even though that market is a long time out.

Since we get Feudalism in two turns, we might want to rush some of our remaining Legionaries this turn before they convert to the more costly Maces.
 
Progress report. I have started the 7th turn I will either finish tonight or in the AM.

PRE:
We have 1st and 4th with 4 units, that's good. We have 1st, 3rd and 5th with only 3, need to get to 4 so they can survive and do more damage.

I see 3 Iroq slaves near Nicodemia that are next to a road, so they may be captured by an MW from the fog. One of the problems with slaves at the front is you have trouble getting them out of danger and back to work.

You can use an army to guide them, but then the army does not heal, if needed nor can it do damage.

I see a lone legion 3/4 out by an Egyptian town? I am not so brave as to send lone units with one move out. I would prefer to get it to one of those 3 man armies or keep it fairly close to our borders. Some one can ride in and kill lone units.

The biggest loss of units tend to come from attacks on the IBT. Having lone units is the surest way to up your loses. We have some slack as they are Legions, but that will not be true for long.

Pompeii: I need to irrigate the grass to get the place to grow to size 7 or up lux to put specialist back to work.

Antium is the only place with a market right now and I don't recall seeing any libs. We have one of each started.

Click on all the units in the field that I see, so they won't move some place without me knowing about it first.

I see a worker on a hill exposed to a JW, so I cover it from Viroconium.

IBT:
Units head into our land all over the place. Sumeria has a line coming to Syracuse and Hiawatha is sending in string. Vikes land at Trod.

360AD (1):
Veli starts market, it is size 7. I hold off in Rome.
Drop research to 30%.
5/5 Legion kills Sumerian sword at Syracuse (1-0).
4/4 Legion kills Sumerian archer, thought it was a goner as it went to 1 hp and then won 3 straight rounds (2-0).
5/5 Legion gets one as well (3-0).
Switch to baracks here as they have a line of troops coming this way. Cover last fighter with 2nd, it needs a 4th unit.

6/6 AC kills Arabian archer at Rav (4-0). Rav will finish a legion next turn, so I sent the vet legion out to Kazan. I want to send the 5/5* legion there to join the 2nd. That will make it a 18HP army.

Move another 5/5* legion from Hispalis to join up with the 5th. I love to get those extra HP's.

5/5 Legion kills the landing party at Trod, it was a spear (5-0).
5/5 Legion kills Iroq archer at Ta-Tu (6-0).
5/5 Legion kills Iroq spear there as well (7-0).

"We have two settlers in play. One, SE of Tarentum, is about ready to replace Fustat. The second is in Ta-tu, ready to be used in that area, which may not be for some time. There is a spot 2SW of Ta-tu, but it has a lot of mountains in the initial 9 tiles, so I'm hesitant to use it."

I guess Fustat was one of those holes nearby. I like the idea of moving to that hill that put the iron in our empire in case we need it.

I put the scientist back to work in Veli.

4th pillages two tiles and then covers the slaves. The one road is a fast path to St. Regis, so I cut it. I prefer to cut the main roads to slow them down. We will be able to replace them with slave labor, when we own that land. I fear knights as we have so few two move units right now.

5/5 kills KW at Byzantanium (8-0). It took no damages so will probably not be attacked by the horse nearby, nor the spear. There are 3 swords coming towards the town though.

I am not sure if the slaves under the 3rd are meant to road towards Catt or heading back to the empire. I do not want to worry about them so I return them.

5/5 Legion kills zulu archer near St Regis (9-0).
Move a legion and see 3 more Dutch units, they have 5 swords and a warrior around Byz. Was the placement of Nicomedia deliberate? It is CxxxxC so we cannot place another in the gap?.

I switch Lutetia to Legion. I think the forest 996 would work as a town for the settler we have there, if we can get those dutch units killed. It has a river and brings us nearer Avaris.

1st kills two spears at Niagra Falls and razed it, got 1 slave. They had iron there, may or may not be the only one they have (11-0).

5/5 AC kill Cleo's spear/settler (12-0).
5/5 Legion gets a Zulu combo near Berlin (13-0).

9 elite wins, maybe next turn.

IBT:
cleo send an archer against a 3/4 legion (1-0)
Montie has a horse retreat form 5/5 Legion near Vicron [14-0]

370AD (2):
Henry starts GLB.
We know Fued and can go for Eng or Mono. This is a tough call to me as Mono yields Knight path, a critical unit in these games. Eng gives up bridges and save lives and maybe even towns. Crossing rivers is a huge boost. I just
killed a spear that I had to attack across a river. If we have bridges, I could have move across the river on a road and then attacked.

If it was just me playing I would go for Eng, but this is an SG and I figure most would prefer to get to Chiv sooner, so Mono it is.

Switch palace to Sun Tzu in 33 turns. Need to find those german slaves to add at least one.

We can no longer make Legions, so you may want to mix in a few pikes now. Just have to not have them alone in the border towns as they cannot attack.

Now on to Sun Tzu. Right now we have 7 nations in the Middle Age. We have only Greece close to entering the MA. I mean only science nation. Sumeria is the only other one we have met and they lack Const and Currency.

MDI will help on attack with their 4 attack rating. I would add them into an army, but I do not want to wait to get one in place.

5th gets fourth unit. We may need to fort a legion or pike on the Gems as units like to head to that tile.

Better yet expand out to stop them from getting that far.
Found Seleucia.

5th kills the Hop (1-0). It move towards Stockholm.
5/6 AC kills a sword and gets a leader (2-0). Leader goes to Ta-Tu and forms an army.
4/5 AC kills Sumeria archer (3-0).
4/4 kils Zulu warrior at Seleucia and goes elite (4-0).

Research set to 50% at 0gpt. Only save 2 turns to go -8gpt. Each turn will make the deficit larger as more units come out. Need to get more towns and a few markets in the cities.
Two 5/5 Legions kill Arabian archer at Rav (6-0).

Now the touchy spot. Byzantium has a red lined Az horse and then 5 Dutch swords and a warrior. I hate to let the horse go, but I will risk those swords doing damage, scratch head.

I have an elite that cannot get in the action as it will have to cross a river. I kill the horse with 5/5 Legion (7-0). 1 of 3 cats hits the swords. Three legion over the cats, will see how it goes. Will they ignore them or not? Move that legion to the mountain so it be used next turn, if needed.
[21-0]

IBT:
3man chariots show up, no attacks.
 
380AD (3):
Rav starts an aqua. Need to get it to city size.
I hate to take another town of units in that area, but Hispalis starts an aqua as well.

Spain finished the HG and Russia, Dutch, Inca, Egypt and the Arabs start the GLB. I thought Cleo had started that a long time ago?

I see we have two new friends to greet as Cathy and and Moa make an appearence. Frankfurt has Russia, China, Zulu and Hittites wanting to party. Russia needs Currency and has 3 gold. No deals for them DOW. Mao I trade
Myst for his lousy 9 gold and DOW.

I must have done something wrong as that is the 10th nation I had to DOW in less than 10 turns. I guess I need a coarse in manners.

Found Artaxata.

2nd is filled now.
4/5 Legion kills Endiku (1-0).
2nd kills Dutch sword (2-0).
5/5 AC kills 3man and goes elite (3-0).
4/5 AC kills one (4-0).
3rd kills one (5-0).
3rd kills dutch settler combo (6-0).
5/5 Legion kills dutch sword at Seleucia (7-0).

Cats go 1 for 4 at Byz.
5th autorazed Stockholm for 1 gold. It was defended by a lone spear (8-0).
Our first MDI battle as it kills Arabian spear (9-0). There is a second spear there covering a settler, but I am afraid to take the last unit out of town as it will probably riot.

I send the 5/5 Legion out to kill the spear and grab the settler (10-0). I have to make a scientist for this turn. I have sent a Legion from Trod to help at Hispalis. It will not get there till next turn. This is another case where Eng would have made it easier.

The Legion could have killed one of the spears or reach the town. BTW the winning Legion lost no HP's and landed next to a sword.

Switch Kazan to settler as I have no idea where we are going to get settlers from right now. Once a few of these towns get to size 8 they can pop one out timed to not drop below size 7.
Switch Syracuse to settler as it is a 1 shield town with no mines.

4th kills a sword and finds Salamanca (11-0).
Switch Byz to a barracks as lots of action seems to be coming and it has 4 cats.
5/5 Legion goes red killing Dutch sword at Hisp (12-0).
4/4 kills one and 3/4 killed a wounded one (14-0).
5/5 covers cats, but no one can reach the damaged sword nearby.
Rivers caused that, I am starting to regret going for Mono.
4/4 Legion goes red, but kills Dutch warrior at Seleucia (15-0).

Two Zulu units by the St Regis volcano, but I do not attack them as I only have 4/5 Legion and they are on a hill. The Legion is on a hill and fortified. So they either take their chances or we get them later. I doubt they will attack, it is a warrior and an archer.

I locate the two German slaves, will let them finish their task and head them to Antium. I am worried about the GLB finishing after someone who knows Fued. Not much we can do about it right now. Just hope it is one of nations we already know.

I left 5 locations where I can be attacked on the IBT, not a good feeling. The settler is on the hill on the coast by Kazan, but not covered. A Legion is one step behind and see no road to its tile, so we should be ok.

The Dutch have three swords two tiles away. We have the 2nd on their heels.

IBT:
no attacks. 5 Gallic Swords show up at Rav. [36-0]

390AD (4):
10 units inside now and many near like those GS units. I started two pikes to free up some of the attackers.

Ping a couple of Vike boats at Rav and Legion sits on the Gems. I do not want any more Hops on them.
Units back to Hisp and the scientist goes back to work. No loss of turns on aqua.

Found Aurelianorum. Start a warrior as an MP, if we need a wall it can be switched. I will take a cheap MP whenever I can get one.

3rd kills Mao's combo (1-0).
5/5 Legion kills red Dutch sword (2-0).
5/5 AC kills impi by Ta-Tu (3-0).
Put a Legion in the 6th.
5/5 Legion kills Dutch sword at Ta-Tu (4-0).
6/6 AC kills Zulu archer near Frankfurt (5-0).
5/5 Legion goes red killing Iroq spear at Ta-Ty (6-0).
5/5 Legion Kills Iroq archer at Ta-Tu (7-0). In a bit of danger a 3/5 with archer next to it.
5/6 AC kills Dutch sword at Ta-Tu (8-0).
5/5 Legion kills Iroq archer near Veli (9-0).
5/5 Legion kills zulu warrior there (10-0).
2nd kills the last dutch sword near Ta-Tu (11-0).
4th moves to Iroq iron mountain to cut it next turn.
I miss clicked the 1st and it went into the grass rather than the road, so it failed to reach the Russian settler combo. Oh well, they are not going far.

Well it had to happen. I lost a 4/4 Legion on a 2/4 Duch sword (11-1). Now I have two tiles that could have their road cut at Seleucia. Better that than lose the town, so I do not attack.

I found a 6/6 AC that could reach the sword and it is dead (12-1). [48-1]
I cannot attack the warrior behind him there are 2 swords and next to that spot there is 3 archers.

IBT:
Good new no tile cut. Bad news more units and the GS move into 2 tiles deep and have company. Greeks land units at Trod. Russian settler turns around.
 
400AD (5):
Switch cat to rax at Ta-Tu as we have lots of torn units there.
4th cut iron and another road and kills Iroq archer near Salamanca (1-0).
I did not attack yet as I am waiting for the other army.

5/5 kills Inca sword at Seleucia (2-0).
5/6 AC goes red and does not take a point of a sword there. That changes things, so I move in the 3/4 Legion.
5/5 Legion kills Egyptian sword near Vicor (3-0).
5/5 Legion kills one as well (4-0).
5/5 Legion kills Zulu archer and lands next to Iroq archer by St Regis (5-0).

Nasty business at Rav. 6/6 AC kills one GS and the other 4 all retreat (6-0).
3/4 MDI gets one of the retreated GS units and is not 4/5 (7-0).
6/6 Legions gets 1 (8-0).
4/4 MDI gets one (9-0).
6/6 Legion get the last one (10-0). Easy fights, but I had to strip two towns and use all of Ravs units.

6th gets its second unit. 1st-5th are all full.

6/6 Legion kills Hop and makes a leader (11-0). Need to think a second about this one. We can make another army and I love them, but we have one not filled now and do not really have enough units to full an additional army.

I will look to see if any town is in a position to get a market or an aqua rushed instead.

I send the leader to Pompei and it will rush an aqua there. We have 28 towns, so we can only have 7 armies.

6/6 Legion kills another Hop at Trod (12-0). Yeah no shot at a leader.
[60-1]

IBT:
Not so good. Inca sword at Seleucia attacked and cats did nothing and the sword took no damage and killed a Legion (0-1).

GS attacked Rav and I though it was going to win, but finally died (1-1) [61-2]

410AD (6):

CELTS have Fuedalism, not started Sun Tzu yet.

Rush the aqua with leader at Pompei.
5/5 Legion kills the Hop that was next to Hisp, which was empty (1-0).
5/5 Legion kills Greek sword at Rav (2-0).
4/4 MDI kills Arabian archer at Rav and goes elite (3-0).
4/6 AC kills one as well (4-0).
4/5 Legion kills Iroq archer near St Regis (5-0).
5/5 Legion kills Cleos archer near Byz (6-0).
4/4 Legion kills one (7-0).
2nd kills endiku and sword (9-0).

Met yet another tribe. Smoke was furious upon contact. We only had Fued on him, so DOW and kill settler combo next to Salamanca (10-0).

4/4 legion kills Cleo's archer and goes elite (11-0).
6/6 AC kills warrior (12-0).
5/5 legion kills archer at Ta-tu (13-0).
3rd kill a Mao settler combo (14-0).
4/4 legion kills Arabian archer near Anjar (15-0).

20 nations known now.

6/6* AC kills MW near Artax (11-0). [76-2]

IBT:
Well Inca sword red lined the Legion at Seleucia, but we win (1-0). I think there was another fight that we won, but I forget the details, so I will ignore it. I am wrong as I looked around, no other battle could have occurred.

BIG NEWS Celts finish GLB. They are the only ones that know Fued right now, so all GLB builds will go up in smoke, unless they trade. I doubt that will happen.

I have not upgraded any of the Legions as the 3 defense is too useful right now. I may upgrade, if they are 5/5*, but money is tight.

Back to try to complete the set.
 
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