Rod1- Something Enjoyable

Monarchy
20% Tax
70% Science
10% Luxury
624 gold, +25 gpt

Steam Power in 8 turns.

03 Settler
26 Workers
99 Slaves
06 Warriors
01 Archer
05 Spear
01 Swords
02 Pikes
26 Muskets
37 Cannon
05 Galley
03 Caravel
02 Galleon
08 Armies
32 Beserk
30 Maces
00 Trebuchets
04 Trebuchets (captured)
01 Crusader

Current Units: 188
Allowed Units: 184
Support Costs: 04 gpt

Resources Connected to Trondheim
02 Horse connected.
01 Iron connected.
01 Saltpeter connected.

Luxuries Connected to Trondheim
02 Furs
02 Wines
03 Incense
02 Gems


Kick science to 100%, Steam Power in 6 at -20 gpt.
And some cranky cities, too.

Cycle through the cities.
Copan (11) has three resisters and 7 cranks; everyone become geeks; start a worker.
In Utica (4) clown -> geek.
Hire a clown in Bergen (10) to keep it happy.
Yaxchilan (3) vMusket -> worker.
Twofer Town (7) temple -> courthouse (4 red shields and 5 blue shields; a courthouse could help).
Hire 2 geeks in Bodes Well (6); it needs an aqueduct to grow.
Hire 1 geek in Champion City (10).
Change the aqueduct in Sugar Hill (6) to vBeserk in 6.
Geeks Anonymous (6) hires two geeks.
So does Karas Joke (6).
Geeks R Us (6) hires two geeks.
Neils Bohr (6) also hires two geeks.
So does Flathead Geeks (6).
Cadiz (7) temple -> wealth.
Akwesasne (2) has one resister and hires a geek; starts a worker.
In Cuello (5) taxman -> geek; vMusket -> worker.
Kahnawake (2) spear -> worker.
In Bloodaxe Village (6) taxman -> geek.
In Chichen Itza (11), 6 resisters; everyone becomes geeks; city will starve; vMusket -> worker in 1.

Steam Power now in 5 at -21 gpt.

Rush the aqueduct in Bus Stop (6) for 112 of 624 gold (+2fpt).
Rush the worker in Cuello (5) for 28 of 512 gold.
Rush the worker in Kahnawake (2) for 32 of 484 gold.

Now at 452 gold, -23 gpt.
Steam Power in 5.

I did not get a good chance to look at where our units are at. Time was short, so I focused on getting Steam Power as quick as possible.

I think I can invade Korea during my turns. Or at least get it ready for the next player to invade.

I did not examine worker tasks. I may undo a lot of them next turn in order to get the work gangs arranged for Rapid Railing. We've got to get that Trondheim to Skeet Shoot path improved to rails to let our units move westward quickly.
 
Any Progress?
 
Post preflight.

Wake slaves in Old Maya that are wasting their time clearing jungle. They begin to move back to Trondhiem.
We evacuate Copan, Chichen Itza and Ceullo; flip risk is too high.

Hit Enter.
[IBT 1500 AD]
Ottomans land 2 vMaces next to Centralia.

Chichen Itza worker(slave) -> worker in 10.

Wonderful News
T1500_IBT_Copernicus.jpg



Trondheim Copernicus' Observatory -> vFrigate in 4.
Copan starves.
Champion City vBeserk -> vBeserk in 7.
Nice Brown City vBeserk -> vBeserk in 7.
Bus Stop aqueduct -> market in 17.
madsville vMace -> vMace in 10.
Resistance in Akwesasne ends.
Geek Hill settler -> settler in 30.
Ceullo shuts down, but manages to build a slave. All citizens become geeks.
Kahnawake worker(slave) -> wealth.

No flips.

1 1505 AD

All non-resisters in Chichen Itza, now size 10, become geeks; city will starve.
Copan hires 8 geeks; it, too, will starve.

We move trebuchets next to Chichen Itza, Copan and Yaxchilan. The plan is to move them into those cities next turn, disband, force a worker build and reduce the city size even more.

Battle of Tulum (3) of Maya
Canute II kills a Musket and Spear, leaving an rArcher. Canute II is now 8/13 (2 of 2).

We find the island paradise of Dzibilchatun (6), the current Maya capital.

What? One Caravel (now SW of Trondheim), two settlers (SW of Cadiz, W of Utica) and maybe worker that will be disbanded next turn because they are on auto-move.

Move workers towards the capital.

Cycle through the cities.
I was here hires 2 geeks.
Akwesasne worker -> wealth (grows in 20 turns).
Gold mine 2 hires 2 geeks.
Whaling Station hires 2 geeks.

eMace in Centralia vs. vMace (Ottoman), we win but eBerserk in now 2/5 (3 of 3). It will face an rMace on the IBT.

429 gold, -24 gpt, Steam Power in 4.
[IBT]
Not Good News
T1505_IBT_Centralia.jpg



We lose Centrailia to the Ottomans. The city is not destroyed (3 of 4).

Wandering barbarian destroys a lone cannon.

Bergen vBeserk -> vBeserk in 8.
Reeky Fish settler -> settler in 10.
Stockholm Syndrome settler -> settler in 30.

2 1510 AD

Chitchen Itza (9) hires 4 geeks; trebuchet disbanded; slave in 2.
Copan (9) hires 7 seven geeks; trebuchet disbanded; slave in 1.
Yaxchilan (3) cannot hire any geeks; trebuchet disbanded; slave in 1.

Move workers and slaves.

Galley B sinks a Roman galley SE of Reeky Fish (4 of 5).

We raid an Iberain camp for 25 gold.

Battle of Tulum (3) of Maya, Round 2
Canute II hacks on an Archer (5 of 6).

Good News
T1510_Tulum.jpg


We keep Tulum so we can load up boats here.

Units in Trondheim march west. We have enemy galleys along our south coast and I don't want them to get lucky.
Send our boats out empty, sailing westard, heading to around West Coast Folly.

429 gold, -23 gpt, Steam Power in 3.
[IBT]
Chitchen Itza produces a Crusader, and starves.
Copan slave -> worker in 10.
Yaxchilan slave -> worker in 10.
Hooray! rGalleon -> rGalleon in 9.
Morning Mood by Grieg cannon -> aqueduct in 34.
One resister is quelled in Tulum.

3 1515 AD

Chichen Itza (8) hires 3 geeks.
Copan (7) hires 6 geeks.
Tulum (2) hires 1 geek.

Saldea rSpear -> walls in 2, then back to Spear (to take advantage of a forest chop).

Geeks on Waves is founded 2SE of Thunderfall.

West Geek Desert (6) hires two geeks.
Geek Mountain (6) hires two geeks.

406 gold, -23 gpt, Steam Power in 2.
[IBT]
Chichen Itza starves and produces a slave; start new slave in 10 and hire three geeks. City is now size 6.
Eden Gardens worker -> worker in 10.
Cuello slave -> worker, hires a geek (so the worker will complete before the city grows).
Lake Hvasu settler -> settler in 10.

4 1520 AD

Workers move.
We swack a Gepid encampment for 25 gold.

Copan hires 6 geeks.
Geek on a Hill hires 2 geeks.
Green Geekdom hires 2 geeks.
Geek Hill hires 2 geeks.
Bloodaxe Village hires a second geek.

Drop science to 30%.
408 gold, +182 gpt, Steam Power in 1.
[IBT]
We learn Steam Power, start on Electricity, 12 turns at 30%.

The Hanging Gardens become obsolete due to Steam Power. Uh, we have those? Where?
Knights Templar also becomes obsolete. Okay, Maya had that, in Chichen Itza.

I goofed and Trondheim riots. This was predicted by Map Stat.
Copan starves.
Bergen shuts down.
Saldae walls -> rSpear in 20.
Champion City shuts down.
ICS Style vBeserk -> vBeserk in 12.
Fishing Town vMusket -> vMusket in 12.
Desertland vBeserk -> vBeserk in 14.

5 1525 AD

Chichen Itza (5) hires two geeks.
Trondhiem (12) hires a geek.
Champion City (10) hires a geek.
Bergen (10) geek -> clown.
So much for that.

We have a source of Coal SE of Wild Wild West. It is already connected.

We begin railing from Trondheim to the west. We begin to rail in the west, towards Trondhiem, where we have enough slaves to road in one turn.

Up science to 90%, Electricty in 7, -15 gpt. At 100%, it still takes seven turns.
[IBT]
Order is restored in our cities.
Chichen Itzan and Copan both starve.

Sugar Hill vBeserk -> vBeserk in 7.
Geeks Anonymous settler -> settler in 30.
Its cold in here university -> vMusket in 5.
Gold mine 2 worker -> settler in 30.
Wild Wild West settler -> settler in 10.

6 1530 AD

Chichen Itza (4) hires two geeks.

Upgrade Galley B to a Galleon and plan to rename to Galleon B.

545 gold, -15 gpt, Electricty in 6 turns.
[IBT]
Chichen Itza starves.
Spamalot settler -> settler in 10.

7 1535 AD

Chichen Itza is now at size 3; hires one geek; zero growth.

Rails complete from Trondhiem to Russadir (West Coast near Korea) and eastwards to Skeet Shoot and Bloodaxe Village.

Korean Invasion force of 7 Beserks, 1 Beserk Army, 3 Muksets, 2 cannon and 1 settler set sail from Rusaddir.

We clean out a Kazhak encampment for 25 gold.

In both West Coast Folly and Rusaddir change Cannons to rGalleons and rush for 84 gold each.

382 gold, -21 gpt, Electricty in 6 turns.
[IBT]
Nice Brown City vBeserk -> vBeserk in 7.
West Coast Folly rGalleon -> rGalleon in 50.
Furs settler -> settler in 30.
Gold mine vBeserk -> vBeserk in 12.
Rusaddir rGalleon -> rGalleon in 50.
Monster Hill aqueduct -> market in 13.

8 1540 AD

We unload our forces onto an isolated hill in Korea. The new Galleons are loaded up and sent overseas.

The captured city of Copan is/has been set to have zero growth; worker/slave in 5.

Now that we have rails to the west coast and rails to the choke point in the east, we begin to rail our core. We have four stacks of railing workers (six workers in each stack), a short stack of three workers, and one worker heading in from the science farms. We also have eight stacks of railing slaves in the core. Six of them are railing flat lands, the other two are working on a hill and forest right now. Out in the east we have a stack of only six slaves that are railing, with a few more on their way to join up with them. Both the worker and slave short stacks are away from the main railing activity, since they will rail slower.

Ah, Korea has Silks around Namp'o, which is just 2NE of where we landed.

In our core I have placed all the spare units, separated by unit type. All Muskets are in one stack, etc. They are on railed tiles. For me, this is just helpful.
[IBT]
Maya land a Knight near Saldae.
The resistance in Chicen Itza is over, thanks to an Army in the city.

Thermals rFrigate -> rGalleon in 10 (to retake/raze Centralia, which is just a few tiles away).
Middleton vBeserk -> vBeserk in 14.
Thunderfall Hills vBeserk -> vBeserk in 9.

Our People love us; we build a third story in the middle with pointy things on top.

9 1545 AD

Monster Hill is cranky; hire a geek; market still in 9.
Hire a geek in Yaxchilan, which grew to 3.

We build Kimchee City in Korea and start a harbor.

Battle of Namp'o (4) of Korea
Unnamed Army of Beserks kills a Pike with minimal damage, but does not capture the city (6 of 7).
We leave 2 Muskets fortified in Kimchee City, everybody else heads towards Namp'o and hides under the unnamed Army.
We unload eight more units into Kimchee City (4 Mace, 3 Beserk and 1 Crusader).
These units move to the hill 1N of Pusan. Pusan has a harbor, so it would be nice if we could capture it next turn and not have to rush the harbor in Kimchee City.

Defense of Saldea (1)
We have a Mayan vKnight on the mountain to the NW, a worker due north of the city and a vBeserk in the city. We have city walls and are on grass. If we attack, the odds are even: 6 attack vs. 6 defense. If we defend, at best it is also even: 4 attack vs. 2 x 1.85 (city walls, fortified and grass) = 3.7 .
We attack and lose (6 of 8).
We have no more defenders in the city, so we abandon it.

In other combat, we lose a Frigate to an Ottoman Galley (6 of 9). I sure did not expect that result.

We build Geeks 4 Hire 2 SE of Birka.

We land a Crusader, Mace and Musket south of Dzibilchaltun, the current Mayan capital.

We hire a 2nd geek in Chichen Itza and then rush the slave for 20 of 334 gold.

Our Galleons, returning from Korea, don't quite make it into Rusaddir. But we are able to load them anyway. One Musket Army, 4 cannons, 4 Mace, 2 Settlers and 1 Musket load into 3 Galleons and 1 Caravel.

Bergen (10) vBeserk -> Market in 4, to help with happiness. We have hired two clowns here to keep the locals happy.
Gap Closer grew to 8; new citizen became a taxman automaticly, taxman -> geek.
Hire 2 geeks in Gold mine 2.
Thunderfall Hills hires a geek for happiness sake.
Reeky Fish hires 2 geeks.

314 gold, -22 gpt, Electricty in 3 turns.
[IBT]
We lose the slave left behind at Saldae to Maya.
Korea attacks our units near Pusan. We win one and lose one (7 of 10).
Indian Galley attacks our Frigate near Centralia and dies (8 fo 11).

Chichen Itza slave -> slave in 10, hire a geek, city grows in 20.
Trondheim vFrigate -> vFrigate in 3.
Breeders Anonymous vMace -> vMace in 20.
Flathead Geeks settler -> settler in 30.
Denver settler -> settler in 15.
Bloodaxe Village settler -> settler in 30.

10 1550 AD

Battle of Namp'o (4) of Korea, Round 2
Cannons go 1 of 2.
vBeserk vs. rPike, Pike wins (8 of 12).
vBeserk vs. vPike 3/4, Beserk wins and promotes to Elite (9 of 13).
vBeserk vs. rPike 2/3, Beserk wins (10 of 14).

Good News
T1550_Nampo.jpg


Battle of Pusan (10) of Korea
vMace vs. vPike, Pike wins (10 of 15).
vMace vs. rPike, Pike wins (10 of 16).
vMace vs. rPike, Pike wins and promotes to Veteran (10 of 17).
No more here, but we will reinforce.
Move units that did not fight at Namp'o to this stack.
Stack now contains 1 Beserk Army, 6 Beserks, 1 Mace and 1 wounded Crusader.

Canute II kills some Jutes and gains 25 gold.

Battle of Dzibilchaltun (6) of Mayan Capital
vCrusader kills rSpear and promotes to Elite (11 of 18).
vMace dies to 2nd rSpear (11 of 19).
Healthly rSpear now guards the city.
vMusket vs. rSpear, Musket wins (12 of 20).
rSpear 1/3 now guards the city.

Geek Haven hires 2 geeks.
Geeks Anonymous hire 2 geeks.

319 gold, -19 gpt, Electricty in 2 turns.
[IBT]
 
Kimchee City Area
T1550_KimcheeCityArea.jpg



We have Dyes connected at Namp'o, but we need a harbor to connect them to Trondhiem. The attack on Pusan failed, so we did not gain that harbor. I did not rush the harbor in Kimchee City. It will cost 116 of 319 gold. I think we should rush it, but I'll leave that decision to the next player.

Once we get Replaceable Parts (next turnset), we can begin to upgrade our Cannons to Artillery, which will help us conquer. Artillery's range of 2 is so very, very nice. :D

Once we get to Replaceable Parts I think we should consider cutting off research. This will give us cash for upgrades (Artillery, Guerillas and Infantry). The next big techs that could help are Industrialization (factories) and Combustion (transports). Industrialization is a deriative of Steam Power, so we could grab it rather fast. Combustion is five techs away from where we are now. By the time we learned it the game will be almost over.

We had some units on Automove from the previous turnset; two settlers and a caravel. These units were fortified and left in place.

We have three settlers on the move in Geek Land, looking to build more homes for the despised and socially akward guys with dark-rimmed glasses. One is in Geek Desert, another in Geeks R Us and the third is 2NW of Geeks on a Hill.

We have a Viking worker in Skeet Shoot that will need a task next turn. I would join him to the short stack of 3 Viking workers SW of Middleton, just to keep them together. That is not very efficient; it will still take 2 turns to rail a flatland.

The short stack of slaves is 1S of Gap Closer. It has seven slaves right now, with more coming up from Old Maya. My plan was just to add the extra slaves into this stack until it got to 12, and then start a new stack. Easy to manage, but not the best way to work the slaves.

We have four settlers 1W of Wild Wild West, earmarked as combat settlers. Mentally, any settler east of Sugar Choke I planned to use in warfare, and they came here. Any settler produced west of Sugar Choke went to become part of our science farm.

What? We have an eGalley asleep in Twofer Town and two rGalleys dozing in Hilltop Beaches. These need to awakened and upgraded next turn.

If we could get those upgraded and over to Rusaddir, we could be shipping units across to Korea every turn. That is, they would be arriving in Korea every turn.

We should consider sending some Viking Workers to Korea, to rail, once we get a harbor in Korea. Workers will need less cargo space than slaves, so we can send more fighting units across (and back) later.

Miliatary Snapshot
11 Settler
28 Workers
106 Slaves
06 Warriors
01 Archer
05 Spear
01 Swords
02 Pikes
27 Muskets
37 Cannon
03 Cannon (captured)
04 Galley
03 Caravel
02 Frigates
06 Galleon
08 Armies
38 Beserk
28 Maces
02 Crusader

Current Units: 209
Allowed Units: 194
Support Costs: 15 gpt
 
Good Progress :goodjob:

Overseer is UP!

I don't know if we need Transports. Regular Units and Artillery should be enough to get us the Domination Victory.
 
A curious fact. this game has been playing for almost 115 game hours. (114:46:58 IIRC)

I was just checking on how things were going and CAII had that tally. It is amazing to me because I get bored at around 15 hours on my single games. :lol:
 
Lurker:

That time is not how much you played, it is how long the game was up. I will have massive hours on my game, because I leave it up and go to dinner, store, movie, watch tv, you name it. The clock is running the whole time.
 
Lurker:

That time is not how much you played, it is how long the game was up. I will have massive hours on my game, because I leave it up and go to dinner, store, movie, watch tv, you name it. The clock is running the whole time.

yes, I know that. In fact it was that realization that got me to turn the game off when I go out as some of my games got to the unheard of time of 25 :eek: hours. :lol:

I just thought it was an interesting fact is all.
 
And I will surf this forum while I play, plus check e-mail, look at the Oblivion forum, etc. I do play slow anyway, and multi-tasking makes it worse. I shocked myself by finishing the most recent COTM in only 16+ hours. Oh, and I will pick the save up and begin play hopefully this evening.
 
Any Progress?
 
I ended up finishing a solo 20k game first, (which went very well, scored over 8000 points) so I've been slightly delayed. I'm getting started now.
 
I ended up finishing a solo 20k game first, (which went very well, scored over 8000 points) so I've been slightly delayed. I'm getting started now.
That is a Victory Condition I haven't tried yet. I need to, just haven't. :sad:
 
20k takes work, luck and concentration. And a near perfect starting spot, with food, shields, commerce, a seacoast to get the Colossus and a river to allow growth. Almost better as an 1CC or 5CC. I lacked several of those, and ended up finishing in 1951.
 
I have finished. Butts were kicked, towns were settled. We are now at 37% territory. I am running several near core towns on settlers to help fill the empty areas. We are also about ready to cross the channel, this time to stay! Here is my turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Everything is in good shape. Do a few tweaks here and there. Rush the harbor in Kimchee City, even if we take Pusan next turn, I want a Harbor that is ours.

Civilian units:
Settlers 11
Workers 28
Slaves 54

Military units:
Warriors 6
Archers 1
Spearmen 6
Swordsmen 1
Pikemen 2
Muskets 27
Cannons 40, 3 captured
Berserks 38
MDIs 28
Armies 8, 2 Musket, 6 Berserk
Crusaders 2

Ships:
Galleys 4
Caravels 3
Galleons 6
Frigates 2

Unit Support:
Total Units: 180
Allowed Units: 128
Support Cost: 52 gpt

Press enter=>

IBT: Maya want to talk….no!
Twofer Town Courthouse=>Berserk.
Champion City Berserk=>Berserk.
Madsville MDI=>MDI.
Its Cold in Here Musket=>Musket.
Kimchee City Harbor=>Barracks.

Turn 1, 1555 AD: Battle of Dzibilchaltun: 3hp eCrusader wins vs rSpear, the city is ours! Pull the Caravel in and upgrade.
Send a batch of native workers toward Korea.
Geek Oasis settled southeast of Eden Gardens.
Battle of Pusan: Sons of Odin 1 wins vs vPike, -2hp.
Sons of Odin 1 wins vs vPike, -1hp.
vBerserk loses vs rPike.
vBerserk wins vs 2hp rPike clean.
vBerserk wins vs 3hp vKnight, -1hp.
2hp eCrusader loses to vLB. (leader fishing gone wrong).
vBerserk wins vs 2hp vLB, -1hp, and Pusan taken.
I raze it for 4 slaves, no flips there.
Railing.

IBT: We get Electricity. Next is Replaceable Parts in 7 at +12gpt.
Geek Desert Worker=>Worker.
Geek on a Hill Settler=>Settler.
Hooray! Galleon=>Frigate.
Geek Hill Worker=>Worker.
Tulum Worker=>Wealth.

Turn 2, 1560 AD: Settle Was Pusan to replace Pusan.=>Wealth.
Kimchee Northwest settled to allow troops quick access to Cheju.
Settle Geek River near Falun=>Settler.
Switch Trondheim to Newtons University, we need the science. If the team disagrees, those shields can become Military Academy.
Load Canute 2 on a Galleon, off to finish the Maya.
Kill a Korean Galley….I think a few Privateers supported by Frigates could be useful as a coast guard, stop these galleys from skittering around dumping units here and there.
Railing.

IBT: Copan Worker=>Worker.
Bergen Marketplace=>Berserk.
Maya city Worker=>Worker.
Sugar Hill Berserk=> Berserk.
Hilltop Beaches Aqueduct=>Privateer.
Lake Havasu Settler=>Settler.
Fish in the Desert Settler=>Settler.

Turn 3, 1565 AD: 1st Battle of Cheju: 4 Cannons go 50/50.
vBerserk loses to rPike.
vBerserk wins vs 3hp vPike.
vMDI loses to 2 hp rPike. Decide to wait for reinforcements.
Geeks on Grass and Furs for Geeks settled near Geeks 4 Hire=>Wealth.
Land troops at Centralia.
Railing.

IBT: Bus Stop Marketplace=>Library.
Eden Gardens Worker=>Worker.
Cuello Worker=>Wealth.

Turn 4, 1570 AD: Battle of Uxmal: Canute 2 wins vs vMusket, -4 hp.
Canute 2 wins vs rSpear, -1 hp, and Uxmal is ours.
2nd Battle of Cheju: 4 Cannons go 50/50.
vBerserk loses to rPike, who Promotes. Berserks are not doing well against regular pikes.
vBerserk wins vs 2hp rPike, -3hp.
eMDI loses vs 2hp vPike.
3hp vBerserk loses vs redlined vPike, who again promotes. This city will burn, but I’m out of offensive units….again! 3 flippin pikes have took out in 5 good units!
Settle Geeks Going Bananas SW of Geek Oasis=>Worker.
Battle of Ulsan: Both Cannons hit.
eBerserk wins vs 3hp vSpear.
vMDI wins vs 2hp rSpear, -1hp.
vMDI wins vs vLB, -2hp, and Ulsan is ours!
1st Battle of Centralia: vMDI loses to rMDI. My RnG luck is horrible!
vMDI wins vs vSpear, -1 hp.
Upgrade last Caravel, no more outdated boats.
Railing.

IBT: Damn the similar colors!…Indian MDI burns Geeks Going Bananas, I didn’t notice that it wasn’t our MDI.
Nice Brown City Berserk=>Library.
Its Cold in Here Musket=>Bank.
ICS Style Berserk =>Berserk.

Turn 5, 1575AD: Some revenge, the Indian MDI was guarding a Settler.
Grab the Settler for 2 free slaves.
2nd Battle of Centralia: 3hp vMDI loses to rMDI. We need more units there.
Move units, no attacks available.
Clear a barb village for 25 gold.
Geek Lake settled near Geek Oasis.
Railing.

IBT: Korea wants to talk….no
Koreans Land a settler pair near ashes of Geeks Going Bananas. More slaves!
Falun Settler=>Settler.
Niels Bohr Settler=>Settler.
Spamalot Settler=>Settler.
Morning Mood by Grieg Settler=>Settler.
Thermals Galleon=>Frigate.
Wild Wild West Settler=>Settler.
Ganges Spear=>Harbor.

Turn 6, 1580 AD: 3rd Battle of Cheju: Cannons go 3/4.
vBerserk wins vs 2hp ePike, -3hp, promotes, and Cheju is ours. Raze nets 3 slaves.
1st Battle of Seoul: Sons of Odin 1 wins vs vPike, -4hp.
Sons of Odin 1 wins vs vPike, -2hp.
3rd Battle of Centralia: vBerserk loses to vMDI. My RnG luck is still horrible!
vBerserk wins vs 2hp vMDI, and Centralia is ours again!
Sweet Geeks settled near Furs for Geeks.

IBT: Madsville Settler=>Settler.
Fishing Town Musket=>Musket.
Monster Hill Marketplace=>Bank.

Turn 7, 1585 AD: Kill a LB near Was Pusan.
Clear a barb village for 25 gold.
Geeks Going Bananas 2 settled near the old site=>Settler.
Lower Tech rate to 50%, still get RP in 2 turns.

IBT: Babylon wants to talk…no.
Bergen Berserk=>Berserk.
Champion City Berserk=>Berserk.
Sugar Hill Berserk=> Berserk.

Turn 8, 1590 AD: lower tech rate to 30%, RP in 1 at +244 gpt.
Battle of Hyangsan: Cannons go 4 of 5.
eBerserk wins vs 1hp rPike clean.
vBerserk wins vs 1hp rPike clean, and Hyangsan is ours! 1 slave taken=>Worker.
Wine Lake, Banana Pudding, Banana Republic and Welcome to the Jungle settled in old Maya lands.

IBT: Replaceable Parts arrives, next is Industrialization in 12 turns with tech rate at 0%.....the Geek farms are perking up!
Copan Worker=>Wealth.
Geek Hill Worker=>Wealth.
Whaling Station Settler=>Settler.

Turn 9, 1595 AD: With RP in, I check for Rubber. None west of the choke, 2 in captured lands, neither hooked up. Send a worker crew to the one near Oslo.
Burn 2 Barb villages for 50 gold.
Sons of Odin chop 2 more vPikes at Seoul, first one clean, second one -4hp.
Fish in a Pond settled in old Maya lands.
Whalewatchers Peak and Deer Park settled on Korean island.
Upgrade 6 Cannons for 360 gold.

IBT: Korea lands a lone MDI near Nam’po.
Chichen Itza Worker=>Wealth.

Turn 10, 1600 AD: eBerserk wins vs vMDI, -2hp at Nam’po.
Battle of Pyongyang: Cannons 2/3. vMDI wins vs 3hp vPike, -1hp.
vBerserk wins vs vSpear, -2hp.
vMDI wins vs 2hp rPike clean, and Pyongyang is ours!
Battle of Seoul: Sons of Odin chop a vPike at Seoul -2hp, then a vSpear -3.
vBerserk wins vs 3hp vMDI, and Seoul is ours!
Battle of Mayapan: vBerserk wins vs rSpear clean.
vMDI wins vs rSpear, -1hp, promotes, and Mayapan is ours, and the Maya are gone!
Change Guerilla builds to Infantry.
Upgrade 6 more Cannons at Trondheim, 4 at Nam’po.
Thus ends this very successful turnset.

Civilian units:
Settlers 3
Workers 33
Slaves 123

Military units:
Warriors 6
Archers 1
Spearmen 6
Swordsmen 1
Pikemen 2
Muskets 29
Infantry 1
Cannons 21, 3 captured
Artillery 16
Berserks 39
MDIs 25
Crusader 1
Armies 8, 2 Musket, 6 Berserk

Ships:
Galleons 15
Frigates 2

Unit Support:
Total Units: 209
Allowed Units: 250
Support Cost: 0 gpt


2 Pictures:
Spoiler :
Good news!
Rod01MayaDestroyed.jpg


Progress.
Rod01Minimap.jpg



Hand-off: Korea is likely 1CC, they should be easy meat. I started Newtons, but it could easily be turned into the Military Academy. We can return to the other continent in force, and with Infantry and Artillery, enemy cities should fall easily. I think played right, we should hit Domination within 6-10 turn-sets. I think we should raze and replace, to avoid flips. Looks like we can really start romping once we get the Cannons and Muskets upgraded.

The save:
 
Even with all the bad RNG luck, that still looks like a fun turnset. :goodjob:

I think Rodent is UP!
 
Looking good for the game now! WTG.

Just one question about the pics. I admit that I am currently dog tired (time change ugghh) but what is the difference in the two pics?
 
I think I didn't get the IMG code copied. I will fix that.
 
Oh Wow! that is a whole lotta mauve going on there. Excellent work.
 
Great Progress :goodjob:

Got it, Will play sometime on Friday most probably, Although it can be earlier.

Now that this SG is a question of 'when' not 'if' , I have some plans for Rod02, Which will be named Crowded. Basically, Its AW with 23 AI on a small map.

I need to know if you guys will stay
 
Back
Top Bottom