Role Play Challenge: Brennus, A Simple Man

I'd say we want Astronomy because of the simple celtic strategy of "engagement" with other civilizations. Because no Cottages, the need to rapidly invade others (Astronomy) is necessary.

So your saying early astronomy for

:trouble::trouble::trouble::trouble:

is the preferred strategy. I like it!!!
 
Astronomy. Brennus probably wouldn't like hitting the books too hard. He'd rather explore and "socialize". Also, the type of game you're running suggests you meet other civs quickly. Trade route income can be a really nice (and if you have a lot of cities, very significant) boost in a game like there where you have a lot of cities but no other real sources of commerce other than resource tiles and water.

You can invade at tech parity with just galleons successfully. I've done it :). Diplo situation has to be right though, unless you're just going to use the big guy to pick on a little guy =P.
 
good job with that war, in the 3 or 4 attempts i made at it i only succeeded once and then only barely.

you're lucky that liz popped the gold too, that'll make teching somewhat easier.

as for the tech path, currency may be more important than CoL in order to open up building wealth and running merchants, but either are solid choices. alphabet is going to be huge as well for the ability to build research which will help you tech using all those lovely hammers, that is, when you're not using them to settle your land or build infrastructure.
 
Why did you killed the english? You needed them alive: foreign trade routes first and then cottage pillage money :devil: . Killing then so soon will not make any good to your game...
 
Killing then so soon will not make any good to your game...
Maybe not all too good, but it was simple, which is in the spirit of the game :lol:
 
Brennus is a simple man... and simple men are not so prone to wars ( IMHO ) ... wars take a lot of effort and management, far more than training a handful of scientists ;) . Living in peace with a neighbour is far more simpler than chariot rushing ( oh, my god, the logistics :run: :lol: )...
 
Yeah, killing the english was a mistake. You're going to end up so behind. I can see someone from the other continent invading you with infantry while you still have longbows.

Prove me wrong!
 
Next segment coming up.

To answer a few questions.

Since when is capturing a Foreign capial early BAD for the economy. Liz had bette land, several gems, gold, several sugar. Besides, the English were simply going to try an absorb the Celts and pretend they were always English!

Seriously, Liz had some prime land, and London was a rocking capital.

As far as being behind, and staying behind. Well we shall see.
 
I'm shadowing your game and I have a question....

You were outspying the english ( before you killed them, of course )?

EDIT: I checked your screenies again: you were outspying them... this means that Liz had contact with someone. You're not isolated.....
 
Brennus, A Simple Man: Part III

First of all, alot of people seamed concerned with me taking Liz out. Easier now than Later, and we really need as much land as possible if we are going to make this work. I say at least this continent!!!! Also we need control of that Vienna/London river for farms and those happiness resources.

Now the question is wheter we can outperform the rest of the world. Well, let's just see who is out there.

First of all this is a fairly long segment, as we were isdolated and I felt I needed to make a little more progress after first contact.

TechPath for the entire segment: Pottery/Alphabet/Currency/Math/MC/MAchinery/Optics/Calender/CoL/Construction (finished in a trade!)

All cities we essentially build alot of the building available. Markets everywhere, no courthouses yet. And we are doing fine in research (thanks to another thread on this idea). The high Hammers made thios possible. Also the high number of happy resoruces and being charismatic allowed us to greatly delay Monarchy.

First, our new Gems city

BrenC0000.jpg


We are settling slowly, preferring to get the new city established before a new settler. We are also running a pair of asientist in each city for GSs and added research.

City #6

BrenC0001.jpg


Our first GS we use to bulb Compass

BrenC0002.jpg


Once we started Optics (we have 2 GSs waiting) we met our next Ai.

BrenC0003.jpg


Well, a wonderspammer/techer. And the founder of Hinduism. We merely say "Hello" for now.

And to get a view of techs, in a hole, yeah maybe

BrenC0004.jpg


We got a random event adding +1 gold to the markets. SIncer we have alot of markets, we are actually running several to up the science slider.

BrenC0005.jpg


Then we meet the Buddhist FOunder.

BrenC0006.jpg


We merely say, "Hello again"

After Optics, we Astronomy takes 115 turns to tech!!!! No Problem, we use 2 GSs and

BrenC0009.jpg


Viola!!!!!

Noone has it, Noone even close.

OK, since we basically have archers and the chariots from the English war, we probably should not trade off Astronomy just yet. Agree???

Looking at techs

BrenC0010.jpg


Hm.............


But we can trade for some more Happy resoruces!!!

BrenC0011.jpg


We also opened Borders with him.

However, we are running a little low on farms and need CS soon.

We meet the third leader, also Hindu.

BrenC0012.jpg


Well, we had better start getting some military fairly soon.

SB doesn't have Optics yet, so

BrenC0013.jpg


And the final leader of this segment

BrenC0014.jpg


Oh Baby. How is that for an assortment of difficult leaders to deal with!!! we have yet to find the last leader.

MOnty is at war with Charlemagne. He is also doing worse than us in tech so we
make a few trades

BrenC0015.jpg


And notice the Commerce we have rolling in from the Forign trade routes now!!!

BrenC0016.jpg


Need to find exactly where Monty and SB are though.

And a Final trade
BrenC0017.jpg


Charlemagne gets peace with Monty. He's not exactly too pleased with us, but we are still trading.

The World Map

BrenC0018.jpg


And trades

BrenC0019.jpg


Notice HC has education/Philosphy so he's likely the eventual liberalism champ. OK, do we trade off Astronomy now while we can get maximum value????

And our cities

BrenC0020.jpg


OK, folks that's it.

We already have astronomy and access to the observatories which sort of negates HC edge at having education and universities.

So where do we go from here???

EDIT: Corrected the founders of the early religions.
 
I'm shadowing your game and I have a question....

You were outspying the english ( before you killed them, of course )?

EDIT: I checked your screenies again: you were outspying them... this means that Liz had contact with someone. You're not isolated.....

This is very interesting. I have yet to find anyone close as the 4 discivered AIs are on another land mass. I did NOT circumnavigate the continent, I probably should have.

Well, if they were that close to have Liz spy, they were probably as "Isolated" as us, and still are.

And we have Astronomy

:trouble::trouble::trouble::trouble:
 
I'm shadowing your game and I have a question....

You were outspying the english ( before you killed them, of course )?

EDIT: I checked your screenies again: you were outspying them... this means that Liz had contact with someone. You're not isolated.....
I went back and checked the save, because this sounded a little odd.

It's pretty evident that they're isolated, so I was curious as to how Liz was not spending EP.

The answer turned out to be simple.

An anomaly in the espionage chart around 2800BC pointed out where the discrepancy lay. A simple run through the log discovered this event.

2770 BC: Elizabeth adopts Slavery!

And thus a constant four point espionage difference was created.

Now, if it was anything other than a four point difference (one turn), or a multiple of four that can be traced back through civic changes, and you could safely determine that neither you nor the AI increased the espionage slider (very unlikely if you two are actually isolated), then I think you can begin to safely conclude that the AI knows a third AI.

If, for example, Liz was ten EPs behind, I would assume the four for the civic swap (well, now I would assume), and that she met a third AI three turns earlier, at which point she evenly split EP between the two of us. This works with some degree of certainty, but only in determining if the target AI knows any other AIs at all, and only when you're positive that the AI hasn't touched the espionage slider.
 
I went back and checked the save, because this sounded a little odd.

It's pretty evident that they're isolated, so I was curious as to how Liz was not spending EP. The answer is that she is.

Something I've noticed on IBTs where you're bordering certain passive espionage benefits is when EPs are applied.

I'm assuming this holds true for many actions, including research and production. You can hit END, have your EPs applied, pick up the passive bonus (for example, see their research). Then, when the AI ends its turn, they apply their EPs, and you fall beneath the value needed for the passive benefits. This leads to an odd situation in which you receive benefits during part of the IBT, but not during your main turn.

In this particular case, Liz is only four EPs behind. I'm still not sure how this situation was caused. It doesn't seem to be an effect of turn-based gameplay. How I've seen the system operate elsewhere suggests that you would be EP leader only until Liz's turn concludes, at which point you would be tied again.

Looking at the espionage chart, there seems to be an anomaly around 2830BC. Maybe you could investigate it further, Mad? Provided you have more saves than what's posted here, that is.

I don't think this detracts from being able to read enemy contacts through espionage. A constant four point difference suggests something other than contact with a third AI. I still think there is some room to read the espionage chart, especially given that the only pertinent information to be gathered is the presence of a third AI, and that information relies on the simplest of readings of the ratio.


Unfortunately I play alot of off-line games in between segments, so the last autosaves are from Washington.

If it's 4 eps then the most likely reason is that she adopted slavery with the 2 turns of anarchy. Brennus is Spiritual so no anarchy. Guess that's a BTS edge for spiritual AIs.
 
Well for whomping there's two things to consider

can you do it
and
Will everyone else think its a good idea?

Monty is weak technologically (no machinery) and has the Pyramids (Police State)
however he is part of the popular Hindu bloc (note: you labeled charlemagne and HC wrong for their religion)

Charlemagne is powerful technologically but unpopular

I'd probably try and trade Astronomy for Military techs [and Paper] and Maps to HC/Sitting Bull and take out Monty (gives you Representation... +9 research per city if only running scientists... actually much more if run Merchants, Priests, Spies, Engineers, Citizens, etc.)

Note: this will be a SE, just more "mixed" SE (you can run 7 GPP producing specialists in your cities with all buildings available)

Trading techs with HC/sitting Bull should cancel out the "declared war on friend" and trading should keep you ok with Charlemagne. (who seems to be a good ally for # of cities, perhaps a partner in crushing the Americans... Cowboys and Hindu American Indians seems like a simple fun game to play :) You have horses, just need some cows)

PS what religion is the AP (if it has been built yet)? It will matter once you take some mainland cities.

General Long term advice, SP + Representation seems the way to go, hold onto those cities and target communism. so you can get a true simple empire (no nasty complicated distance/colony maintenance) (in the mean time use the FP on the first continent)

only declare war on Monty for the Pyramids and his weakness though
 
Well for whomping there's two things to consider

can you do it
and
Will everyone else think its a good idea?

Gotta say my whomping craving have dissipated quite a bit due to the tech situation and out complete lack of any military. SO I do not forsee a military adventure in the middle Ages.

Monty is weak technologically (no machinery) and has the Pyramids (Police State)
however he is part of the popular Hindu bloc (note: you labeled charlemagne and HC wrong for their religion)

Monty looks tempting but not sure I want to go across the ocean just yet. State property sounds good but remember we cannot utilize the extra food aspects of watermills and workshops.

Charlemagne is powerful technologically but unpopular

Indeed. Right now he is displaeased with us. I think adopting HC's group religion once it spreads is prudent.

I'd probably try and trade Astronomy for Military techs [and Paper] and Maps to HC/Sitting Bull and take out Monty (gives you Representation... +9 research per city if only running scientists... actually much more if run Merchants, Priests, Spies, Engineers, Citizens, etc.)

Probably what I will end up doing although I need to be prepared to get ALOT of forces built for self defense. I'll need Fuedalism, Guilds and engineering for pikes and knights to go with our crossbows. Good idea on maps. And we need to see who the final member of that overseas gang is.

Note: this will be a SE, just more "mixed" SE (you can run 7 GPP producing specialists in your cities with all buildings available)

Right ;)

Trading techs with HC/sitting Bull should cancel out the "declared war on friend" and trading should keep you ok with Charlemagne. (who seems to be a good ally for # of cities, perhaps a partner in crushing the Americans... Cowboys and Hindu American Indians seems like a simple fun game to play :) You have horses, just need some cows)

PS what religion is the AP (if it has been built yet)? It will matter once you take some mainland cities.

Good question. I probably should check that out!

General Long term advice, SP + Representation seems the way to go, hold onto those cities and target communism. so you can get a true simple empire (no nasty complicated distance/colony maintenance) (in the mean time use the FP on the first continent)

only declare war on Monty for the Pyramids and his weakness though[/QUOTE]

Yeah, Constitution seams like a good target, but I think Biology is more of an issue than Communism right now. LONGGGGGGGGGGGGGGGG way to go.
 
So i'm going to shadow this game in a little "what if" scenario where Elizabeth lives. I hope you don't mind, Mad.

Spoiler :

Settle in place.


We get the health event.


This is why I love Elizabeth. She founded confucianism, we convert, of course, and she's already friendly! Only +9 and she's friendly.


We ask for and get polytheism for free.


We ask for and get pottery.


i can see her research so we go for a different path with the purpose of trading. We need compass anyway, and get a nice tech for it, code of laws.


Another free tech from her, masonry this time.


No courthouses built yet, and we steal our first tech. Mathematics. Probably should have taken monarchy, but whatever, i'll steal that next.


Another trade. Didn't particularly need it, but it was the most expensive tech she had.



Here's a view of the island. As predicted I was able to block her off and she only built 4 cities. Now I need to expand a bit more, i have room for about 2 or 3 more cities.


So now my plan is to tech civil service so I can irrigate everywhere, and finish building infrastructure. As for great people, i've only gotten 1, a scientist. I decided to settle him, as in the long term it'll be more helpful.

I haven't decided what to tech after civil service though. Any ideas? Philo for pacifism might be good.
 
Played another fairly long a peaceful round which will be posted in a bit.

I will say, we came ever so close to a very early victory!!!! Missing an AP diplo victory by a few votes.

As expected, there are 2 Ais light years ahead of us, but we are holding our own techwise with the others.

Saved because there is a decision to be made regarding tech order and civics.
 
Brennus, A Simple Man: Part IV

Let's get right to the game.

First, the AP religion. It's Hinduism, so as soon as we can

BrenD0000.jpg


Of course I only realize now I have yet to build any hindu temples, and only 1 monestary. Dumb Dumb, but then again this is big and simple Brennus!!!

And we meet the last AI, tech-hog extraordinaire!

BrenD0001.jpg


Not too happy with us, but we know how to win over MMs heart!!!

Once we teched Monarchy we started unloading in trades. BE warned there are alot of trade shots here

BrenD0002.jpg


OK, longbows and chain farms, great! Also we adopt vassalage to keep the heathen Charlemagne at least cautious.

And the map reveals the closest AI

BrenD0003.jpg


:trouble:

NONO, not this round

Another trade

BrenD0004.jpg


Fillin those middle age techs for defense.

Actually, before we go any further, I should tell you all the tech path

Gunpowder/chemistry/nationalism/constitution Not too bad for a farm/mine economy!

OK, back to some screenshots

BrenD0005.jpg


This pretty much got Mansa pleased with us, and we also have open borders with all, as per the RPC guidleines.

After all that trading here are the techs

BrenD0006.jpg


We are ahead of CHarlemagne, not bad.

And we backfill some trades a bit

BrenD0007.jpg


BrenD0008.jpg


We also setup a few more cities. With a FArm economy they sertainly grow in Pop fast. We also spread Hinduism to all cities real fast. Finally, one of the few games where we actually adopted Serfdom, for costs and fast construction through those Jungles.

BAckfilling

BrenD0011.jpg


We get a nice random event allowing us to get 3 health to the capital and an extra scientist!

BrenD0012.jpg


And sometimes trades are just dumb

BrenD0013.jpg


My idea was to trade off divine right with gunpowder for better techs. That failed.

We did manage to get more techs for gunpowder though

BrenD0014.jpg


The HC/MM tech well starts to run dry!

BrenD0015.jpg


Then a surpirse occurs

BrenD0016.jpg


HC is in free religion. By the end so is MM!

And the AP vote

BrenD0017.jpg


WOW, is Brennus ever the popular guy!!!!!!!

After teching chemistry we made more trades

BrenD0019.jpg


BrenD0020.jpg


To be continued
 
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