madscientist
RPC Supergenius
Joao the Restless: Part II
KILL, KILL, KILL. KILL the FREAK!!!!!
Wait, this is not Monty, some more culture and refinement is required for such a noble leader as Joao!
We mined the iron, built roads, chopped a barrack in each city, then spammed/chopped mostly swords with a few axes and spears for stack defense if not style.
The tech path went: Sailing/mysticism/writing/pottery/masonry/start agriculture.
We met one of the last 2 AIs.
Well, I am happy it took so long to meet him, indicating to me that he's FAR away.
But back to the matter at hand.
A decent early stack, although we continued to build swords/swords/swords!!!
Here is the powergraph demonstrating our superiority and the likelyhood that Sury has limited military resources.
The hell with that coastal city, our stack steamrolls directly to where I think the capital is.
As we moved on, look what we found!!!! An unimproved rion resource. Too bad Sury, a few turns too late!
Yes I am very happy to keep an AI capital!!!
We moved onto the city to the east which was built on a desert tile.
We razed it.
Now we attack that northern coastal Khmerian city. Fresh troops from the east, and a recovered stack from the south.
And we decide to keep this one.
Sury was now down to 2 recently built cities that were without resources.
Kaboom #1!
Kaboom #2
Sury and his creative trait are no more. Sorry Sury, we expected more of a fight from you.
So that leaves us with 5 pretty decent coastal cities, 2 capital quality. I plan to drop one more to claim the two gold and a farmable floodplains for a commerce boost!!!
We did revolt to Buddhism as that seams to be the religious flavor of the time. Brennus is Hindu but he's in horrid northern lands too and we can defend againt him. We can just adopt OR to keep him happy.
OK, so we have good military for a while. Graneries/libraries aplenty I say. Run some scientist specialists and save the first one to bulb compass, save any other GPs for the voyage to the new world.
So what exactly do we need??
Reagrding wonders, GW and SH have dropped, pyramids/oracle are fair game although I don't think the oracle is worth trying as we have no marble and little chance to get it first. Pyramids in the capital???? Sounds good to me.
Now, regarding what we need for Caracks?
Optics
Compass (we have IW)
Machinery
MC
That's it, right?????
Now, do we need math/currency/alphabet/CoL, or can we try and get them from our Buddhists brothers and sister????
One final point, is 6 citie enough for now??? Remember we have a large map, not teh usual RPC standard.
KILL, KILL, KILL. KILL the FREAK!!!!!
Wait, this is not Monty, some more culture and refinement is required for such a noble leader as Joao!
We mined the iron, built roads, chopped a barrack in each city, then spammed/chopped mostly swords with a few axes and spears for stack defense if not style.
The tech path went: Sailing/mysticism/writing/pottery/masonry/start agriculture.
We met one of the last 2 AIs.
Well, I am happy it took so long to meet him, indicating to me that he's FAR away.
But back to the matter at hand.
A decent early stack, although we continued to build swords/swords/swords!!!
Here is the powergraph demonstrating our superiority and the likelyhood that Sury has limited military resources.
The hell with that coastal city, our stack steamrolls directly to where I think the capital is.
As we moved on, look what we found!!!! An unimproved rion resource. Too bad Sury, a few turns too late!
Yes I am very happy to keep an AI capital!!!
We moved onto the city to the east which was built on a desert tile.
We razed it.
Now we attack that northern coastal Khmerian city. Fresh troops from the east, and a recovered stack from the south.
And we decide to keep this one.
Sury was now down to 2 recently built cities that were without resources.
Kaboom #1!
Kaboom #2
Sury and his creative trait are no more. Sorry Sury, we expected more of a fight from you.
So that leaves us with 5 pretty decent coastal cities, 2 capital quality. I plan to drop one more to claim the two gold and a farmable floodplains for a commerce boost!!!
We did revolt to Buddhism as that seams to be the religious flavor of the time. Brennus is Hindu but he's in horrid northern lands too and we can defend againt him. We can just adopt OR to keep him happy.
OK, so we have good military for a while. Graneries/libraries aplenty I say. Run some scientist specialists and save the first one to bulb compass, save any other GPs for the voyage to the new world.
So what exactly do we need??
Reagrding wonders, GW and SH have dropped, pyramids/oracle are fair game although I don't think the oracle is worth trying as we have no marble and little chance to get it first. Pyramids in the capital???? Sounds good to me.
Now, regarding what we need for Caracks?
Optics
Compass (we have IW)
Machinery
MC
That's it, right?????
Now, do we need math/currency/alphabet/CoL, or can we try and get them from our Buddhists brothers and sister????
One final point, is 6 citie enough for now??? Remember we have a large map, not teh usual RPC standard.

Joao is fine with his cold but comfortable city of Lisbon! 
