Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Use a few leftover worker moves. Change Trondheim, Bergen, Sugar Hill, ICS Style, and Champion City to Berserks, wasting some shields. Mad City, Twofer Town, and Bus stop switched to Galleys. Changed Taxmen to scientists, lower slider, we are at break even with GP due in 11 turns. Place settler in desert to build a town for unit support.
Civilian units:
Settler 1
Workers 23
Slaves 4
Military units:
Warriors 9
Archers 6
Spearmen 7
Swordsmen 4
Pikemen 11
Catapults 9
MDIs 15
Armies 3, 1 MDI, 2 empty
Galleys 4
Press enter=>
IBT: Large Maya movement, they may attack Sugar Choke anyway, and the Spears will take our counterattack. Korea lands an archer and spear at Sacred Cow.
Bergen Berserk=>Berserk.
Nice Brown City(NBC) Settler=>Settler.
Sugar Hill Berserk=>Berserk.
Madsville Galley=>Galley.
ICS Style Berserk=>Berserk.
Fishing Village MDI=>Pikeman.
Turn 1, 760AD: Load 2 new Berserks into 2nd Berserks.
Bombard Korean landing party, kill them with elites.
Get 1 hit out of 4 vs Mayans…grrr!

Lose 5 hp from 1st Maces killing 1 MDI and 1 spear.
All swords and MDIs take a beating but win, Mayan attack will be much blunted, down to 4 warriors, a longbow and 2 JTs.
IBT: Mayan stack attacks, losing every battle, but a Carthage stack and another Mayan stack moves in.
Koreans want to talk….no!
Trondheim Berserk=>Berserk.
Champion City Berserk=Pikeman.
Bus Stop Galley=>Harbor.
Turn 2, 770AD: Kill 2 Carthage MDIs with weakened Mace army and one with swordsman, leaving 2 vMDIs and 2 vJTs next IBT, things are getting dicey there.
IBT: Everyone survives, whew!
The Ottomans are on us like a cheap suit at Mt Madras, 4 Swords and an AC.
Koreans land a Sword/Spear at Sacred Cow.
India wants to talk….no!
Twofer Town Galley=>Pikeman.
Spamalot Settler=>Settler.
Desertland Settler=>Trebuchet.
Turn 3, 780 AD: Our artillery suddenly can’t hit the broad side of a barn.
Mt Madras in deep shi’ite.
Kill several Iroquois MDI at Sugar Choke. The AI’s on our continent are taking turns with SODs. Move mace army away from front lines to heal.
IBT: Pikes take a beating, but no losses at Mt. Madras. 5 swords arrive for next turn, man they are really after that town.
A Mayan SOD arrives this turn, 2 JTs and 3 Longbows, plus 2 Iro MDIs.
Turn 4, 790 AD: Kill the entire Mayan stack, last with the Berserk army, and we have a golden age.
A sudden losing streak has 3 MDI losses to 2 defense units, so I stop attacking, next turn we defend.
Founded Desert Support near Fish in the Desert.
IBT: Only 1 attack at Mt. Madras, Ac loses to ePike.
Trondheim Berserk=>Sun Tzu’s.
Morning Mood Trebuchet=>Trebuchet.
It’s Cold MDI=>Heroic Epic.
Gold Mine Barracks=>MDI.
Cliffhanger Worker=>Wealth.
Turn 5, 800AD: For the first time in a long time, no enemies in reach.
Settle Thunderfall Hills in gap near capital=>Library. **Resume Here**
IBT: We have Maya, Carthage and Iroquois mini stacks step up to Sugar Choke, 2 Babylonian Bowmen at Mt. Madras.
Hooray! Trebuchet=>Galley.
Madsville Harbor=>Galley.
Gold Mine 2 Trebuchet=>Settler.
Hilltop Beaches Settler=>Trebuchet.
Turn 6, 810 AD: 1 Bowman disappeared, guess our Babylonian friends are having budget issues.
2 Berserks win vs rSpears, capturing Tyendanaga.
2nd Berserks kill Carthage NM and recapture one of our catapults.
MDI kills spear, 1st Maces kills Maya spear.
IBT: Ottoman swords move in towards Sacred Cow and Mt. Madras.
Iroquois want to talk, nahh. MDI moves forward toward St. Regis.
Maya Longbow suicides on 1st Maces.
Mayan galley wanders into our north.
Turn 7, 820 AD: Kill 2 Iroquois MDIs, 1 Maya LB, and decide to take out an Iro Archer amphibiously, giving us an elite berserk.
IBT: Mayans land a Longbow beside an Twofer Town.
1 Mayan MDI and 2 LBs at Sugar Choke, 2 Iroquois MDI.
Here comes the Ottoman rush, 2 swords at Sacred Cow, 2 ACs at Mt. Madras, with more behind them to kill our counter-attackers. We will have to defend.
Gunpowder arrives, next is Monotheism, I want Chivalry so we can build Knights Templar, Crusaders would be great with these rules.
Bergen Berserk=>Musketman.
Mt Madras Walls(rushed)=>Barracks.
Bus Stop MDI=>Musketman. Listen to those instincts, I didn’t like that Mayan galley. This MDI can kill the Mayan Longbow.
Thermals Courthouse=>Marketplace.
Turn 8, 830 AD: Kill a 2hp Otto sword with an eMDI, and we get a leader!
Leif Eriksson made into an army. Kill a 3hp AC with an eMDI.
Kill the LB at Twofer Town with new MDI, who promotes.
Kill all enemies at Sugar Choke, no losses.
IBT: Korea lands an Archer at sacred Cow.
Mt Madras gets an Otto Spear and Sword and 1 Bab Bowman.
Sugar Choke gets 3 Iroquois MDIs and a Mayan Pike/MDI pair.
Turn 9, 840 AD: Catapults do horribly at Mt Madras, 1 hit out of 6 shots.
eArcher loses to unfortified Korean vArcher on grass, love that RnG! vArcher cleans up, but we are dangerously weak there now. We may need to load the MDIs into the empty army, or we may need to abandon that area. The next player can decide.
eSword attacks Mayan MDI and creates another leader, presenting a dilemma. Use armies, veterans and *elites for the rest of the units to kill, no losses. We already have 2 empty armies, build another, or rush HE or the Pentagon? On CBob’s advice, which I agree with, rush the Pentagon in Desertland (nearest safe town with potential).
IBT: Getting very hot in the south, we may lose everything there with massive Ottoman stacks appearing.
Up north, Carthage this turn. Maya next turn.
Madsville Galley=>Galley.
Desertland Pentagon=>Courthouse.
Goldmine MDI=>MDI.
Lake Havasu Barracks=>Musketman.
Denver Trebuchet=>Wealth. (I am building wealth in some cities since our unit support is soooo high.
Turn 10, 950 AD: Kill 2 Carthage MDIs at Sugar Choke.
Kill 3 swords at Sacred Cow. Next IBT should be scary with possibly 7 swords and spears guarding them. The next player may need a pike army to survive there.
There are 3 Berserks and a Pike aboard Galleys with one empty Galley in the stack and another 1 turn away. Use these to burn some coastal Mayan cities and take slaves. Go for size 6-7 cities, but
not Coba, it’s on a hill guarded by a pike, and has a big stack nearby. Lagartero looks good as does 3 other Mayan west coast towns. Berserks are not a match for muskets, so avoid anything guarded too well. Vikings want pillage and plunder, not a losing battle.
Civilian units:
Settler 2
Workers 25
Slaves 4
Military units:
Warriors 9
Archers 3
Spearmen 7
Swordsmen 4
Pikemen 11
Catapults 10
Trebuchets 6
Berserks 8
MDIs 15
Armies 4, 1 MDI, 1 Berserk, 2 empty
Galleys 9
Total units 113
Allowed units 72
Support cost 41 gpt